Planeset [version 1.5.3 released 2006-10-24]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. Unfortunately for some reason I don't seem to have any interest towards coding right now so you are free to implement them yourself. Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again. I can still do something for the aircraft specification figures for balance and set documentation. What's that ECS thing anyway that doesn't work with you and prevents you from testing?

I've been lurking around all the time so you don't have to fear my sudden disappearance, maybe it's just the demoralising effect of nobody having done anything.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

If to whom it is interesting, I can offer liveries Boeing 777-200 and Boeing 777-300 in more real kind and scale
I would like them to code on one ID, but with different characteristics

Best regards!
Attachments
777_sprite_gr.PNG
777_sprite_gr.PNG (9.26 KiB) Viewed 3510 times
User avatar
khamura
Traffic Manager
Traffic Manager
Posts: 218
Joined: 27 May 2005 21:50
Location: Tourian, Planet Zebes, Orion Arm, Milky Way
Contact:

Post by khamura »

Those look great. :o Though I'm stupid in that I could never get liveries to work with my planeset. Clearly I'm missing an important detail in how to do it. :lol:
Graduate of the LeRoy Funkified Badass School of Soul
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

459 wrote:"Retire early", "Cargo capacity callbacks" and "Minor balance tweaks" were on my To Do for 1.1-list. I can still do something for the aircraft specification figures for balance and set documentation.
Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?
459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
OK. Do you have any changes from 1.0 I should add?
459 wrote:What's that ECS thing anyway that doesn't work with you and prevents you from testing?
http://www.tt-forums.net/viewtopic.php?t=20277
Though it occurs to me that the standard cargos are also properly classed, so I could test without it.
Grigory1 wrote:If to whom it is interesting, I can offer liveries Boeing 777-200 and Boeing 777-300 in more real kind and scale
I would like them to code on one ID, but with different characteristics
Again, numbers, numbers, numbers. Without knowing which stats change, and which can reasonably be fudged to be the same for both because they can't be changed, I can't know what is and isn't possible. And, if at all possible, CC sprites would be nice.
khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail
I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.


Oh, I also have an AI/autoreplace GRF in the works. Any suggestions are welcome; especially the AI bit is very nebulous right now.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

DaleStan wrote: Numbers, numbers, numbers. I'm exceedingly bad at pulling numbers out of a hat. Cargo capacities can be done both by-weight and by-unit; the former is more correct in most circumstances, and probably what I'll do. IIRC, the XLS has the cargo capacities, right?
See the attached file... bold entries show to-be-modified values.
DaleStan wrote:
459 wrote:Hell, if you desire I can gladly "formally give" the main coding to you just to get this set rolling once again.
OK. Do you have any changes from 1.0 I should add?
The ones I already mentioned, nothing else.
Attachments
PLANESET.XLS
Specsheet
(24 KiB) Downloaded 193 times
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Those are wonderful-looking liveries! Offering them would be a big plus.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
khamura
Traffic Manager
Traffic Manager
Posts: 218
Joined: 27 May 2005 21:50
Location: Tourian, Planet Zebes, Orion Arm, Milky Way
Contact:

Post by khamura »

DaleStan wrote:
khamura wrote:I could never get liveries to work with my planeset. Clearly I'm missing an important detail
I guess the "important detail" is that there are no liveried sprites in the 1.0 release. I should have the liveried versions of the Chinook and 747 somewhere, and I think I can add them without too much difficulty.
... That would explain that part rather nicely, indeed. :roll: :lol:
Graduate of the LeRoy Funkified Badass School of Soul
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Ask and, within fifteen minutes, ye shall receive.
The upshot is that it is now possible to specify maximum cargo precisely, to the nearest 1/16 ton, instead of rather abstractly. How close the actual capacity will be to the max capacity depends on the weight of the cargo being carried.

+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
+ The Zeppelins can be refitted to pax, tourists, or mail. (It seemed silly to allow pax+mail, but not just mail.)
+ The 737 is now a small plane.

