2.0.1 alpha / 2.5 beta discussion

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Skrilax
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How to build trams

Post by Skrilax »

I don't know how to build trams :( . When I build a tram depot it shows road vehicles instead of trams. What should I do?
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Post by RK »

Do you have a tramset installed?
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Re: How to build trams

Post by Blackandy »

Skrilax wrote:I don't know how to build trams :( . When I build a tram depot it shows road vehicles instead of trams. What should I do?
Can't you read? :(
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Post by RK »

That can have different reasons. Does that happen in new games as well?
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Re: How to build trams

Post by Raichase »

Blackandy wrote:
Skrilax wrote:I don't know how to build trams :( . When I build a tram depot it shows road vehicles instead of trams. What should I do?
Can't you read? :(
Don't be rude. He's trying to help the poor user, and you're just making smart remarks. I notice you're not helping either.

Skrilax - What tram set in particular? What year are you in? Have you activated the tramset grf in the graphics status window?
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Skrilax
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Re: How to build trams

Post by Skrilax »

Raichase wrote:
Blackandy wrote:
Skrilax wrote:I don't know how to build trams :( . When I build a tram depot it shows road vehicles instead of trams. What should I do?
Can't you read? :(
Don't be rude. He's trying to help the poor user, and you're just making smart remarks. I notice you're not helping either.

Skrilax - What tram set in particular? What year are you in? Have you activated the tramset grf in the graphics status window?
I have activated the tramset grf files in the graphics status window (I have patch alpha 69 and the actual tramset grf file). I can build tramsites, depots and stations, but not any tram. When i click on the depot, it shows me to build road vehicles. :?: :cry:
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Villem
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Post by Villem »

Tramtrkw.grf or Tramtrk.grf do not contain trams, they just contain the graphics & code for the depots, the stations, and the track.

You need a actual tram set to build trams.
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Re: How to build trams

Post by Raichase »

Skrilax wrote:I have activated the tramset grf files in the graphics status window (I have patch alpha 69 and the actual tramset grf file). I can build tramsites, depots and stations, but not any tram. When i click on the depot, it shows me to build road vehicles. :?: :cry:
You're not answering the right questions. What tram SET is it, ie what TRAMS have you downloaded? What YEAR are you in?
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PikkaBird
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Post by PikkaBird »

There seems to be a bug in a69 with cargo weights and freighttrains=off.

http://www.tt-forums.net/viewtopic.php? ... &start=460

See HaroldV's second and third posts on that page - I could replicate the problem:

freighttrains = off
- 30 crates of goods increases the train weight by 75t (= x5?).

freighttrains = 1
- 30 crates of goods increases the train weight by the correct 15t.

freighttrains = 0
- cargo is weightless!

I think it is also causing the problems habell is having here:

http://www.tt-forums.net/viewtopic.php? ... &start=340
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The Person
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Post by The Person »

Makes sense that freighttrains = 0 should make cargo weightless. After all you are entered the number you want cargo weight to be multiplied with, and as we all know, if you multiply any number by 0 you get 0.

I don't know if that's the intended behaviour though.
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Post by Villem »

Rather strange problem..
PikkaBird wrote:There seems to be a bug in a69 with cargo weights and freighttrains=off.

http://www.tt-forums.net/viewtopic.php? ... &start=460

See HaroldV's second and third posts on that page - I could replicate the problem:

freighttrains = off
- 30 crates of goods increases the train weight by 75t (= x5?).
That would be x2.5 not x5. 30 told by 5 is 150.
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Post by PikkaBird »

Akalamanaia wrote:That would be x2.5 not x5. 30 told by 5 is 150.
Goods only weigh half a ton per crate.
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OzTrans
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Post by OzTrans »

Problem with 'Action 0 - Feature 8 : Properties for general variables' and changing currencies
a) I cannot get a modified currency display name (0A) recognized and shown in the drop-down currency window (title screen and in game) using action 0 feature 8. BTW, all other currency properties work fine when defined using action-0 feature-8.

b) the wiki says : action-0 feature-8 is not processed during initialisation. Unless using the old way, how can we get currency display names modified in the title screen ?

