Pictures of your OTTD games

Screenshots of your games! All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Smudge
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Post by Smudge »

i'm not the author of the scenario, I found it somewhere on the net.
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Brianetta
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Post by Brianetta »

Quick update on the current #OpenTTDCoop game.

Here's our biggest station setup (click image for full sized blow-up):
Image

Additionally: Come talk to the mad, mad architects on IRC: irc.freenode.net #openttdcoop (:
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webfreakz.nl
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Post by webfreakz.nl »

Can you post a savegame? :P
This game is just sick! :P
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ValHallA|SW
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Post by ValHallA|SW »

Yer.
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Pile Transport, 11th Oct 2090.sav
the save ;)
(2.01 MiB) Downloaded 157 times
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webfreakz.nl
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Post by webfreakz.nl »

I don't know what kind of server the openttdcoop uses, but my Athlon64 3000+ is very slow :?
It's kinda big and will 'analyse' it tomorrow :P
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Post by ValHallA|SW »

We dont use NPF ;)
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Post by ConductorBob »

Nice patch of trees in the middle.
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Post by DaleStan »

Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...
Indeed. Two stations that each have maybe one-third utilization? Why?
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osai
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Post by osai »

DaleStan wrote:
Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...
Indeed. Two stations that each have maybe one-third utilization? Why?
as you can see there are north/south/east/west entrances... but not from every direction is coming the same amount of trains, so there are just missing trains and maybe the concept of the station will be redone, but actually nobody knows :/
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Post by Mucht »

Indeed... nobody knows yet ;-)

Actually, we are having a good concept for this map (something like a "grid"). The ongoing maybe 25% completed, so don't wonder why stations are so "empty" :)
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Post by Sacro »

Some competitors dont like making cargo stealing easy!

But fantastic game, cheers Brianetta for the nightly games :D
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Sacro Transport, 12th Jan 2063.png
(294.29 KiB) Downloaded 305 times
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richk67
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Post by richk67 »

DaleStan wrote:
Brianetta wrote:Here's our biggest station setup
...
mad, mad architects ...
Indeed. Two stations that each have maybe one-third utilization? Why?
The coal dropoff has been optimised, and regularly achieves 14 out of 16 tracks full at any moment. We just havent connected all the routes that will fill Goods Dropoff yet. :lol:
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
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Post by cyclonetwist »

AI RULES!

Image

Red line = AI Track
Blue line = What it should of been
Image
Image
Image
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Brianetta
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Post by Brianetta »

Shot from my latest nightly server. It shows part of the networks of player numbers 1 and 3 in the league table - other players are also making huge networks. Note my position at the bottom of the league table - passengers are not the thing to start with in arctic climate.
Attachments
Brianetta's Nightly.png
Picture taken on medium zoom showing eruin and Sacro making the most of the land
(247.9 KiB) Downloaded 293 times
Thumbnail of the other picture
Thumbnail of the other picture
Brianetta's Thumbnail.png (110.09 KiB) Viewed 2797 times
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Post by Thijs »

I like buiding really busy networdks, crammed into an urban environement. This is the best i did so far, the main line has three tracks in each direction, not because that's easier, bu because it's jus not possible to let all the 300+ trains go over less track's.
I see some screens of giant stations, very good. I like building a station not any bigger than necessary, and then letting as many trains as possible go there. In the picture you see a 16-track station. on track 1-7 passengers from the surrounding area are unloaded, track 7-16 are sed for unloading goods and picking up passengers. Eventhough nearly all track's are used at all time, i can'y transport away enough passengers to leave none waiting, there usually about 4000 peeps waiting, the maximum for a station.


Image
KLIK! (is a lager screenshot, a compilation of the busiest stations)

Here is my savegame, i posted it earlier, but it still needed some refining. The game year is 2039, and that is because i kept refining the network, so there are no large traffic jam's. usually the obly waiting for a train is at a station.

The game is made with the latest nightly, because i had to use the new signals.
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Hellenhoorn Transport, 7th Dec 2039.sav
(541.27 KiB) Downloaded 115 times
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Brianetta
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Post by Brianetta »

Another shot from my nightly. This time it's 1977, and Sacro has been building an interesting looking network specialising in earth resources: gold, oil and coal. The network isn't terribly heavily loaded just yet, but in my opinion it has enough aesthetic merit to go on here.

I'm not playing this game (just being the dedicated admin) so fortunately I am not suffering the embarrassment of the league table.

These games have been seeing upwards of five players. When the game is finished (which usually coincides with the server being updated) I'm now saving the games. If anybody wants them, ask. They'll find their way to a web site near you soon, though.

Edit: Sacro's network has been load-tested. See below. (:
Attachments
Brianetta's Nightly.png
Sacro's earth resources area
(621.1 KiB) Downloaded 169 times
Thumbnail of the picture
Thumbnail of the picture
Brianetta's Thumbnail.png (109.25 KiB) Viewed 2669 times
Oh, no!  Six years later, catastrophe strikes!
Oh, no! Six years later, catastrophe strikes!
oops.png (39.22 KiB) Viewed 2659 times
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
richk67
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Post by richk67 »

From the same nightly... after 13.5hrs solid play.... first time I made Tycoon in an online game. :)

BTW.... Brianetta's server rocks... when it isnt lagging ;)
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Woo hoo!!!
Woo hoo!!!
RichK Transport, 12th May 2003.png (128.27 KiB) Viewed 1169 times
OTTD NewGRF_ports. Add an airport design via newgrf.Superceded by Yexo's NewGrf Airports 2
Want to organise your trains? Try Routemarkers.
--- ==== --- === --- === ---
Firework Photography
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Griff
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Post by Griff »

Brianetta wrote: Image
How did that happen?
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Post by Sacro »

:oops: i kinda told a train to "jump red light", didnt realise which platform it was going to turn round in.

There where many other "incidents" last night, and many more people did :(

Oh well, could be worse, coulda been a passenger train...
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Brianetta
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Post by Brianetta »

Same game, slightly later. Rich's now legendary 1000 performance rating company is using an ingenious priority lane system to make branch line traffic wait for a gap in the mainline traffic before joining.

Also, nobody liked Metfingford's local authority, and multi-lateral action was taken to get rid of the problem (no single player could remove everything before being rated "Appalling"). This is the spirit of online OpenTTD - players compete, but they also have plenty of fun.
Attachments
Metfingford.png
Metfingford.png (33.91 KiB) Viewed 3408 times
priority-lane.png
priority-lane.png (61.54 KiB) Viewed 3408 times
PGP fingerprint: E66A 9D58 AA10 E967 41A6 474E E41D 10AE 082C F3ED
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