Next on my list is to add early retirement code, once I figure out exactly how I want to do that.

@Grigory1: I seem to have missed a *LOT* of your GRF files/sprites. Would you pack them all up into one archive and PM and/or re-post them, please? Or, if it's easier for you, a bunch of links would be fine too.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

DaleStan wrote:+ Capacity callbacks are done, though they can be adjusted relatively easily. Tourist capacity is currently set to 75% of pax capacity. (Does this sound reasonable?)
I think 75% is too much (except the case of refit cost is equal to 2 plane’s costs). I’d suggest 25%.
Image Image Image Image
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits? If it is, please elaborate the behavior in TTDPatch for me so I can come across the right chart value pax numbers for each class accordingly.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
PikkaBird
Graphics Moderator
Graphics Moderator
Posts: 5631
Joined: 13 Sep 2004 13:21
Location: The Moon

Post by PikkaBird »

459 wrote:Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits?
Yes, except apparently a "tourist class" seat is four times as big as a regular seat.
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

PikkaBird wrote:
459 wrote:Have I understood correctly: There is going to be two classes of passengers (and they go something like passengers - business class and tourists - cattle class) that create different profits?
Yes, except apparently a "tourist class" seat is four times as big as a regular seat.
You get paid above 3 times more for one tourist as for one regular passenger. You should have 4x cost and 4x running cost or 25% of capacity.
Image Image Image Image
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

459, you haven't been paying much attention, have you?

TTDPatch has this fancy new feature "newcargos". Which GRF authors have a love-hate relationship with. We love the fact that we can now have 32 different cargos at a time, but we hate the fact that there are now over forty different cargos that we have to support, instead of the original eighteen (not counting the toyland cargos in both cases).

Tourists is one of these new cargos. It is classed as Express Passengers, AIUI, it is low production, like the valuables, but pays incredibly well.

I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
George
Tycoon
Tycoon
Posts: 4364
Joined: 16 Apr 2003 16:09
Skype: george-vb
Location: Varna, Bulgaria
Contact:

Post by George »

DaleStan wrote:I agree that one quarter seems like a rather small fraction, but if George says "25%" then that's what it'll be, at least until or unless playtesting proves differently, but given what you just posted, George, shouldn't it be 1/3, not 1/4?
it is about 3.4 so, values between 25% and 35% would be Ok.
Image Image Image Image
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

hi

i have a problem of when i load the planeset 1.0

my plane pics do not correspond to the names.

any ideas what is wrong pls?

thx
User avatar
Jezulkim
Chairman
Chairman
Posts: 844
Joined: 04 Jan 2004 09:40
Location: Finland/Suomi

Post by Jezulkim »

Did you load the grf in an old saved game? That might be the reason. When you buy a new airplane is the correct sprite shown then?
Last edited by Jezulkim on 03 Feb 2006 19:06, edited 1 time in total.
Image
In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

Dear developers Planeset 1.1 for greater realism, in my opinion, it is necessary to add planes Boeing 737-900, Boeing 747-8, Boeing 777-300, Airbus A350 which the nearest ~30 years will be widely used

Best regards!
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

We'd love too. Unfortunately, there are still only 41 slots, so adding new planes requires removing old ones, or combining two or more planes into the same slot. That is getting more and more possible with callback 36, but we're still stuck with only one price per slot, regardless of which plane is being purchased.
The more stats you feed me the more likely it is to happen.

I do have your 474-8, but none of the other three.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

Ok!
Considering this problem it is possible to make replacement in 2010 Airbus A330 on Airbus A350

Unfortunately other three models yet has not drawn :(
Maverick8
Engineer
Engineer
Posts: 29
Joined: 03 Feb 2006 17:39

Post by Maverick8 »

i did load from a saved game which was using the older planeset.

even when i buy i still have the wrong sprite

ie a 747 with a dc9 sprite
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Google [Bot] and 13 guests