Code: Select all

  103 * 30     04 48 9F 01 00 DC 58 20 4E 6F 72 77 65 67 69 61 6E 20 4B 72 6F 6E 65 20 28 4E 6B 72 29 00
  104 * 29     00 08 06 01 06 0A 00 DC 0B E0 2E 00 00 0C 2C 00 0D 4E 6B 72 20 0E 20 4E 6B 72 0F 00 00
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Post by Patchman »

The problem is that the grf isn't active in the title screen by default. You need to use an action E with an action 7 "is in title screen" check to force-activate the grf in the title screen only.
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OzTrans
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Post by OzTrans »

Thanks, I shall try that.
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Post by RK »

I have a very strange bug now. Look at the savegame and pause it. Search the trains 50, 48, 47, 46 (on the right side) and click on each "ignore signal" button.

Image

The trains will crash, the game as well. :P


Here my newgrfw.cfg:

newgrf/canalsw.grf
newgrf/elrailsw.grf
newgrf/pb_viaduct.grf
newgrf/newshipsw.grf
newgrf/newstatsw.grf
newgrf/onewayw.grf
newgrf/trkfoundw.grf
newgrf/ttrs2w.grf
newgrf/ussetw.grf
newgrf/usroadsw.grf
newgrf/nsignalsw.grf
newgrf/usstatsw.grf
newgrf/jcindstaw.grf
newgrf/GerTramsw.grf
newgrf/tramtrkw.grf
Attachments
TRT02.SV1
(311.53 KiB) Downloaded 110 times
CRASH004.TXT
(1.54 KiB) Downloaded 117 times
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OzTrans
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Post by OzTrans »

Patchman wrote: ... use an action E with an action 7 "is in title screen" check to force-activate the grf in the title screen only.
Unfortunately, it does not make any difference; I cannot get that modified currency display name to show up in the drop-down list window; i.e. in game and in the titlescreen. Otherwise the modified currency behaves normally and as defined.

I don't think I made a mistake in the code. I also tried to shift it around, i.e before and after action-8.

Code: Select all

31 * 6     07 92 01 03 00 01
32 * 6     0E 01 4E 57 53 61
BTW, that is with alpha 69.
michael blunck
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Post by michael blunck »

In the AlpineClimate .grf, force activation does work in a69, so this may possibly be a special currency-related problem (?).

regards
Michael
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Csaboka
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Post by Csaboka »

OzTransLtd wrote:Unfortunately, it does not make any difference; I cannot get that modified currency display name to show up in the drop-down list window; i.e. in game and in the titlescreen.
I think I've found the problem: there was a small bit of code patchman added to the wrong place. Fortunately, it's rather easy to fix, so it will be fixed in the next alpha/beta (whichever comes first ;) )
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OzTrans
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Post by OzTrans »

Csaboka wrote:I think I've found the problem: ...
Nice to know, it's not my fault.

Can someone tell me, what the F8xx IDs for the following (out of ttdpttxt.txt) are or update the wiki, please.

Code: Select all

// XXX shortdateformat="\04 \01\00"
// XXX longdateformat="\02 \03 \01\00"
// XXX txtltwocc="\94Kompanifargevindu\00"
// XXX txtltwoccglb="\98Globalt fargeskjema\00"
// XXX txtltwoccstm="\98Damplokomotiv\00"
// XXX txtltwoccdsl="\98Diesellokomotiv\00"
// XXX txtltwoccelc="\98Elektrisk lokomotiv\00"
// XXX txtltwoccmor="\98Monoraillokomotiv\00"
// XXX txtltwoccmgv="\98Maglevlokomotiv\00"
// XXX txtltwoccdmu="\98Diesel-multienhet\00"
// XXX txtltwoccemu="\98Elektrisk multienhet\00"
// XXX txtltwoccpaw="\98Passasjervogner\00"
// XXX txtltwoccfrw="\98Lastevogner\00"
// XXX txtltwoccbus="\98Buss\00"
// XXX txtltwocctrm="\98Trikk\00"
// XXX txtltwocctrk="\98Lastebil\00"
// XXX txtltwoccpsh="\98Passasjerskip\00"
// XXX txtltwoccfsh="\98Fraktskip\00"
// XXX txtltwoccsap="\98Lokalfly\00"
// XXX txtltwocclap="\98Langdistansefly\00"
// XXX txtltwoccfrp="\98Fraktfly\00"
// XXX txtltwocchel="\98Helikopter\00"
// XXX txtltwocclr1="\94Hoved\00"
// XXX txtltwocclr2="\94Sekundær\00"
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