Pictures of your OTTD games
Which means nothing with realistic acceleration on, but fine..
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- Prodingney Transport, 31st Jul 2040.png
- (67.05 KiB) Downloaded 462 times
not everyone have that ...
made my 4way from yeasterday slightly more compact and more efficent... only problem is that there is 1 possable loop (you can start from north and end in north) ... i guess it can be fixed but right now i can't see how
made my 4way from yeasterday slightly more compact and more efficent... only problem is that there is 1 possable loop (you can start from north and end in north) ... i guess it can be fixed but right now i can't see how
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- New Talow Transport, 16. Jun 2003.png (74.06 KiB) Viewed 1112 times
http://www.tt-forums.net/viewtopic.php?p=365619#365619
http://www.tt-forums.net/viewtopic.php?p=369120#369120
It shouldn't be hard to expand those to the appropriate size(s).
http://www.tt-forums.net/viewtopic.php?p=369120#369120
It shouldn't be hard to expand those to the appropriate size(s).
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Main goods station
Hi, thought I'd post a small picture of my main goods station. It manufactures about 10000 crates of goods, of which about 70% is carried to a station far away. The map is 2048x2048.
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- DSB.gif (187.79 KiB) Viewed 3407 times
This is some pics from the game I play. I know some stuff is not needed at all, but I´m just playing around with different stuff 

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- ChrillDeVille Transportation, 3 maj 2005.png (145.74 KiB) Viewed 1010 times
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- ChrillDeVille Transportation, 29 apr 2005.png (197.77 KiB) Viewed 965 times
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- ChrillDeVille Transportation, 18 apr 2005.png (86.66 KiB) Viewed 1035 times
My Scenarios:
Archipiélago Hermoso (Latest Release: Version 3.2)
Turnpike Falls (Latest Release: Version 0.91)
my longest game
hello,
I play tycoon since 1995, I think it is the best game forever...
On this game, I use a 2048x2048 map with over 100 citys, I will build a complete network with all citys. I need more time
click on the picture to view my Open Tycoon Gallery

ps: sorry admin, but the gallery has over 30 images, to hard for single image upload!
I play tycoon since 1995, I think it is the best game forever...
On this game, I use a 2048x2048 map with over 100 citys, I will build a complete network with all citys. I need more time

click on the picture to view my Open Tycoon Gallery
ps: sorry admin, but the gallery has over 30 images, to hard for single image upload!
Hi, I post my pics now ^^ Is on a Multiplayer game.
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- One of my main stations, in this stations unload more than 20 trains.
- Athland Spain Logistics LTD., 16 May 1979.png (190.02 KiB) Viewed 993 times
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- The little boat train in my canals
- Athland Spain Logistics LTD., 28 Feb 2037.png (195.27 KiB) Viewed 979 times
- the master e
- Engineer
- Posts: 111
- Joined: 14 Apr 2006 09:13
- Location: \m/.....HELL!!.....\m/
Well, I`ve finished a game, which I begon with a friend of me some time ago... We couldn`t finished it over internet, because it begans to lag... So, here is my "end of game".
It`s played on an 1024x1024 map with some newgrf enabled. The station on the left is serving over 500 trains without many delays, but there is some space for improvements left. Currently we are planning a new game with better main-lines and an even bigger map...
It`s played on an 1024x1024 map with some newgrf enabled. The station on the left is serving over 500 trains without many delays, but there is some space for improvements left. Currently we are planning a new game with better main-lines and an even bigger map...

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- Finished game
- lastgame.PNG (134.59 KiB) Viewed 1005 times
So, here we go.
I've taken three picture of the station on the left. It's one of our main stations, it took me some time to develop the system I use in this station, but now it works good. On the screenshot, there is only low charge on the station, but if more trains arrive at one time, more of them will enter the second platform. This prevents the mainline from getting stuck with trains, waiting for a free slot in the station.
I've taken three picture of the station on the left. It's one of our main stations, it took me some time to develop the system I use in this station, but now it works good. On the screenshot, there is only low charge on the station, but if more trains arrive at one time, more of them will enter the second platform. This prevents the mainline from getting stuck with trains, waiting for a free slot in the station.
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- the following servicecenter after the station, which prevents the trains from leaving the mainline to enter a depot for service. It also make the replacement easier and faster.
- mainstation_servicecenter.PNG (411.75 KiB) Viewed 1250 times
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- platforms and the "level-changer" between the two platforms
- mainstation_platforms.PNG (473.58 KiB) Viewed 1269 times
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- mainstation overview
- mainstation_overview.PNG (474.7 KiB) Viewed 1371 times
Yeah, its quite big, I'm thinking about a bigger one on a bigger map, we'll see how it ends up. And no, I'm not playing with breakdowns, I don't like the idea of frequent breakdowns. The only reason, why I build thoses service centers is, at the moment, that the trains get a frequent service and I' able to use autoreplacement, which can come to an end in a short time. But you're right, playing with breakdown would also be possible, without many of them on the mainlines. Hopefully.
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