Total Graphics Replacement discussion

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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mdhowe
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Total Graphics Replacement discussion

Post by mdhowe »

I thought it was time that we started a discussion about a total replacement of the original graphics so that OpenTTD can be distributed, installed and played without owning a copy of TTD. There is a fair bit to do as you can see from the list below. But we have to start somewhere, so if anyone wants to draw something then.....

GRAPHICS ALREADY DRAWN
-----------------------

--Trains: US set (Have permission), various other options.
--Planes: Planeset (nearly finished) (Have permission for some planes at least)
--Ships: MB's new ships (Have permission but can't be re-encoded)
--Town buildings: Urban Renewal (Have permission) & Zimmlock's Total Town Replacement Set (Have permission)
--Train Stations - MB's (Have permission but can't be re-encoded) & US Stations (Have permission)
--Airports/Heliport: Andrex's airport replacement set (Don't have permission)
--Roads: European Roadset (Don't have permission), Andrex's Roadset (Don't have permission) and NorfolkSouthern's roadset (Don't have permission)
--Road vehicles:
----Buses: xUSSR Set by Zoom (Don't have permission), George's long vehicles (Have permission)
--Bridges: Purno's New Bridges (Have permission)
--Railroad fences: Purno's railroad fences (Have permission)


GRAPHICS NEEDED
--------------------------

--Road Vehicles
----Trucks: George's long vehicles (Have permission) Could be made into short trucks.
--GUI Icons
--Landscape
----Grass
----Dirt
----Rock
----Trees
----Farmland
----Farm fences
--Industries
--Tracks:
----Train:
----Monorail: George's new monorail (Have permission but other artists involved)
----Maglev:
--Tunnel entrances
--Lighthouse/transmitter
--Tycoon faces
--Depots
--Company HQ's

There is a wiki page with this info here:

I think that we should just focus on the temperate climate for now, if people really want the other climates it should still be possible to install the original graphics with a patch setting or something.
Last edited by mdhowe on 09 Nov 2004 05:33, edited 10 times in total.
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George
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Re: Total Graphics Replacement discussion

Post by George »

mdhowe wrote:I thought it was time that we started a discussion about a total replacement of the original graphics so that OpenTTD can be distributed, installed and played without owning a copy of TTD.
--Trains: US set (Have permission), various other options.
I think MB's trains can be also used, but without re-encoding
mdhowe wrote:--Road vehicles:
----Buses: Tropic Set by uzurpator (Don't have permission), xUSSR Set by Zoom (Don't have permission), George's long vehicles (Have permission)
----Trucks: Tropic Set by uzurpator (Don't have permission)
Tropic set is based on default TTD graphics and can not be distributed as new graphics.
Strange that you forgot my Long Vehicles. They are fast drawn from zero. But they have to be improved then, because they use some elements of Original TTD graphics. Lets see in details.
1) Ore, coal, grain, wood were taken from MB's cargo set (with permission of cause). If MB used default - they have to be replaced then
2) Volvo FH16 Goods Van (Tarpaulin) has to be updated with new platform, because it uses TTD fruit van graphics
3) McTrucks can not be used at all, because they use default graphics a lot
4) Scania GA 4x2 Goods Van (Tarpaulin) and Scania GA 4x2 Rubber Truck have to be updated with new platform, because they use TTD fruit van graphics
mdhowe wrote:--Tycoon faces: George's Asian faces (Have permission), will need more.
They are made fron TTD's. They are not new
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Post by Colonel32 »

If we could make Hyronymus, Andrex and NorfolkSouthern together, OpenTTD could come with THREE different roadsets, user selectable. That would be awsome.

That would reqire permissions for editing some existing sprites, but the most nescesarryly, PERMISSIONS for future projects - eg. allow OpenTTD graphics and developers to use each roadset's existing asphalt to create new bridges when they come, new bus terminals etc...

EDIT: Replace airports and heliport with Andrex's airport replacement set
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Post by romek41 »

Hmm, maybe it would be a good idea to create new sprites larger than the original ones (1.5 or 2 times larger)? 10 years ago 640x480 was considered high resolution, but nowadays I don't know anybody, who uses resolution lower then 800x600 - most of my friends uses 1024x768 for everyday work...
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Post by Joker »

romek41 wrote:Hmm, maybe it would be a good idea to create new sprites larger than the original ones (1.5 or 2 times larger)? 10 years ago 640x480 was considered high resolution, but nowadays I don't know anybody, who uses resolution lower then 800x600 - most of my friends uses 1024x768 for everyday work...
Yes, if you invest your time and skills to new graphics, why not make them for higher resolution at the same time? That would kill two birds with one stone
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Re: Total Graphics Replacement discussion

Post by mdhowe »

