Dutch Busses

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nguwland
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Post by nguwland »

Well, I adjusted the color of the windows, and modded the textures a bit.

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George
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Post by George »

nguwland wrote:Well, I adjusted the color of the windows, and modded the textures a bit.
I like these colours more, while you used not the colours I suggested, but the previous texture was betetr, imho. Have one more look at windows, please
Also, have a look at wheels in diagonal views. I think they should not have solid colour for the inner part.
Also, the from player diagonal views look wider, than diagonal vies to player, because the roof border is drawn different.
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Post by nguwland »

I changed the window color, is this the dark mauve color you ment?

I also put the old textures back on it, and modified the width of the roof. I did it at 2 manners. So wich one is the best?

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Post by nguwland »

I added some waiting passengers to the bus stop. The first one is with 0 passengers (0 passengers in game), the second one with 1 passenger (1-10 passengers in game), the third one with 3 passengers (11-100 passengers in game) and the last one is crowded (one even escaped to the roof of the waiting cabin :) ) (100+ passengers in game) Credits to cealan for the waiting cabin.

Can someone code this, perhaps to replace the standard busstop pole wich is in one of the add ons, I only forget wich one.
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Post by George »

nguwland wrote:I changed the window color, is this the dark mauve color you ment?
No. Look http://wiki.ttdpatch.net/tiki-index.php ... oordinates section on the wiki
nguwland wrote:I also put the old textures back on it, and modified the width of the roof. I did it at 2 manners. So wich one is the best?
I did not say to make it narrower, I said to colour it to look narrower. That means alliancexs.PNG has righ size. The question was that in the TO player diagonal view there are 4 pixels between the monolote roof colour and the side glasses, while on the FROM player diagonal views there were only 3 pixels, that made the roof to look 1 pixel wider. So you should add the missing difference of 1 pixel, but not change the general dimention.
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Post by White Rabbit »

nguwland wrote:I added some waiting passengers to the bus stop. The first one is with 0 passengers (0 passengers in game), the second one with 1 passenger (1-10 passengers in game), the third one with 3 passengers (11-100 passengers in game) and the last one is crowded (one even escaped to the roof of the waiting cabin :) ) (100+ passengers in game) Credits to cealan for the waiting cabin.

Can someone code this, perhaps to replace the standard busstop pole wich is in one of the add ons, I only forget wich one.
That looks great. :D And generic enough to use for all bus stations, and not just Dutch ones... ;)
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Post by nguwland »

George wrote: I did not say to make it narrower, I said to colour it to look narrower. That means alliancexs.PNG has righ size. The question was that in the TO player diagonal view there are 4 pixels between the monolote roof colour and the side glasses, while on the FROM player diagonal views there were only 3 pixels, that made the roof to look 1 pixel wider. So you should add the missing difference of 1 pixel, but not change the general dimention.
Ow, okay, i misunderstood it then, and thanx for the link, I'm not colorblind, but sometimes i have trouble seeing the difference between dark purple, mauve or blue colors. So I'll do my best to fix those points. Thanx
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Post by nguwland »

I hope I finially identified the right color as mauve, at least this one seemed the same with the "player color" image. And about the roof, did you mean like this?

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Post by George »

nguwland wrote:I hope I finially identified the right color as mauve, at least this one seemed the same with the "player color" image. And about the roof, did you mean like this?
Mauvу is correct, while the texture is too conrast imho. Also the horisontal vie should have the same colour, as / viwe, not as \ view, unles you make 2 tone diff between \ and / views.

Roof. On both / (from and to player) and \ views the width is the same now. But on \ view it is ane px wider, than on / view.

And work on wheels ;)

Please, have a look at details.
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Post by nguwland »

It's a time awhile, but it has been a busy time at school. Still I worked on the roof. I couldn't came up with something better than this. I also removed the textures from the horisontal view because the contrast. And i gave the Licence plates at the rear an other place, so the rear part looks better now. I also modified the wheels.
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Post by Purno »

Looking good, keep up the good work! 8)
I'd love to see a Dutch busset 8)
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Post by George »

nguwland wrote:It's a time awhile, but it has been a busy time at school. Still I worked on the roof. I couldn't came up with something better than this. I also removed the textures from the horisontal view because the contrast. And i gave the Licence plates at the rear an other place, so the rear part looks better now. I also modified the wheels.
Very nice.
what else could be done
The blue colour is incorrect for the \ to player view.
The green part is not shadowed
there should be no door in \ from player view
The first door has full heigh glass on the horisontal view, but does not on diagonal

some more cosmetical changes.
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nguwland
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Post by nguwland »

I think that I can better not change the dimensions of the vehicle, because it is now in scale according to the drawing I used. and what did you mean with a door in the \ from player view? that black thing up front?

That blue/green one looks cool George.
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Post by George »

nguwland wrote:I think that I can better not change the dimensions of the vehicle, because it is now in scale according to the drawing I used.
The only change, I did, was increasing the height of side in the horizontal views above the windows, because in diagonal views it is higher, than in horizontal
What drawings do you have? Could you show them to me?
nguwland wrote:and what did you mean with a door in the \ from player view? that black thing up front?
Look at the windows. There are seweral windows with the width = 1px, that, I suppose, left from other view drawing ;)
nguwland wrote:That blue/green one looks cool George.
It is in 2CC. I’ve tested it in game
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Post by nguwland »

Oh okay, I must have overlooked them. I fixed it, but noticed that the windows in the \ view were to light, so adjusted their texture to make them look darker.

So this is the B95 up to now.
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Post by George »

nguwland wrote:Oh okay, I must have overlooked them. I fixed it, but noticed that the windows in the \ view were to light, so adjusted their texture to make them look darker. So this is the B95 up to now.
Looks like you've missed the details. Have a look at the diff map
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Post by Gamble »

I don't know George, but it seems your template is more the size of a coach, our citybusses don't have the same height. They're not 4 meters high I know that for sure! Maybe that's why it's a little bit smaller than you're template, I'm not sure though, so correct me if I'm wrong about you're template.

I gotta say, it looks nice the bus, nguwland.
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Post by George »

Gamble wrote:I don't know George, but it seems your template is more the size of a coach, our citybusses don't have the same height.
Have a look carefully. It has two lines at the top - for 3 and 4 meters height. That are standard heighs for coach an city buses.
Gamble wrote:They're not 4 meters high I know that for sure!
and the bus is drawn not at the ful heigh of the 4m template, as you can see
Gamble wrote:Maybe that's why it's a little bit smaller than you're template, I'm not sure though, so correct me if I'm wrong about you're template. I gotta say, it looks nice the bus, nguwland.
Yes.
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