I'm assuming that they, being Road Vehicles in every sense of the word, except that they run on tracks, would use road vehicles, unless another digit was added (which isn't needed).Flamelord wrote:Will trams' acceleration model be controlled by digit four or five of the mountain&curves switch?
I.E. will trams' acceleration model be dependent on the RVs', or will it be separate?
Trams! (Work In Progress)
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- Raichase
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Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
Official TT-Dave Worley Fan Club
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Mine is.stevenh wrote:Make sure a road is connected to the depot!goalie wrote:big bug first time after build a tram no road vhicle could be sent to depot
I've made sure of that many times.
Surrounded a bus with depots, and still nothing.
In the end i just have to stop the road vehicles in 'Storage roads' which is rather annoying.
- stevenh
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Well that sucks... I take it my code for checking if an RV is a tram and sending it accordingly is disrespecting normal RVs.Geo.c Ghost wrote:Mine is.stevenh wrote:Make sure a road is connected to the depot!goalie wrote:big bug first time after build a tram no road vhicle could be sent to depot
I've made sure of that many times.
Surrounded a bus with depots, and still nothing.
In the end i just have to stop the road vehicles in 'Storage roads' which is rather annoying.
Unfortunately, I'm currently in the middle of osaka and can't do squat about it all right now... will have to look into it in the new year.
- Raichase
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I don't recall posting an updated version. Check your facts, I haven't made a release yet for personal reasons.r0b0t_b0y2003 wrote:also raichase posted a new version of the victorian trams and they are all available after 1940 they just change to there current liveries.
Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon
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- White Rabbit
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In this picture, however, RVs are travelling on the tram tracks:PikkaBird wrote: Tram tracks can be built on-road or off (where they're "light rail"). Trams can only run on tram-tracks, RVs can only run on roads.
Trams act just like RVs, except they can't overtake and they ignore one-way roads. Trams interact normally with other RVs (ie, they get in each other's way), and busses can also use tram stops.
Did you mean that RVs cannot be on tram tracks NOT placed on an already existing road?
That's what he saidWhite Rabbit wrote:Did you mean that RVs cannot be on tram tracks NOT placed on an already existing road?
1. Trams run on tram tracks.
2. Road vehicles run on roads.
3. Tram tracks can be on roads.
4. A tram can run on the same tile as a road vehicle.
Homework: use predicate logic to prove point number 4 follows from 1, 2 and 3.
- stevenh
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_Hello folks
update: nothing has changed
still in the middle of japan (actualy, west ... fukuoka) and enjoying my respite.
will be back on track with tram development at the end of this month, and hopefully will be able to convince patchman that my code is stable enough for a beta....
stay tuned.[/b]
still in the middle of japan (actualy, west ... fukuoka) and enjoying my respite.
will be back on track with tram development at the end of this month, and hopefully will be able to convince patchman that my code is stable enough for a beta....
stay tuned.[/b]
- stevenh
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You'll have to give me more information on this... I know right now you aren't seeing tracks/wires on tunnels and bridges, but the should be no actual errors.Caelan wrote:Will they include graphical fixes for trams entering and exiting tunnels as well as crossing bridges?
Articulated vehicles will be considered in the future... I want single-car trams working first.Caelan wrote:Will it contain extra cars for trams as well (just as long vehicles or pick up trucks etc.)?
I'm no artist .. so that is up to the others!Caelan wrote:Is there an update on tram vehicles already available?
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