North American Renewal Set - Ver. 1.0 Released! - 04/04/06

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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Jim Starluck
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Post by Jim Starluck »

PikkaBird wrote:*edit: Okay, so you're using OTTD... I can see how a few of the things you've mentioned (like the running costs for the Northern being too low) might be caused by OTTD not fully supporting newgrf yet.
Does OTTD take tractive effort into account, or is that only in TTDP?
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Post by Aegir »

The effects of newgrf on gameplay are quite broad in TTDPatch, OTTD still hasn't implemented the newgrf specification completly, so a lot of things are missing on the gameplay side. Especially things like TE.
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DanMacK
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Post by DanMacK »

Here are some 8/8 length coaches - 2CC stuff coming soon
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Modern Coaches
Modern Coaches
NARSCoach3.png (5.57 KiB) Viewed 3822 times
Streamline/stainless coaches
Streamline/stainless coaches
NARSCoach2.png (11.28 KiB) Viewed 3822 times
Old-Style Heavyweight Coaches
Old-Style Heavyweight Coaches
NARSCoach1.png (16.42 KiB) Viewed 3822 times
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Born Acorn
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Post by Born Acorn »

Aegir wrote:The effects of newgrf on gameplay are quite broad in TTDPatch, OTTD still hasn't implemented the newgrf specification completly, so a lot of things are missing on the gameplay side. Especially things like TE.
I think Hackykid did stuff on TE, it might have been committed, but no GUI entry was.
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PikkaBird
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Post by PikkaBird »

DaleStan,

a69pre1 crashes on the following action 4 from your steelmill code, can you fix this (or advise if it's a bug in the alpha)?

Code: Select all

 2212 * 38	 04 0A 9F 01 00 "...must be built below snow-line" 00
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PikkaBird
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Post by PikkaBird »

- edited; see below
Last edited by PikkaBird on 19 Dec 2005 05:31, edited 1 time in total.
DaleStan
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Post by DaleStan »

I'm not quite sure what I was thinking when I perpetrated that atrocity; replace it with:

Code: Select all

 2212 * 39     04 0A 9F 01 00 D0 "...must be built below snow-line" 00
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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PikkaBird
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Post by PikkaBird »

Okay, I've fixed that up, and added the Shay, and Dan's "full length" coaches. Observation/Rear Deck/Dome cars now only appear in trains of > 6 cars long.

There are new URLs which I'll get Dan to edit into the first post;

Windows version:
http://www.pikkarail.com/ttdp/grf/arcticrenewal.grf

DOS version:
http://www.pikkarail.com/ttdp/grf/arcren_d.grf
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Post by DanMacK »

Done :D
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Post by Aegir »

SHAYS! ZOMG!

:D
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habell
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Post by habell »

I think I've found a bug in the Arctic Renewal set.
When I buy the Dm3 [Electric] engine, it only shows the first part and I've to pay for both!
When I let that train leave the depot and I want to delete the depot I get a message that there is a train in the way :?

Can someone fix that problem in the set.
And maybe tell me how to get rid of the depots with no train in it, all though the game thinks there is?

Thanks.
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Aegir
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Post by Aegir »

Erm, wrong set. That's Michael Bluncks Arctic Set. This is a different kettle of fish.
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Post by DaleStan »

But try Cht: FindLostWagons. And, if you're using a69, report it in the problems forum; that's not supposed to happen any more.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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habell
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Post by habell »

Aegir wrote:Erm, wrong set. That's Michael Bluncks Arctic Set. This is a different kettle of fish.
Oops sorry :oops: . But it's refered as "Arctic Renewal Set" on the first post.
DanMacK wrote:Current Version is Always Avalable at the links below
Windows version:


DOS version:

**Latest Version - Dec. 17/05**
DaleStan wrote:But try Cht: FindLostWagons. And, if you're using a69, report it in the problems forum; that's not supposed to happen any more.
Thanks I'll try it.
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Post by Aegir »

habell wrote:
Aegir wrote:Erm, wrong set. That's Michael Bluncks Arctic Set. This is a different kettle of fish.
Oops sorry :oops: . But it's refered as "Arctic Renewal Set" on the first post.
Yes, it is the Arctic Renewal Set, I know that.

Arctic Renewal Set, by DanMacK != Arctic Set, by Michael Blunck.
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habell
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Post by habell »

I don't know if I've now found a bug or not.

I've noticed that when I have trains running Wheat the weight of the trains is 10 time the weight it should be.

For instance:
A Train weighs (including 4 wagons) 400 tons
the capacity of the wagons is 20 tons each.

When it's a Livestock train, the total will weigh 480 tons (400 + (4 x 20))
When it's a Wheat train, the total will weigh 1200 tons (400 + (4 x 200)) :shock:

It seems that a calculation mistake is in the set, only affecting Wheat.
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PikkaBird
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Post by PikkaBird »

habell wrote:I've noticed that when I have trains running Wheat the weight of the trains is 10 time the weight it should be.
Do you have your freighttrains switch set to 10, perhaps? lol

It's not a bug, and it does affect all cargos equally (except passengers and mail) - the default weight for Livestock in TTD is only 187kg per "item", not 1t.
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habell
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Post by habell »

PikkaBird wrote:It's not a bug, and it does affect all cargos equally (except passengers and mail) - the default weight for Livestock in TTD is only 187kg per "item", not 1t.
Freighttrains switch is off.

But it still does not clearify why Livestock is counted differently as Weat.
I just found out that Food is also calculated times 10.

When I turn off the "Arctic Renewal Set" the weight of the train is calculated correctly :?
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PikkaBird
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Post by PikkaBird »

habell wrote:But it still does not clearify why Livestock is counted differently as Weat.
1 item of livestock weighs 187kg. 1 ton of wheat weighs 1000kg. So a car carrying 20 items of livestock (20x187kg = 3.74t) is going to be considerably lighter than a car carrying 30t of wheat.

Can you post screenshots of the problem and your ttdpatch.cfg please?

(edit; this seems to be a bug in ttdp. Try setting freighttrains to "1", rather than to "off", and see if that fixes the weights).
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habell
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Post by habell »

PikkaBird wrote:(edit; this seems to be a bug in ttdp. Try setting freighttrains to "1", rather than to "off", and see if that fixes the weights).
I just saw this too. I'll try this later. Thanks.
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