Maybe somebody could convert my bin file to a png :/
I searched the net up and down, but theres nothing coming for mac!
But your Little Hints are still useful for others I think

Moderator: Graphics Moderators
Some suggestions for this one:richk67 wrote: 4) Add primary industries.
Thanks.osai wrote:First of all, I had another look on this scenario and it becomes better and better.
Maybe the devs include it in the 0.4.5 scenario.I would totally love it if we had scenarios of all continents in it, with different difficulty lvls. I think most people like it to play on "realistic maps".
Some suggestions for this one:richk67 wrote: 4) Add primary industries.
- a lot of fruit plantations in the Sahel
- diamond mines in South Africa
- oil wells at least in Nigeria
so far, great work
Yeah. Ive released v0.47 for playtesting. See the Scenarios thread in OpenTTD General forum.jacke wrote:Very nice scenario! Any progress ?
It isnt impossible to build lumbermills... just harder, and there are less obvious places. You can only build lumbermills over the hardwood type of tree. Once placed though, it will chop down all kinds of tree. Look for the tall trees with white trunks. Those are hardwoods.godsprototype wrote:I tested your africa-scenario. It looks great and it is fun to play it.
I found one bug. It is impossible to build Lumbermills. I get evertime the message "You can only build on rainforest".
If I start an automatic generated scenario, I can build on every green square, ever at the coast.
The second thing I recognize, is that many oilwells are close to oil-refinery. That makes it easy to earn fast money. Please, look at the savegame and you will understand what I mean. This also works with waterwells and deserttowns.
I don't know if it is possible to change that and not destroy the realsitic looking.
PS sorry for my bad english
Hi Richk,richk67 wrote:I was originally hoping that the water wells could be placed anywhere - so I would have placed them near lakes or rivers well away from the desert. However, again its terrain dependent, and must be placed on desertThis does put the water supplies nearer to the towns than I would like.
Yeah, nice idea that one. I'll use it in any other tropical scenarios.Smaug wrote:Hi Richk,richk67 wrote:I was originally hoping that the water wells could be placed anywhere - so I would have placed them near lakes or rivers well away from the desert. However, again its terrain dependent, and must be placed on desertThis does put the water supplies nearer to the towns than I would like.
First of all my compliments for this beautiful scenario of Africa!![]()
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Maybe you already thought of this, but why don't you use the same trick for the water supply as you explained to us for the lumbermill. Just place one desert tile somewhere in a forest area and place the water supply on top of it. The only minor glitch might be that the four tiles on which the water supply is build are desert tiles. My opinion is that it looks better when you use four desert tiles in a square so that the surrounding tiles gradually change into forest tiles...
Hope to see more scenarios from your hand!
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