Animated Buildings on large scale
Moderator: Graphics Moderators
As I program simutrans which does it (not taking much CPU time anyway, since these car drive forward until a crossing and then just take a random direction) I am not the right one to ask this.
We have a switch to turn it off, but the cars does not affect the CPU usage at all. The pedestrians, if in big amount could take about 1-2% CPU usage (especially, since they are also spawned upon arrival at stations).
We have a switch to turn it off, but the cars does not affect the CPU usage at all. The pedestrians, if in big amount could take about 1-2% CPU usage (especially, since they are also spawned upon arrival at stations).
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