Planeset [version 1.5.3 released 2006-10-24]
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"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. Unfortunately for some reason I don't seem to have any interest towards coding right now so you are free to implement them yourself. Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again. I can still do something for the aircraft specification figures for balance and set documentation. What's that ECS thing anyway that doesn't work with you and prevents you from testing?
I've been lurking around all the time so you don't have to fear my sudden disappearance, maybe it's just the demoralising effect of nobody having done anything.
I've been lurking around all the time so you don't have to fear my sudden disappearance, maybe it's just the demoralising effect of nobody having done anything.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?459 wrote:"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. I can still do something for the aircraft specification figures for balance and set documentation.
OK. Do you have any changes from 1.0 I should add?459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
http://www.tt-forums.net/viewtopic.php?t=20277459 wrote:What's that ECS thing anyway that doesn't work with you and prevents you from testing?
Though it occurs to me that the standard cargos are also properly classed, so I could test without it.
Again, numbers, numbers, numbers. Without knowing which stats change, and which can reasonably be fudged to be the same for both because they can't be changed, I can't know what is and isn't possible. And, if at all possible, CC sprites would be nice.Grigory1 wrote:If to whom it is interesting, I can offer liveries Boeing 777-200 and Boeing 777-300 in more real kind and scale
I would like them to code on one ID, but with different characteristics
I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail
Oh, I also have an AI/autoreplace GRF in the works. Any suggestions are welcome; especially the AI bit is very nebulous right now.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
See the attached file... bold entries show to-be-modified values.DaleStan wrote: Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?
The ones I already mentioned, nothing else.DaleStan wrote:OK. Do you have any changes from 1.0 I should add?459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
- Attachments
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- PLANESET.XLS
- Specsheet
- (24 KiB) Downloaded 193 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
Those are wonderful-looking liveries! Offering them would be a big plus.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
- khamura
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... That would explain that part rather nicely, indeed.DaleStan wrote:I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail


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The upshot is that it is now possible to specify maximum cargo precisely, to the nearest 1/16 ton, instead of rather abstractly. How close the actual capacity will be to the max capacity depends on the weight of the cargo being carried.
+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
+ The Zeppelins can be refitted to pax, tourists, or mail. (It seemed silly to allow pax+mail, but not just mail.)
+ The 737 is now a small plane.
Next on my list is to add early retirement code, once I figure out exactly how I want to do that.
@Grigory1: I seem to have missed a *LOT* of your GRF files/sprites. Would you pack them all up into one archive and PM and/or re-post them, please? Or, if it's easier for you, a bunch of links would be fine too.
The upshot is that it is now possible to specify maximum cargo precisely, to the nearest 1/16 ton, instead of rather abstractly. How close the actual capacity will be to the max capacity depends on the weight of the cargo being carried.
+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
+ The Zeppelins can be refitted to pax, tourists, or mail. (It seemed silly to allow pax+mail, but not just mail.)
+ The 737 is now a small plane.
Next on my list is to add early retirement code, once I figure out exactly how I want to do that.
@Grigory1: I seem to have missed a *LOT* of your GRF files/sprites. Would you pack them all up into one archive and PM and/or re-post them, please? Or, if it's easier for you, a bunch of links would be fine too.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits? If it is, please elaborate the behavior in TTDPatch for me so I can come across the right chart value pax numbers for each class accordingly.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Get it here. Help us to draw liveries for all planes!
- George
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You get paid above 3 times more for one tourist as for one regular passenger. You should have 4x cost and 4x running cost or 25% of capacity.PikkaBird wrote:Yes, except apparently a "tourist class" seat is four times as big as a regular seat.459 wrote:Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits?
459, you haven't been paying much attention, have you?
TTDPatch has this fancy new feature "newcargos". Which GRF authors have a love-hate relationship with. We love the fact that we can now have 32 different cargos at a time, but we hate the fact that there are now over forty different cargos that we have to support, instead of the original eighteen (not counting the toyland cargos in both cases).
Tourists is one of these new cargos. It is classed as Express Passengers, AIUI, it is low production, like the valuables, but pays incredibly well.
I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
TTDPatch has this fancy new feature "newcargos". Which GRF authors have a love-hate relationship with. We love the fact that we can now have 32 different cargos at a time, but we hate the fact that there are now over forty different cargos that we have to support, instead of the original eighteen (not counting the toyland cargos in both cases).
Tourists is one of these new cargos. It is classed as Express Passengers, AIUI, it is low production, like the valuables, but pays incredibly well.
I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
- George
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it is about 3.4 so, values between 25% and 35% would be Ok.DaleStan wrote:I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
Did you load the grf in an old saved game? That might be the reason. When you buy a new airplane is the correct sprite shown then?
Last edited by Jezulkim on 03 Feb 2006 19:06, edited 1 time in total.

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We'd love too. Unfortunately, there are still only 41 slots, so adding new planes requires removing old ones, or combining two or more planes into the same slot. That is getting more and more possible with callback 36, but we're still stuck with only one price per slot, regardless of which plane is being purchased.
The more stats you feed me the more likely it is to happen.
I do have your 474-8, but none of the other three.
The more stats you feed me the more likely it is to happen.
I do have your 474-8, but none of the other three.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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