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SkyNet
Traffic Manager
Posts: 134 Joined: 13 Apr 2006 15:11
Location: Germany
Contact:
Post
by SkyNet » 13 Apr 2006 18:52
Is it possible to mod the the industry which is depending on the area ( farms and forests ) to act like mines ?
it sucks , that they cant produce more resources like a mine ?
it would be cool to have a farm which produces more than 300 t of grain , so we can produce a lot mor beere for example
SkyNet
Traffic Manager
Posts: 134 Joined: 13 Apr 2006 15:11
Location: Germany
Contact:
Post
by SkyNet » 13 Apr 2006 23:00
yeah i allready know about thes "dopplers" , but this isnt exactly what i want to have ... i have no plan about modding it , so i dont know if this is hard to make or not
chevyrider
Tycoon
Posts: 3285 Joined: 16 Sep 2004 09:52
Location: Amersfoort The Netherlands
Post
by chevyrider » 14 Apr 2006 11:42
No doppler, but the "Founding industries for everyone"you need from that site.
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39 years experience with trains and still driving.
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SkyNet
Traffic Manager
Posts: 134 Joined: 13 Apr 2006 15:11
Location: Germany
Contact:
Post
by SkyNet » 14 Apr 2006 13:06
well this one allowes me "only" to place the producing industry like the steelmill and the others .... that is not exactly what i want
it would be cool to have a forrest mit some more than this 300t per month , it should be able to raise ( or lower ) his output , like the mines
matt311
Engineer
Posts: 4 Joined: 28 Oct 2004 00:16
Location: Reno, NV
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by matt311 » 15 Apr 2006 02:01
you mean like the real world...
it's never constant every year in the real world, droughts, and such effect the output.
chevyrider
Tycoon
Posts: 3285 Joined: 16 Sep 2004 09:52
Location: Amersfoort The Netherlands
Post
by chevyrider » 15 Apr 2006 10:47
This mod of Loewe 13 lets the production rise also.
They never go down.
So the production of a farm can go up to 3069 ton a month max in a few years.
Also you can place several farms around your station during the game.
Read also my topics about "max productions of industries".
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39 years experience with trains and still driving.
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SkyNet
Traffic Manager
Posts: 134 Joined: 13 Apr 2006 15:11
Location: Germany
Contact:
Post
by SkyNet » 17 Apr 2006 16:27
ok thx i'll give it a try
intercity125
Transport Coordinator
Posts: 306 Joined: 29 Nov 2004 22:24
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by intercity125 » 18 Apr 2006 11:02
When i saw the title i thought you meant you wanted to farm coal
el koeno
Route Supervisor
Posts: 454 Joined: 24 Sep 2004 15:47
Post
by el koeno » 25 Apr 2006 10:21
I recently stumbled upon these lines in the farm.dat file:
Code: Select all
<bit name="canincreaseproduction">0</bit>
<bit name="candecreaseproduction">0</bit>
If you change the 0s into 1s, the farm can increase and decrease its production! You could mod them to never decrease production, although I personally think that's unrealistic and kind of lame.
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