Pictures of your OTTD games
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
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- Engineer
- Posts: 36
- Joined: 24 Aug 2003 18:10
- webfreakz.nl
- Director
- Posts: 627
- Joined: 11 Aug 2005 08:22
- Location: Localhost, 127.0.0.1, [The Netherlands: South Holland-> Westland]
- Contact:
-
- Director
- Posts: 560
- Joined: 21 Jun 2004 16:17
- Location: Train station 1
Indeed. Two stations that each have maybe one-third utilization? Why?Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
as you can see there are north/south/east/west entrances... but not from every direction is coming the same amount of trains, so there are just missing trains and maybe the concept of the station will be redone, but actually nobody knows :/DaleStan wrote:Indeed. Two stations that each have maybe one-third utilization? Why?Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...
Some competitors dont like making cargo stealing easy!
But fantastic game, cheers Brianetta for the nightly games
But fantastic game, cheers Brianetta for the nightly games

- Attachments
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- Sacro Transport, 12th Jan 2063.png
- (294.29 KiB) Downloaded 305 times
We Am De Best
Host of ThroughTheTube site
Host of ThroughTheTube site
The coal dropoff has been optimised, and regularly achieves 14 out of 16 tracks full at any moment. We just havent connected all the routes that will fill Goods Dropoff yet.DaleStan wrote:Indeed. Two stations that each have maybe one-third utilization? Why?Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...

OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
- cyclonetwist
- Engineer
- Posts: 86
- Joined: 19 Jul 2005 11:33
- Location: Inbetween here and there
Shot from my latest nightly server. It shows part of the networks of player numbers 1 and 3 in the league table - other players are also making huge networks. Note my position at the bottom of the league table - passengers are not the thing to start with in arctic climate.
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- Brianetta's Nightly.png
- Picture taken on medium zoom showing eruin and Sacro making the most of the land
- (247.9 KiB) Downloaded 293 times
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- Thumbnail of the other picture
- Brianetta's Thumbnail.png (110.09 KiB) Viewed 2804 times
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
I like buiding really busy networdks, crammed into an urban environement. This is the best i did so far, the main line has three tracks in each direction, not because that's easier, bu because it's jus not possible to let all the 300+ trains go over less track's.
I see some screens of giant stations, very good. I like building a station not any bigger than necessary, and then letting as many trains as possible go there. In the picture you see a 16-track station. on track 1-7 passengers from the surrounding area are unloaded, track 7-16 are sed for unloading goods and picking up passengers. Eventhough nearly all track's are used at all time, i can'y transport away enough passengers to leave none waiting, there usually about 4000 peeps waiting, the maximum for a station.

KLIK! (is a lager screenshot, a compilation of the busiest stations)
Here is my savegame, i posted it earlier, but it still needed some refining. The game year is 2039, and that is because i kept refining the network, so there are no large traffic jam's. usually the obly waiting for a train is at a station.
The game is made with the latest nightly, because i had to use the new signals.
I see some screens of giant stations, very good. I like building a station not any bigger than necessary, and then letting as many trains as possible go there. In the picture you see a 16-track station. on track 1-7 passengers from the surrounding area are unloaded, track 7-16 are sed for unloading goods and picking up passengers. Eventhough nearly all track's are used at all time, i can'y transport away enough passengers to leave none waiting, there usually about 4000 peeps waiting, the maximum for a station.
KLIK! (is a lager screenshot, a compilation of the busiest stations)
Here is my savegame, i posted it earlier, but it still needed some refining. The game year is 2039, and that is because i kept refining the network, so there are no large traffic jam's. usually the obly waiting for a train is at a station.
The game is made with the latest nightly, because i had to use the new signals.
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- Hellenhoorn Transport, 7th Dec 2039.sav
- (541.27 KiB) Downloaded 116 times
Another shot from my nightly. This time it's 1977, and Sacro has been building an interesting looking network specialising in earth resources: gold, oil and coal. The network isn't terribly heavily loaded just yet, but in my opinion it has enough aesthetic merit to go on here.
I'm not playing this game (just being the dedicated admin) so fortunately I am not suffering the embarrassment of the league table.
These games have been seeing upwards of five players. When the game is finished (which usually coincides with the server being updated) I'm now saving the games. If anybody wants them, ask. They'll find their way to a web site near you soon, though.
Edit: Sacro's network has been load-tested. See below. (:
I'm not playing this game (just being the dedicated admin) so fortunately I am not suffering the embarrassment of the league table.
These games have been seeing upwards of five players. When the game is finished (which usually coincides with the server being updated) I'm now saving the games. If anybody wants them, ask. They'll find their way to a web site near you soon, though.
Edit: Sacro's network has been load-tested. See below. (:
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- Brianetta's Nightly.png
- Sacro's earth resources area
- (621.1 KiB) Downloaded 169 times
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- Thumbnail of the picture
- Brianetta's Thumbnail.png (109.25 KiB) Viewed 2676 times
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- Oh, no! Six years later, catastrophe strikes!
- oops.png (39.22 KiB) Viewed 2666 times
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
From the same nightly... after 13.5hrs solid play.... first time I made Tycoon in an online game. 
BTW.... Brianetta's server rocks... when it isnt lagging

BTW.... Brianetta's server rocks... when it isnt lagging

- Attachments
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- Woo hoo!!!
- RichK Transport, 12th May 2003.png (128.27 KiB) Viewed 1176 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
Same game, slightly later. Rich's now legendary 1000 performance rating company is using an ingenious priority lane system to make branch line traffic wait for a gap in the mainline traffic before joining.
Also, nobody liked Metfingford's local authority, and multi-lateral action was taken to get rid of the problem (no single player could remove everything before being rated "Appalling"). This is the spirit of online OpenTTD - players compete, but they also have plenty of fun.
Also, nobody liked Metfingford's local authority, and multi-lateral action was taken to get rid of the problem (no single player could remove everything before being rated "Appalling"). This is the spirit of online OpenTTD - players compete, but they also have plenty of fun.
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- Metfingford.png (33.91 KiB) Viewed 3415 times
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- priority-lane.png (61.54 KiB) Viewed 3415 times
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
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