[WIP] Thomas the Tank Engine and Friends Trainset!

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What do you think about the idea?

Yay! ^_^
120
71%
Meh =|
26
15%
Bleh >:C
23
14%
 
Total votes: 169

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chevyrider
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Post by chevyrider »

G-TANK-G wrote:im sorry but wen i saw this topic i actullay sed 2 myself this'll rock serriously wen or if this is finished i will download straight away this will rock im tellin ya it'll b a gr8 laugh 4 sure, actually makin a buissness on locomotion using 'thomas the tank' trains that'll b off the hook, im supportin this 4 sure. :D
Read this.
http://www.tt-forums.net/viewtopic.php?p=265979#265979
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39 years experience with trains and still driving.
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Post by spaceman-spiff »

G-TANK-G wrote:im sorry but wen i saw this topic i actullay sed 2 myself this'll rock serriously wen or if this is finished i will download straight away this will rock im tellin ya it'll b a gr8 laugh 4 sure, actually makin a buissness on locomotion using 'thomas the tank' trains that'll b off the hook, im supportin this 4 sure. :D
Please don't talk like that, it's taking too much of my time trying to split it up in sentences

Then I have to replace numbers by words and read it over and over again .... tiresome
Well, back to work, lot's of it in the near future
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Post by DJC »

Right, I'm digging up this old topic because I had an idea a while back and then I came upon this topic yesterday. The easiest way to get Thomas into locomotion would be to edit the sprites of the Jinty , a similar locomotive to Thomas. I've experimented a little with this but I could only get so far. I can use locotool fine and change things in the xml, but I can't do the graphics. I don't understand the pallette and I don't have anything more than paint. So when I tried to make Thomas blue I didn't get very far as the screenshot below illustrates.

So, is anyone willing to do this? I see that a lot of people wanted to see this project completed before it died.
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Messed up Jinty.jpg
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Last edited by DJC on 24 Dec 2005 14:00, edited 1 time in total.
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WWTBAM
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Post by WWTBAM »

those passenger wagons look like theyd be useable as anie and clabell in you sig.
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Post by Bad Hair Day »

DJC wrote:The easiest way to get Thomas into locomotion would be to edit the sprites of the Jinty , a similar locomotive to Thomas.
I had a go at doing that but only on screenshots. (can't be bothered to do all the sprites if I can't make the veichles

My tool was MS paint.

The result, see for yourself...
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Bull **** really but paint isn't the best...<br />But hey, I would be willing to work on sprites if I'm advised on a suitable tool.
Bull **** really but paint isn't the best...
But hey, I would be willing to work on sprites if I'm advised on a suitable tool.
bit of fun.PNG (8.16 KiB) Viewed 3371 times
Last edited by Bad Hair Day on 03 Jan 2006 13:00, edited 1 time in total.
My OpenTTD screenshot thread.

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Post by DJC »

Thats pretty good actually, just what I was thinking of. But I have the same problem that paint isn't any good for this and I don't know what to use.
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Post by TheGrew »

Apperenly 3DS max or photoshop although I can afford either of these. So I just reprogram
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Post by Bad Hair Day »

alistairgrew wrote:Apperenly 3DS max or photoshop although I can afford either of these. So I just reprogram
Ah, so I best figure out how to use photoshop.
My OpenTTD screenshot thread.

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Post by pmhtuk »

nice ideas guys - good luck :)
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Post by Kanibal »

alistairgrew wrote:Apperenly 3DS max or photoshop although I can afford either of these.
Does Gmax work?
I have that but dont know anything about modding :cry:
camera angles and sprites just confuse me.
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Post by Bad Hair Day »

I've been doing a little bit of sprite modifying.

Here is what I've got so far.
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All Sprites.PNG
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Last edited by Bad Hair Day on 27 Dec 2005 23:18, edited 1 time in total.
My OpenTTD screenshot thread.

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Post by Chrill »

nice ;)
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Post by DJC »

Looking fantastic so far, keep going and Thomas will be done in no time.
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Post by TheGrew »

2-10-0 wrote:
alistairgrew wrote:Apperenly 3DS max or photoshop although I can afford either of these. So I just reprogram
Ah, so I best figure out how to use photoshop.
Illegal Alien uses scripts I belive to do some of the work for him.
Maybe you should PM him.
Kanibal wrote:
alistairgrew wrote:Apperenly 3DS max or photoshop although I can afford either of these.
Does Gmax work?
I have that but dont know anything about modding :cry:
camera angles and sprites just confuse me.
Ditto
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Post by Bad Hair Day »

Ok this morning I've made quite a bit of progress.

All the level sprites are almost done. I will then work on the slopes.
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All Sprites.PNG
All Sprites.PNG (9.9 KiB) Viewed 3241 times
My OpenTTD screenshot thread.

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Post by Illegal_Alien »

You know that you have to draw 136 sprites and that if you want moving rots you need to triple that amount? And that they all need to be a single image file?
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Post by Bad Hair Day »

Illegal_Alien wrote:You know that you have to draw 136 sprites and that if you want moving rots you need to triple that amount? And that they all need to be a single image file?
First, I will do all the sprites, then think about putting them all in the same file. If I can't do it, then I will see if anyone else will.

Secondly, I can't be bothered to do all the moving rods on a modifide sprite because I would have to copy the liveriy rather than the rod which I won't do.
My OpenTTD screenshot thread.

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Post by Illegal_Alien »

No i mean each angle need a separate file ;)
:: Looking for the Locomotion section? Scroll down on the forum index or click here. :: See all releases in Locomotion section? Clicky here! :: Click here for the best tool ever! :: .datCrawler try it! ::
Following roadmap for releases: Whats a roadmap?
Releases of LocoTrains can be found by checking the posts of: LocoTrains - Goold old AMI Trains member of the first hour.
I have Private Messaging disabled, because of the stupid questions i get in my PM box.
Want to talk to me? Get on the #tycoon and #locomotion channel on OFTC thingy. :: Evolution of men: Loosing more braincells, everytime you post...
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Post by Bad Hair Day »

Yes I have done that.

The pictures I post on here are all the sprites in one but the actual sprites are seperately saved.
My OpenTTD screenshot thread.

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Post by Chrill »

That looks good! :)
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