George wrote:Tropic set is based on default TTD graphics and can not be distributed as new graphics.
OK, I've removed them from the list.
George wrote:Strange that you forgot my Long Vehicles. They are fast drawn from zero. But they have to be improved then, because they use some elements of Original TTD graphics. Lets see in details.
1) Ore, coal, grain, wood were taken from MB's cargo set (with permission of cause). If MB used default - they have to be replaced then
2) Volvo FH16 Goods Van (Tarpaulin) has to be updated with new platform, because it uses TTD fruit van graphics
3) McTrucks can not be used at all, because they use default graphics a lot
4) Scania GA 4x2 Goods Van (Tarpaulin) and Scania GA 4x2 Rubber Truck have to be updated with new platform, because they use TTD fruit van graphics
I didn't forget them. OK, I did forget to add them to the trucks section but that was just an oversight, I did know about your trucks. But there is still the issue of the size, we would have to draw new bus & truck stops and/or ditch the smaller trucks/buses. But I do like yout long vehicles a lot.
mdhowe wrote:--Tycoon faces: George's Asian faces (Have permission), will need more.
George wrote:They are made fron TTD's. They are not new
I've removed them too.
Colonel32 wrote:If we could make Hyronymus, Andrex and NorfolkSouthern together, OpenTTD could come with THREE different roadsets, user selectable. That would be awsome.
That would be cool.
Colonel32 wrote: Replace airports and heliport with Andrex's airport replacement set
I'll add them to the list.
romek41 wrote:Hmm, maybe it would be a good idea to create new sprites larger than the original ones (1.5 or 2 times larger)? 10 years ago 640x480 was considered high resolution, but nowadays I don't know anybody, who uses resolution lower then 800x600 - most of my friends uses 1024x768 for everyday work...
That would be good, but I think that would have too come later because we already have so many graphics done and it would take at least twice as much work.
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Post by Colonel32 »

ad: short trucks: George made some trucks that came with trailers -

If he removed the trailers, we could make short trucks very easily

EIDT: truck with trailer drawing removed, didn't work out good.
Last edited by Colonel32 on 24 Oct 2004 08:53, edited 1 time in total.
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Post by jixor »

Would definatly prefer the Zimmlock's Total Town Replacement Set to the Urban Renewal set.

Is this non re-encode thing set in concrete or does he just not want people to experiment with his sets and wait untill a specification is set down for the new format?
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Post by George »

Colonel32 wrote:ad: short trucks: George made some trucks that came with trailers -
If he removed the trailers, we could make short trucks very easily
EIDT: truck with trailer drawing removed, didn't work out good.
It is easy in photoshop. Who will do it? I'll send my PSD files.
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Post by Alltaken »

hey guys, i am curious what angle setup all the squares are in?

is it isometric, with 30 degrees?

i am ready to make the graound graphics, i would make them render them and send an image file. however someone else would need to convert them to GRF as i would render them out at about 2-3x the resolution of the current ones, so that they are available for a better graphics resolution when we get one.

does that sound ok.

i'd make them 100% open source, and wouldn't want any credit, or permission to change them.

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Post by Born Acorn »

You have to own TTD to play OTTD, so its legal to keep the TTD graphics as they are. Lets not forget that soon there will be a new graphics system.
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Post by lucaspiller »

Born Acorn: Isn't that just because you need the graphics to play OTTD though?

New GUI icons sounds easy enough so I will see what I can do - do we want something in a simular style to the tycoon games or something completely different? Bigger icons won't be a problem, they can easily be changed in the code.
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Post by Bjarni »

before anybody go berserk and drops his life for weeks to draw all the missing sprites, we should really find out what format we want in the future. We need to know size of sprites and colour depth. I don't think we will use 8 bit graphics forever.
Before anybody answer about size, I will say that some guy did say that he thought each tile should be 1024x1024. I think he is the only one, who thinks that. Try to reply with something, that makes sense :wink:
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Post by ThorRune »

I like the 8 bit graphics... I mean, many people have specialized in TTD drawing.... If we change, theire timewould be wasted.

I think 256x256 pixel tiles would be enough, or even 128x128 whitch is what simultrans uses in it'snew gfx set.
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Post by Born Acorn »

yes, but several people would be attracted to Openttdif it had graphics of Simcity or Transport Giant. So what if people have specialised in TTD drawing? People could use rendered models in openttd then without colour loss. Still there would be two modes.
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Post by orudge »

ThorRune wrote:I like the 8 bit graphics... I mean, many people have specialized in TTD drawing.... If we change, theire timewould be wasted.
You could still use the 8-bit graphics though - just scale them up to 24-bit.
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Post by ChrisCF »

jixor wrote:Would definatly prefer the Zimmlock's Total Town Replacement Set to the Urban Renewal set.
I'd probably agree there - the UR set looks a little too ... not TT, if you know what I mean.
Is this non re-encode thing set in concrete or does he just not want people to experiment with his sets and wait untill a specification is set down for the new format?
If you're thinking about MB, then it's nothing to do with new specifications. He just doesn't seem to like the concept of "share and share alike" ;)
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Post by Killer 11 »

Ok i finaly decided i will complete my new temperate tileset.

For those who don't know:
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Link to the tread:
https://www.tt-forums.net/viewtopic.php?t=8976
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Post by Celestar »

I see no real reason to use sprites larger than 64x64 pixels. That's four times as much info. Also, back in the 640x480 days, the tiles were VERY large, and you had trouble fitting a whole station with all the exit and entry system in a single screen. When you go to 128x128 on a 1280x960 screen, then you get only a quarter of these tiles onto a screen.

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Post by Alltaken »

well if i were to make my sprites i would do it all in 3d software then render it out, so it would have the ability to be of any size.

i would render them as 32 bit PNG images (alpha channel)

they can always be changed downwards later

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