Animated Buildings on large scale

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Would you like to have a lot of animated buildings in your game?

Sure the more the merrier
26
58%
Doesnt really matter to me
7
16%
Nah just static buildings are ok
12
27%
 
Total votes: 45

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Csaboka
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Post by Csaboka »

And do you really want to waste vehicle slots (and CPU time) for these "pedestrian vehicles"? Not to mention the extra code...
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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prissi
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Post by prissi »

As I program simutrans which does it (not taking much CPU time anyway, since these car drive forward until a crossing and then just take a random direction) I am not the right one to ask this.

We have a switch to turn it off, but the cars does not affect the CPU usage at all. The pedestrians, if in big amount could take about 1-2% CPU usage (especially, since they are also spawned upon arrival at stations).
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George
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Post by George »

Have a look at animated industry ;)
new printing works in ECS wood vector! What do you think about the animation?
Image Image Image Image
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