New Graphics - Blender ".blend" thread (Works In Progress)

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Tidus97
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Post by Tidus97 »

48 MB! r u crazy. what kind of a tutorial is that!?
i just want a tutorial that teaches BASICS[/url]
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Crazy Vaclav
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Post by Crazy Vaclav »

Born Acorn wrote:I noticed the new Coleman Count/Vickers Viscount on the Wiki, great work. I always liked the Vickers Viscount, and I use it (with small airports always and vehciles never expire) well into the 21st centuary.
Thanks. Needs some windows though.

Tidus97
The tutorials on the site are very good. If you don't want video look at this then.
http://blender3d.org/cms/Getting_Started.246.0.html
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Born Acorn
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Post by Born Acorn »

Tidus97 wrote:48 MB! r u crazy. what kind of a tutorial is that!?
i just want a tutorial that teaches BASICS[/url]
Most people these days can download that in 30 mins.
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hertogjan
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Post by hertogjan »

I don't think that the restrictive factor is the time you need to download it, but the time you need to read it.
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Crazy Vaclav
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Post by Crazy Vaclav »

Read it? It's a movie.
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Post by hertogjan »

To watch it, then.
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Crazy Vaclav
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Post by Crazy Vaclav »

They are around 10-40 minutes each, if I remember it correctly.
Do you think you can learn it in just a minute, or what kind of tutorials are you looking for?
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Post by Archonix »

Perhaps he's looking for the one that tells him where the "make a -kin amazin model with a single click" button is.
Brignell’s law of consensus: At times of high scientific controversy, the consensus is always wrong.
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Born Acorn
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Post by Born Acorn »

oh. that. That bit is at the very ends of the tutorial, and only appears if you watch all of the tutorial.
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ISA
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Post by ISA »

Born Acorn wrote:oh. that. That bit is at the very ends of the tutorial, and only appears if you watch all of the tutorial.
:lol: owned :lol:
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Crazy Vaclav
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Post by Crazy Vaclav »

I took a break from making locomotives on the list ( Mostly because there are others who can make them better than I could, and because the ones I might be able to make all look the same. Boring. Boring. Boring.) So I made some for "the future". They are mostly swedish trains. Enjoy.

The first one is the "Iore". The name come from both iron ore, and well.. you know.. Iore. It was made specifically to transport iron ore in northern Sweden. It is the most powerful locomotive we have here.
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The second one is a diesel locomotiv, and it is also used in northern Sweden. It is the heaviest of it's type. Weighing in at 150 tons.
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Don't know much about the next two, but the first one is just a year old, I think.
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The last loco is one found very commonly around here. There are many versions of it, but they basicly all look the same.
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Last edited by Crazy Vaclav on 23 Feb 2006 23:03, edited 1 time in total.
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Villem
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Post by Villem »

I think the last loco is a Rc6, or it can be anything from Rc1 to Rc7, as you said, they all look practically the same..
DmitryKo
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Post by DmitryKo »

It would be a shame if all of these beautiful vector models ended up just as low-res bitmaps :(

Is there a .MD3 export/import filter for Blender? Does it support GLSL shaders on compatible 3D cards?
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Post by MeusH »

Beautiful models, indeed.
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Ben_Robbins_
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Post by Ben_Robbins_ »

Really like the last one. You can see the weight of it from how it looks. Windows on the front are really good too. The 150 tonner is wicked at the base, but a little clean on the top.
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Crazy Vaclav
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Post by Crazy Vaclav »

I am afraid I can't take any credit for the windows, as I used the windows from dmh_mac´s saw mill.

About the T-46 (150 tonner). I am not sure what else I could add, as I thought it would be easier to add those lines that goes vertical over the locomotive on the uv map.

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Ben_Robbins_
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Post by Ben_Robbins_ »

Treid to find a better image of it, but can't..., In that image the roof is pretty bare, so your model looks pretty acurate. The top of the side cabin bit more of a shaped roof bit, but thats all i can see. Did you model from this image, cause if so, that is bitchin.
Ben
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Crazy Vaclav
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Post by Crazy Vaclav »

Yup, that was the main picture I used to try to get the scale right. I also used the picture you see here below for details. Looking more carefully, it looks like there is something black on the roof on the front of the locomotive.

I think the roof of the cabin is pretty acurate, though it might be hard to see. There is a slope and the very edge of the cabin roof.

Image


By the way, on your Eurostar, did you model or paint those "grooves" on the side of it? The reason I ask is beacuse that last locomotive should have grooves too, as you can see from the picture, and I am a little unsure how they should be done. I image that if I model them seperate from the rest of the model, it will be h*ll trying to use uv-mapping.

Image
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Ben_Robbins_
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Post by Ben_Robbins_ »

I modelled everything into it, cause its done in max, so i was making it so it could be retextured without much hassel when transfered to blender. They can take a while, but boolean (if blender has it), could work. It was safer to booleen cut the shape, and then extrude the grooves in if nessesery.
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PikkaBird
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Post by PikkaBird »

Crazy Vaclav wrote:Looking more carefully, it looks like there is something black on the roof on the front of the locomotive.
That's a radiator group at the end of the longer hood (looks like a very small radiator group for the size of the locomotive, but I suppose overheating isn't as much of a problem in Sweden as it is in Australia!) - the roof is presumably a grille with a fan underneath it. There would also be exhaust ports somewhere around the middle of the long hood.
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