Four-ways (fast, compact or just plain good lookin')
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- bobingabout
- Tycoon
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the signals are on the wrong side... confused the hell out of me, but its true, you can't turn left...
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.
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i would like to see the smallest possible with both ttdp an ottd, i would think the patches would be maller because of the abiliy to build on tunnel entrances.
Last edited by WWTBAM on 29 Apr 2006 01:33, edited 1 time in total.
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
You gave your answer a question.robotboy wrote:i would like to see the smallest possible with both ttdp an ottd, i would think the patches would be maller because of the abiliy to build on tunnel entrances.

OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
fine, and ittle be with ttdp features, here it is, withought pbs i noticed one mistake, but you should be able to figure out how to fix it, its 10X10
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Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
There's something wrong with it, hard to explain tho
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Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

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All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
nope, gah ill fix it via screenshot editing
Formerly known as r0b0t_b0y2003, robotboy, roboboy and beclawat. The best place to get the most recent nightly builds of TTDPatch is: http://roboboy.users.tt-forums.net/TTDPatch/nightlies/
The signals are the wrong way aroundPurno wrote:There's something wrong with it, hard to explain tho

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Actually, that leaf of the clover is the wrong way. The part that goes into the top-left running main line should be the horizontal angled track, not the vertical angled track. Then switch the signals so they're appropriate to that and you're working.Purno wrote:There's something wrong with it, hard to explain tho
Ok.. here's my 2nd 4-way Junction I've ever done.. if you find anything wrong with it.. plz tell me here..
I know its messy.. it works, I've tested it..

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- Tycoon
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hmm ...
named all your spilts and merges
got a few questions ...
why are respectively A1 and A2 ... and D1 and D2 ... going the same ways? ... and why is ?1 there at all ...
i would maybe say that not that sharp corners would look easier to the eyes as well
named all your spilts and merges
got a few questions ...
why are respectively A1 and A2 ... and D1 and D2 ... going the same ways? ... and why is ?1 there at all ...
i would maybe say that not that sharp corners would look easier to the eyes as well
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Ok I checked all the lines and named them.. A2 is a back up line
It should be clearer now where all the trains go.. 


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