Maglev Chimaera Coach + Released! NEW Maglev Track! V0.8

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Maglev Chimaera Coach + Released! NEW Maglev Track! V0.8

Post by DeletedUser21 »

I played OTTD until just now, and I tought that the Lev 4 - Chimaera maglev looks super ugly with normal passenger coaches in it.

So I remade those wagons to fit with the engine it self. :mrgreen:

Sprite sizes are not really correct but I used a bit copy/paste work from the engines and they don't have the 'correct' sizes either. (I wonder if there is something like a correct 'sprite size'.) I forgot witch colour in the palette are company colour specification so I coloured it Gold/Yellow from the original engine I was using. (yes another fine product of copy/paste & co. :mrgreen: )
Here it is, I hope you like it! :P

EDIT: Maglev Track release V0.8.

I would like to thank Underbuilder for making the seperate .grf file!


Here is the my latest product packed in a new .grf file by Underbuilder, it affects temperate and artic, tropical climate will be acting weird with sand tiles AFAIK. When you download you get the optimized maglev rail, and better cantilever bridges (as the cantilever bridge was just blain ugly) I can't remember where I got that one, if someone knows who made them please tell me, then I can give proper credits :!: :wink:

Thanks in advance

EDIT supplemental: New version of the maglev track with some few graphical glitches for artic fixed by Underbuilder. :)
Download this one and replace it with the previous to install. :wink:
Last edited by DeletedUser21 on 25 Feb 2006 16:16, edited 10 times in total.
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Nice, if someone could code it I would like to use it :D
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
White Rabbit
Tycoon
Tycoon
Posts: 1734
Joined: 22 Jun 2005 19:15

Post by White Rabbit »

Hm, it does fit the engine slightly more than this: http://grfcrawler.tt-forums.net/details ... ails&id=72
Image
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

wow, look at the space people have when they are crossing coaches. :P

Anyway, I hope it works as good as that it looks IMO. :D
User avatar
Purno
Tycoon
Tycoon
Posts: 16659
Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands

Re: Maglev Chimaera Coach

Post by Purno »

Mr. X wrote:I forgot witch colour in the palette are company colour specification so I coloured it Gold/Yellow from the original engine I was using.
The blue color existing of 8 colors. (There's also a blue color with more than 8 colors, which isn't company colors). More info is at http://www.ttdpatch.net I believe.
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.
Image Image
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

hmmm, okay I fixed it into company colour! :D
hertogjan
Director
Director
Posts: 560
Joined: 03 Jan 2006 20:45
Location: Netherlands

Post by hertogjan »

One little question: What does the first M in MMU stand for?
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

Manned. :P
User avatar
Killer 11
Tycoon
Tycoon
Posts: 2463
Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:

Post by Killer 11 »

Maglev Multiple Unit??
User avatar
Brianetta
Tycoon
Tycoon
Posts: 2567
Joined: 15 Oct 2003 22:00
Location: Jarrow, UK
Contact:

Post by Brianetta »

All maglevs are multiple units. There's no such thing as passive rolling stock on a maglev system.
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

But the first M stands for Maglev anyway. :P
I hope someone can code this one someday. :D
User avatar
bobingabout
Tycoon
Tycoon
Posts: 1850
Joined: 21 May 2005 15:10
Location: Hull, England

Post by bobingabout »

i might give it a try if you want, i want to try something in GRF maker.
JPG SUX!!! USE PNG!!!
There are times when JPG is useful, TTD screenshots is not one of them. Please use PNG instead.

[/url]
User avatar
thgergo
Route Supervisor
Route Supervisor
Posts: 391
Joined: 29 Mar 2005 12:44
Location: Hungary

Post by thgergo »

bobingabout wrote:i might give it a try if you want, i want to try something in GRF maker.
I started to make a grf for it, before you had posted this :(
I have created a grf, so here it is... The carriages doens`t fits too good to the engines...
Attachments
mmu.grf
(1.04 KiB) Downloaded 496 times
mmu.PNG
mmu.PNG (14.46 KiB) Viewed 23622 times
Image
Image
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

hmmm... you are right, maybe I can adjust it a little, but it looks way better than the original! :P
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

It looks very nice, I installed the grf right away :), but it only works when you buy new trains and doesn't replace the carriages of excisting trains :(.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
User avatar
gkirilov
Chief Executive
Chief Executive
Posts: 696
Joined: 03 May 2005 09:32
Location: Othala

Post by gkirilov »

I know it is offtopic but can someone make a replacement for the maglev tracks (and the normal tracks also) if it is not too much trouble.
OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly
Image
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

what is wrong with it? I think that this is the japanese style maglev track, you mean that someone (me? :) ) should draw it the transrapid style maglev track? :D
User avatar
XeryusTC
Tycoon
Tycoon
Posts: 15415
Joined: 02 May 2005 11:05
Skype: XeryusTC
Location: localhost

Post by XeryusTC »

Well the problem with it is that you can't always see where you already have laid track and where not. This doesn't bother me to much because I mostly use cloverleaf junctions but with other style junctions it can get a bit irritating sometimes.
Don't panic - My YouTube channel - Follow me on twitter (@XeryusTC) - Play Tribes: Ascend - Tired of Dropbox? Try SpiderOak (use this link and we both get 1GB extra space)
Image
OpenTTD: manual #openttdcoop: blog | wiki | public server | NewGRF pack | DevZone
Image Image Image Image Image Image Image
DeletedUser21
Tycoon
Tycoon
Posts: 11501
Joined: 20 Sep 2004 22:45

Post by DeletedUser21 »

Ow! I get it, when you make junctions that you can't see in witch way you already placed tracks.

That can't be done by drawing, that is a matter of coding, as you build a junction with rails it doesn't place Image this sprite right away.
And with maglev it does.
But as I decoded the trg1r.grf file it doesn't contain other railtrack sprites in comparison with maglev. Or I could be greatly mistaken here by overlooking something. Correct me if I'm wrong. :D
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Maglev works exactly the same as the other two rail-types; decode trg1r and look at sprites 1005-1036 (railroad) and 1087-1118 (monorail), and compare them to sprites 1169-1200 (maglev).

Now look at the first six sprites in each of those sets. Now do you understand why maglev junction tiles are such a pain?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Ahrefs [Bot] and 15 guests