Request for Extra Airport Graphics - completed.
Moderator: Graphics Moderators
Request for Extra Airport Graphics - completed.
As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.
Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)
I need:
Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)
And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)
Thanks
[edit] Decided to have a look myself. Seems to work OK.
Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)
I need:
Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)
And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)
Thanks
[edit] Decided to have a look myself. Seems to work OK.
- Attachments
-
- airports.grf
- Airports grf file for North/South and other angles.
- (8.32 KiB) Downloaded 632 times
-
- New North/South runways, also showing new 3 angles of hangars.
- Hudworth Transport, 25th Jan 2003.png (56.2 KiB) Viewed 8823 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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--- ==== --- === --- === ---
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How about this?
I'll do the hangar, later. It's probably the most difficult one.
What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
I'll do the hangar, later. It's probably the most difficult one.
What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
- Attachments
-
- tiles1.png (7.23 KiB) Viewed 8808 times
LOL - as you can see from the piccy, Ive created a grf for these other angles.MeusH wrote:How about this?
I'll do the hangar, later. It's probably the most difficult one.
What do you mean with helipads? Standard helipad without the flashing lights? Or without that dark-grey tarmac circle?
What do you mean with large airport windsock? You mean "bigger windsock"?
Anything else?
The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with orange & white pattern. Fluttering a bit.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Firework Photography
- Born Acorn
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Hmm... yeah, I knew it was something strange when I was posting the attachment...richk67 wrote:LOL - as you can see from the piccy, Ive created a grf for these other angles.
richk67 wrote:The extras would be nice, because thats new graphics. A classic Helipad symbol: (large white H). Yes, a large windsock, with orange & white pattern. Fluttering a bit.
I second that. How about company colour + white pattern?Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
Nice idea. Ive sorted out the helipad, as you can see below.MeusH wrote:I second that. How about company colour + white pattern?Born Acorn wrote:There aren't many orange colours, so an orange and white windsock might end up looking like a bright neon sign.
- Attachments
-
- New airport sprites, including H helipad (the colours are a bit off, but look ok in game)
- airports.png (6.47 KiB) Viewed 8747 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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--- ==== --- === --- === ---
Firework Photography
Did you decode with -p 2?richk67 wrote:(the colours are a bit off, but look ok in game)
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Re: Request for Extra Airport Graphics - completed.
It doesent work.richk67 wrote:As some may have seen in my Three New Airports thread, and Yet Another Three Airports in the Dev forum, many many people want landing strips going both North/South as well as the current West/East.
Can one of you fine graphics gurus throw together a small .grf with 9 new sprites for me to use? Some are dead easy. (I can almost do them, but Im no graphic artist...)
I need:
Runway North/South; other direction of sprites 2645-2649 in trg1r (can probably do it by reflecting graphic)
Hangar; sprite 2655, in 3 remaining orientations. (N, E, W)
Tarmac: update tarmac with no fade in corner (leaves airport tarmac with black spots every tile corner)
And for the really adventurous:
If someone really want to go to town on these, I would love:
Helipad: plain tarmac with H in a circle (2 orientations)
Large airport windsock (4 sprite animation)
Taxiway lines: straight ahead, straight+left, straight+right, straight+left/right, left only, right only, left+right... for all 4 orientations (some may be not duplicated) etc... if Ive forgotten some, please add them (all ways crossroads and left/left right/right opposites come to mind)
Thanks
[edit] Decided to have a look myself. Seems to work OK.
when I try to startup openttd it says: 'custom .grf has invalid format.'
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Re: Request for Extra Airport Graphics - completed.
I think I said elsewhere (in the new airports thread) .... This is a .grf file, NOT a newgrf file, and CANNOT be loaded using newgrf. To use these, you have to install the patch that gives the new layout airports, and since I havent uploaded one, that may be difficultRSpeed tycoonfreak wrote:It doesent work.
when I try to startup openttd it says: 'custom .grf has invalid format.'

Last edited by richk67 on 02 Apr 2006 12:20, edited 1 time in total.
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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--- ==== --- === --- === ---
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Nope. I just followed the instructions on the grfcodec site, and did a -d of trg1r.grf, edited the file, did a -e to make my grf.DaleStan wrote:Did you decode with -p 2?richk67 wrote:(the colours are a bit off, but look ok in game)
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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--- ==== --- === --- === ---
Firework Photography
"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.
Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
I refer the honourable gentleman to my previous answer.DaleStan wrote:"grfcodec -d trg1.grf"? Note that trg1.grf has the DOS palette, and that GRFCodec assumes the DOS palette on decoding unless you explicitly instruct it otherwise with -p, or you specify one of the five trg?r.grf files.
Re-decode your grf with -p 2 and I think you'll see a marked improvement in the sprites.

I decoded trg1r.grf. With the r. I'll try the -p 2 option just in case it is stupid software.
[edit] It did work with -p 2, so here is the pcx graphic. The depots suffer from the highlight being on the wrong side for all but the original (S) angle. But it is relatively minor.
- Attachments
-
- Airports.pcx with the correct palette. Blasted PCX not allowed! Bah!
- airports2.png (9.08 KiB) Viewed 8310 times
Yeah, I think I agree with you. I will copy your graphic over mine. And I have no problems with "i think its better" statements, as long as there is a good reason... yup I hadnt totally removed the darker corners.MeusH wrote:RichK67: I don't want to sound rude (but I do. sorry.) but I think my versions of tarmac (and terminal) look better than yours, because yours still have shaded corners. Mine do not.
Sorry for that post but... I just think it would look nicer in game...
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
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--- ==== --- === --- === ---
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--- ==== --- === --- === ---
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As the post above (answering this same problem) states very clearly ... airports.grf is *not* a newgrf, and should only be loaded by compiling with the patch applied. (It is like the core openttd.grf - included in OTTD directly without use of newgrf.)Aracirion wrote:if I try to use this grf on mac (0.4.7) os x i get these two messages ... can anyone help me with that?
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Rich . I like many others appreciate the work that you have done on the new airports.
But as i would imagine most of us would like to use them in OTTD as a newgrf. Is this going to eventually happen?
Or . is it going to be incorporated in a later version of OTTD ie: 0.4.8 etc
Anyway keep up the good work
But as i would imagine most of us would like to use them in OTTD as a newgrf. Is this going to eventually happen?
Or . is it going to be incorporated in a later version of OTTD ie: 0.4.8 etc
Anyway keep up the good work

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