PikkaBird wrote:The UKRS vehicles carry cargos mainly according to type, rather than by specific cargo.
m3henry wrote:From my experience conflats carry goods like furniture not lumber.
Conflats carry containers.
open wagons carry coal, iron ore & lumber, not goods.
Mineral wagons carry coal and iron ore. "Open" wagons usually have better suspension, and are designed to carry lighter loads at higher speeds.
and tankers carry tar, oil & fuel not juiced livestock
Or "milk", as it's known in the trade...
or goods
Depends on your definition of "goods". "Tar" is probably "goods", from a TTD perspective, as are most chemicals or powders also carried in tankers.
and cant there be refrigerated wagons to carry food & beer (mmmm....)
You should be able to carry those in the standard goods wagons. Pretend they're refrigerated if you like.
why does the plastic look like lumber on a bogie bolster.
Its confusing me!
That's the "general" load.. what's it supposed to look like?
I agree with all you have said as ttd has its limitations. About plastic maybe it could be carried in a tanker. I geuse it could even be carried in the goods car, as it is sometimes noulded into giant shapes that the factory cant make.
I would like to know is the plastic in long bars on the boggie bolster. If so maybe it should be more like sheets.
Plastic can come in pellets, and in sheet form. Most likely in other forms aswell, but those are the two that I have physically encountered on many occasions.
The pellet variety is usually used for moulds and stuff. Injection moulded stuff.
The sheet form is generally Acrylic plastic, and is generally covered with a brown paper type stuff anyway. That stuff is usually already coloured and has a smooth finish on it, thus the brown papery sticky stuff that's stuck to the sides of it to protect against scratches and stuff like that.
So in my oppinion, boxcars, flat trucks, tankers, knock yourself out. Plastic can be in many forms and transported in many ways.
Well what would be different from a standard goods wagon and a refrigerated wagon? None that you could distinguish anyway. I mean there'd just be a mechanism inside the van that keeps it cold no doubt.
'Sides you can't just ask Pikka to do stuff - he does have a life and other projects.
When I have two industries (food processing plants) close to one station, it keeps delivering more goods to the plant that already has reached its maximum stockpile. A bug or a feature? (The one that receives all the livestock is the one I built myself, trying to increase processing capacity.)
Another question, then: if I deliver goods to an industry that is almost completely stocked, it will refuse part of the cargo I'm delivering. That's wonderful. However, if I then proceed to another station to deliver the rest of the cargo, I don't earn any money. Is that because I received the full amount at the first station? Or is this money lost somewhere?
In the screenshot below: coal trains coming from the bottom right first attempt to deliver their cargo at Langres Heights, and then proceed to Tours Woods (quite an irregular station) to deliver the rest (which is allowed most of the time by the power station - it runs at medium capacity only).
Heh I agree about the running costs. But it makes the game a whole lot more challenging. I assume Pikka didn't want to make it a breeze to win with his set.
Either way - it's not too hard to make a profit. Just choose really good routes, and only use the expensive trains for long routes.
For example... what's the point of having a 2-8-0 freight train pulling 7 coal trucks 10 squares on the flat, when an 0-6-0 tank can do the job just as good?
I agree with that.. But he is making it a little bit TOO difficult.. My whole set is 0-8-0 Freight and for short stops 0-6-0 Tank, and most trains makes only 2k each YEAR and some of them lose cash..
normally I have 2-4 by 5 square (2-4 tracks, 5 platform length) stations, and with the little cars about 8 wagons, normal 5, and grain+livestick I thought 7 of each..