Total Graphics Replacement discussion
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Excuse me and my question, maybye I skipped some discussion
Why do you/we convert the 32bpp graphics into the 256 colour graphics? Let's focus on making the .blend files and supporting 32bpp images in OpenTTD.
There was a 32bpp GUI patch and I saw developement screenshots showing 32bpp trees in OpenTTD
Why do you/we convert the 32bpp graphics into the 256 colour graphics? Let's focus on making the .blend files and supporting 32bpp images in OpenTTD.
There was a 32bpp GUI patch and I saw developement screenshots showing 32bpp trees in OpenTTD
That's what I meant.... it seems that "nothing is clear". *gg*
I'm relieved to hear that even you don't know exactly what's going on - because so I know that it's not my fault that I am confused
Seriously: It seems that this project is not notably organized...
The one part of us doesn't know what to do, the second wants to do something but does not know how to do it - and the third part talks at cross-purposes.
Or something like that...
I'm relieved to hear that even you don't know exactly what's going on - because so I know that it's not my fault that I am confused

Seriously: It seems that this project is not notably organized...
The one part of us doesn't know what to do, the second wants to do something but does not know how to do it - and the third part talks at cross-purposes.
Or something like that...
the problem is the code will never support 32bpp graphics in a new format for another year.
that is the problem.
hence we are unable to test our GFX and are thus unable to make good standards for artists to work to.....
this is why simutrans comes in. they have/are building a version to use these GFX in so we can test them and come up with standards needed to finish the project.
Alltaken
that is the problem.
hence we are unable to test our GFX and are thus unable to make good standards for artists to work to.....
this is why simutrans comes in. they have/are building a version to use these GFX in so we can test them and come up with standards needed to finish the project.
Alltaken
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I never made any money even with my graphicsdmh_mac wrote:Sure. Just don't start making money with themGeorge wrote:some more work on placing 32bit graphics into TTD hope you like it
2 dmh_mac: hope you'll give me the permission to use your graphics

Do you have any other 32bit graphics done so I could try to put it in TTD?
So what?!Red*Star wrote:Uuhhm... looks good, but it's too big, isn't it? The original lumbermill is 3x3 minus 1 tiles - this is 4x4 minus 1...

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Indeed. Newgrf permits industries up to 128 tiles square.
If that's not enough, something is severely wrong with your industry.
If that's not enough, something is severely wrong with your industry.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Aha. Yeah, of course. Then: WHY was the forrest I created and I wanted to add in November not allowed, then? Hm? I mean THIS one:
http://www.tt-forums.net/viewtopic.php? ... &start=154
Born_Acorn told me in the next post that
http://www.tt-forums.net/viewtopic.php? ... &start=154
Born_Acorn told me in the next post that
So what is now with the lumbermill?We kinda need something that is the same size (tile wise) as now, so its no extra work for the developers. Also it should be inscale to all the other trees.
Last edited by Red*Star on 05 Jan 2006 18:43, edited 1 time in total.
I believe he is I.[0] And I posted here because it is my belief that (1) full support for newgrf is on the OTTD todo, and (2) catering to OTTDs current limitations will do nothing but give the devs a reason to believe that said limitations are acceptable, hence lowering the priority of newgrf.George wrote:He is me?Red*Star wrote:Then it's okay, I already thought I had been fooled...
But why did he post it here, in OTTD forum? *wonder*
[0] Yes George. "He is I." Not "He is me."
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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