North American Industries

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

DanMacK wrote:... or we can develop another industry like a port that generates and receives different types of cargo, a-la RRT2.
This could be very usefull as there are many raw materials and products that Canada must import.
This port (building? warehouse?) could also be used for exports. Perhaps one would need to deliver exports in order to generate imports.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Well, North America has VERY little bauxite production, so this would be manditory if an aluminum production industry chain is used.

I'll work on a website in the near future for this.
User avatar
Raichase
Moderizzle
Moderizzle
Posts: 11509
Joined: 15 Dec 2002 00:58
Location: Sydney, Australia. Usually at work in the underground railway station...
Contact:

Post by Raichase »

wallyweb wrote:
DanMacK wrote:... or we can develop another industry like a port that generates and receives different types of cargo, a-la RRT2.
This could be very usefull as there are many raw materials and products that Canada must import.
This port (building? warehouse?) could also be used for exports. Perhaps one would need to deliver exports in order to generate imports.
It could also accept passengers/tourists.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
ImageImage
Official TT-Dave Worley Fan Club
Official TT-Andel-in-a-pink-hat Fan Club
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

OK, here is a revised list of the cargoes/industries I'm thinking of. Cargoes are based on the following areas. Temperate = Northeastern US/SE Canada, Tropic = Southwestern US, Arctic = Northern Canada/Northwestern US.

I'm unsure about making cars their own separate commodity or lumping them under "Goods (Automobiles)"

TEMPERATE:

Coal Mine =>Produces: Coal
Iron Ore Mine =>Produces: Iron Ore
Farm =>Produces: Grain, Livestock
Fruit Orchard =>Produces: Fruit
Fishery =>Produces: Fish
Forest =>Produces: Wood
Oil Wells/Rig =>Produces: Oil

Cannery =>Accepts: Fish =>Produces: Food
Food Proc. Plant =>Accepts: Grain, Livestock, Fruit =>Produces: Food
Sawmill =>Accepts: Wood =>Produces: Lumber, Pulp Products
Port =>Accepts: Goods, Tourists, Steel =>Produces: Bauxite, Copper Ore
Steel Mill =>Accepts: Coal, Iron Ore =>Produces: Steel
Power Plant =>Accepts: Coal
Oil Refinery =>Accepts: Oil =>Produces: Plastics, Fuel Oil
Aluminum Smelter =>Accepts: Bauxite =>Produces: Aluminum

Auto Parts Plant =>Accepts: Steel, Aluminum, Plastics =>Produces: Auto parts
Paper Mill =>Accepts: Pulp Products =>Produces: Paper
Oil Power Plant (After 1960) =>Accepts: Fuel Oil
Factory =>Accepts: Lumber, Steel, Plastics =>Produces: Goods

Auto Plant =>Accepts: Auto Parts =>Produces: Goods (Automobiles)
Printing Works =>Accepts: Paper =>Produces: Goods

Hotel =>Accepts: Tourists =>Produces: Tourists
Amusement Park =>Accepts: Tourists =>Produces: Tourists
Bank =>Accepts: Valuables =>Produces: Valuables

Town Buildings Accept Food, Goods, Mail, Passengers

=====================================================

TROPIC:

Coal Mine =>Produces: Coal
Iron Ore Mine =>Produces: Iron Ore
Copper Ore Mine =>Produces: Copper Ore
Lumber Mill =>Produces: Lumber
Farm =>Produces: Grain, Livestock
Fruit Orchard =>Produces: Fruit
Oil Wells/Rig =>Produces: Oil

Food Proc. Plant =>Accepts: Grain, Livestock, Fruit =>Produces: Food
Port =>Accepts: Goods, Tourists, Fruit =>Produces: Aluminum, Tourists
Steel Mill =>Accepts: Coal, Iron Ore =>Produces: Steel
Power Plant =>Accepts: Coal
Oil Refinery =>Accepts: Oil =>Produces: Plastics, Fuel Oil

Auto Parts Plant =>Accepts: Steel, Aluminum, Plastics =>Produces: Auto parts
Oil Power Plant (After 1960) =>Accepts: Fuel Oil
Factory =>Accepts: Lumber, Copper Ore, Plastics =>Produces: Goods

Auto Plant =>Accepts: Auto Parts =>Produces: Goods (Automobiles)

Hotel =>Accepts: Tourists =>Produces: Tourists
Amusement Park =>Accepts: Tourists =>Produces: Tourists
Bank =>Accepts: Valuables =>Produces: Valuables

Town Buildings Accept Food, Goods, Mail, Passengers

===========================================

ARCTIC:

