Request for Extra Airport Graphics - completed.

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Request for Extra Airport Graphics - completed.

Post by richk67 »

As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.

Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)

I need:

Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)

And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)

Thanks

[edit] Decided to have a look myself. Seems to work OK.
Attachments
airports.grf
Airports grf file for North/South and other angles.
(8.32 KiB) Downloaded 632 times
New North/South runways, also showing new 3 angles of hangars.
New North/South runways, also showing new 3 angles of hangars.
Hudworth Transport, 25th Jan 2003.png (56.2 KiB) Viewed 8827 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

How about this?

I'll do the hangar, later. It's probably the most difficult one.

What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
Attachments
tiles1.png
tiles1.png (7.23 KiB) Viewed 8812 times
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

MeusH wrote:How about this?

I'll do the hangar, later. It's probably the most difficult one.

What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
LOL - as you can see from the piccy, Ive created a grf for these other angles.

The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with orange & white pattern. Fluttering a bit.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Born Acorn
Tycoon
Tycoon
Posts: 7596
Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
Contact:

Post by Born Acorn »

There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
Image
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

richk67 wrote:LOL - as you can see from the piccy, Ive created a grf for these other angles.
Hmm... yeah, I knew it was something strange when I was posting the attachment...
richk67 wrote:The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with orange & white pattern. Fluttering a bit.
Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
I second that. How about company colour + white pattern?
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

MeusH wrote:
Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
I second that. How about company colour + white pattern?
Nice idea. Ive sorted out the helipad, as you can see below.
Attachments
New airport sprites, including H helipad (the colours are a bit off, but look ok in game)
New airport sprites, including H helipad (the colours are a bit off, but look ok in game)
airports.png (6.47 KiB) Viewed 8751 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

Are you sure that you want a windsock? bearing in mind that aeroplanes both take off and land into the wind, it'll just hammer home how weird the international airport is.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

richk67 wrote:(the colours are a bit off, but look ok in game)
Did you decode with -p 2?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
RSpeed tycoonfreak
Transport Coordinator
Transport Coordinator
Posts: 349
Joined: 02 Feb 2006 13:17
Location: Azewijn The netherlands
Contact:

Re: Request for Extra Airport Graphics - completed.

Post by RSpeed tycoonfreak »

richk67 wrote:As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.

Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)

I need:

Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)

And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)

Thanks

[edit] Decided to have a look myself. Seems to work OK.
It doesent work.
when I try to startup openttd it says: 'custom .grf has invalid format.'
Visit The Fake Airport Website
Image
Hobbys: being 18 years old, soccer, go karting, and transport tycoon.
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Re: Request for Extra Airport Graphics - completed.

Post by richk67 »

RSpeed tycoonfreak wrote:It doesent work.
when I try to startup openttd it says: 'custom .grf has invalid format.'
I think I said elsewhere (in the new airports thread) .... This is a .grf file, NOT a newgrf file, and CANNOT be loaded using newgrf. To use these, you have to install the patch that gives the new layout airports, and since I havent uploaded one, that may be difficult ;)
Last edited by richk67 on 02 Apr 2006 12:20, edited 1 time in total.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

DaleStan wrote:
richk67 wrote:(the colours are a bit off, but look ok in game)
Did you decode with -p 2?
Nope. I just followed the instructions on the grfcodec site, and did a -d of trg1r.grf, edited the file, did a -e to make my grf.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.

Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

DaleStan wrote:"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.

Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
I refer the honourable gentleman to my previous answer. ;)

I decoded trg1r.grf. With the r. I'll try the -p 2 option just in case it is stupid software.

[edit] It did work with -p 2, so here is the pcx graphic. The depots suffer from the highlight being on the wrong side for all but the original (S) angle. But it is relatively minor.
Attachments
Airports.pcx with the correct palette. Blasted PCX not allowed! Bah!
Airports.pcx with the correct palette. Blasted PCX not allowed! Bah!
airports2.png (9.08 KiB) Viewed 8314 times
MeusH
Tycoon
Tycoon
Posts: 4349
Joined: 25 Oct 2004 15:39
Location: Mississauga

Post by MeusH »

RichK67: I don't want to sound rude (but I do. sorry.) but I think my versions of tarmac (and terminal) look better than yours, because yours still have shaded corners. Mine do not.
Sorry for that post but... I just think it would look nicer in game...
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

MeusH wrote:RichK67: I don't want to sound rude (but I do. sorry.) but I think my versions of tarmac (and terminal) look better than yours, because yours still have shaded corners. Mine do not.
Sorry for that post but... I just think it would look nicer in game...
Yeah, I think I agree with you. I will copy your graphic over mine. And I have no problems with "i think its better" statements, as long as there is a good reason... yup I hadnt totally removed the darker corners.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
the master e
Engineer
Engineer
Posts: 111
Joined: 14 Apr 2006 09:13
Location: \m/.....HELL!!.....\m/

Post by the master e »

wow, nice new airports. I like the size, with the big airports it hard to place them
User avatar
Aracirion
Traffic Manager
Traffic Manager
Posts: 241
Joined: 15 Jan 2006 15:15
Contact:

Post by Aracirion »

if I try to use this grf on mac (0.4.7) os x i get these two messages ... can anyone help me with that?
Attachments
first that
first that
Picture 2.png (16.75 KiB) Viewed 6661 times
then that
then that
Picture 3.png (21.6 KiB) Viewed 6661 times
richk67
Tycoon
Tycoon
Posts: 2363
Joined: 05 Jun 2003 16:21
Location: Up North
Contact:

Post by richk67 »

Aracirion wrote:if I try to use this grf on mac (0.4.7) os x i get these two messages ... can anyone help me with that?
As the post above (answering this same problem) states very clearly ... airports.grf is *not* a newgrf, and should only be loaded by compiling with the patch applied. (It is like the core openttd.grf - included in OTTD directly without use of newgrf.)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
User avatar
Aracirion
Traffic Manager
Traffic Manager
Posts: 241
Joined: 15 Jan 2006 15:15
Contact:

Post by Aracirion »

oooh i'm sorry .. I dont compile stuff myself .... so ill have to go without it then? looks nice though .....
Steamboy
Engineer
Engineer
Posts: 6
Joined: 08 Jun 2006 12:49

Post by Steamboy »

Rich . I like many others appreciate the work that you have done on the new airports.

But as i would imagine most of us would like to use them in OTTD as a newgrf. Is this going to eventually happen?

Or . is it going to be incorporated in a later version of OTTD ie: 0.4.8 etc

Anyway keep up the good work :D
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Amazon [Bot] and 14 guests