Coal Mine =>Produces: Coal
Iron Ore Mine =>Produces: Iron Ore
Copper Ore Mine =>Produces: Copper Ore
Farm =>Produces: Grain, Livestock
Fishery =>Produces: Fish
Forest =>Produces: Wood
Oil Wells/Rig =>Produces: Oil
Gold Mine =>Produces: Gold

Cannery =>Accepts: Fish =>Produces: Food
Food Proc. Plant =>Accepts: Grain, Livestock =>Produces: Food
Sawmill =>Accepts: Wood =>Produces: Lumber, Pulp Products
Port =>Accepts: Goods, Tourists, Steel =>Produces: Bauxite, Copper Ore
Steel Mill =>Accepts: Coal, Iron Ore =>Produces: Steel
Power Plant =>Accepts: Coal
Oil Refinery =>Accepts: Oil =>Produces: Plastics, Fuel Oil
Aluminum Smelter =>Accepts: Bauxite =>Produces: Aluminum

Auto Parts Plant =>Accepts: Steel, Aluminum, Plastics =>Produces: Auto parts
Paper Mill =>Accepts: Pulp Products =>Produces: Paper
Oil Power Plant (After 1960) =>Accepts: Fuel Oil
Factory =>Accepts: Lumber, Steel, Plastics =>Produces: Goods

Auto Plant =>Accepts: Auto Parts =>Produces: Goods (Automobiles)
Printing Works =>Accepts: Paper =>Produces: Goods

Hotel =>Accepts: Tourists =>Produces: Tourists
Amusement Park (Below the snowline only)=>Accepts: Tourists =>Produces: Tourists
Bank =>Accepts: Gold, Valuables =>Produces: Valuables
Ski Resort (Above Snowline Only) =>Accepts: Tourists =>Produces: Tourists

Town Buildings Accept Food, Goods, Mail, Passengers
======================

Suggestions? I was thinking an apple orchard for the Temperate fruit orchard and orange grove for the Tropic one.

Of course the Canset and the NARS will be compatible with this ;)
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

As long as the ski resorts aren't perpetual passenger machines like the ones in Locomotion. :lol:
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

DanMacK wrote:Oil Power Plant (After 1960) =>Accepts: Fuel Oil
I like that! :D
DanMacK wrote:TEMPERATE:
Port =>Accepts: Goods, Tourists, Steel =>Produces: Bauxite, Copper Ore
QUESTION? Who accepts Copper Ore in Temperate?
DanMacK wrote:TROPIC:
Copper Ore Mine =>Produces: Copper Ore

Factory =>Accepts: Lumber, Copper Ore, Plastics =>Produces: Goods
Copper ore works ok here. :wink:
DanMacK wrote:ARCTIC:
Port =>Accepts: Goods, Tourists, Steel =>Produces: Bauxite, Copper Ore
QUESTION? Who accepts Copper Ore in Arctic?
DanMacK wrote:Suggestions? I was thinking an apple orchard for the Temperate fruit orchard and orange grove for the Tropic one.
That works. Any way to have the Arctic port produce fruit?

V.I.P. Where's my Moosehead beer? All those factory workers are getting mighty thirsty.

Joke: Houses in Arctic towns produce hockey players for export to US.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Ports in arctic should accept copper, not produce it - that was a mistake, also, no copper ore in Temperate. another mistake.

Could add brewery to the chain as well, have it produce food. (We all know what it'll really be :P)
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

DanMacK wrote:Could add brewery to the chain as well, have it produce food. (We all know what it'll really be :P)
The fuel that power's Oz's and my own engines! :lol:
If beer were a product on its own, it could be sold to tourist type venues ... resorts, amusement parks, stadiums, pubs and tea rooms near the harbour.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

I'll look at adding the brewery separate, we'll see.
Axlrose
Traffic Manager
Traffic Manager
Posts: 205
Joined: 19 Jan 2004 06:23
Location: Chicago, Illinois

Post by Axlrose »

I will admit that I have not read up lately on the advancements (of code) for multiple industries of this caliber within a game. Yet something that has come to mind that I should ask - are there checks to determine if a previous required raw material is available within the game, short of a player purchasing it? To elaborate as an example, the game decides a city needs a steel mill built nearby and announces it. According to Dan's Temperate sketch, the steel mill accepts coal from a coal mine and iron ore from an iron ore mine. Yet a few years previously, the last iron ore mine was producing so little that it closed down. It would seem odd that a steel mill could produce steel with just coal. So unless a player has deep pockets and purchases the potential to find an iron ore mine, the steel mill will remain idling, and eventually closing due to lack of business. Now without steel, the Auto Parts Plant would be missing an required aspect. See where I am going with this?

Unless the secondary markets require only one raw material (or formed) to produce further while the other materials add just flavor, then my question answers itself.

But it would be strange to produce steel from coal. :shock:
Ramshill
Engineer
Engineer
Posts: 92
Joined: 25 Jan 2006 16:06
Location: England UK
Contact:

Post by Ramshill »

Perhaps you just have to assume that the steel mill gets it's supply from "some-where-else". :roll:
i.e. perhaps unknown to you it owns a source of iron ore not available to you as they do all their own transporting of this item. :twisted:
Anyway providing they produce steel in sufficient quantities does it REALLY matter?
I maybe old but at least I'm not dead (yet).
OK! I admit it I AM dead (from the neck up)
Axlrose
Traffic Manager
Traffic Manager
Posts: 205
Joined: 19 Jan 2004 06:23
Location: Chicago, Illinois

Post by Axlrose »

To play devil's advocate...

Instead of having variety with a sense of reality, why not just have every possible raw goods named Raw Goods, every manufacture named likewise, and finished goods as Goods so a simplified path of Raw Goods --> Manufacture --> Goods. Meanwhile, each and every form of transportation would carry Goods, since mail, passengers, and valuables could be lumped simply as Goods too. And to really fall off my rocker, all transport types could be lumped simply as Transport!

*puts on his white jacket with straps in the back... :lol:
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Because that eliminates the challenge! :P
User avatar
Oz
Transport Coordinator
Transport Coordinator
Posts: 355
Joined: 27 Feb 2005 05:27
Location: Probably in my lab

Post by Oz »

I want all beer delivered to my apartment - STAT! 8)
Arguments from authority carry little weight (in science there are no "authorities"). - Dr. Carl Sagan. "The Demon Haunted World"
ImageImage
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

I agree! We need more buildings :D
User avatar
wallyweb
Tycoon
Tycoon
Posts: 6102
Joined: 27 Nov 2004 15:05
Location: Canada

Post by wallyweb »

Oz wrote:I want all beer delivered to my apartment - STAT! 8)
Walk north about 500 miles to Saint John, then ask for directions to Moosehead Breweries. Maybe you can make an arrangement with respect to the Natural Gas pipe line that is about to be built between SJ and New England as in we pipe the beer to you and after you process it you return the natural gas via the same pipeline. :lol:
User avatar
2006TTD
Route Supervisor
Route Supervisor
Posts: 428
Joined: 05 Mar 2006 02:46
Location: Hong Kong

Post by 2006TTD »

Just asking, is the project running? 35 days without any words (posts)

If it's running, tell us (people who mind this topic) how it's going.
If halted, then tell us too
__
\ / <- a funnel means waiting (although there's no sand)
/ \
Face the fearful with no fear, and its fearfulness disappears.
User avatar
DanMacK
Tycoon
Tycoon
Posts: 3906
Joined: 27 Feb 2004 20:03
Location: Ontario, Canada
Contact:

Post by DanMacK »

Patience is a virtue, and rest assured those of us behind the scenes are fine-tuning the industry chains. I've got several projects on my plate right now, but making my current sets (The Canadian Set and North American Renewal Set) compatible w/the Industry Set is my first goal.

Things are progressing, but as it's mostly fine-tuning and adjusting right now, there's not much to report. I'll post updates when they're available adn we have something more tangible than a list.
User avatar
SWASTIKA
Engineer
Engineer
Posts: 104
Joined: 26 Dec 2005 07:00
Location: Gutter
Contact:

Post by SWASTIKA »

2006TTD wrote: __
\ / <- a funnel means waiting (although there's no sand)
/ \
Actually, that's an egg timer :lol:

Projects like this aren't a 3 minute job (i think that's how long an egg-timer runs for :? ), and because people are always coming up with more brilliant ideas to make it better, it will always have a delay on the release date. - Why have a good mod when you can have an awesome mod ;)
Image
-------------------------------------------
Like my new sig? Every pixel drawn from scratch :D
User avatar
2006TTD
Route Supervisor
Route Supervisor
Posts: 428
Joined: 05 Mar 2006 02:46
Location: Hong Kong

Post by 2006TTD »

Hello anyone?

WHAT'S GOING ON? NOBODY ANSWERS FOR HALF HEAR. IS THE
PROJECT ABANDONED?[/b]
Face the fearful with no fear, and its fearfulness disappears.
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 21 guests