ECS Bugs

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George
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Post by George »

goalie wrote:the ctds seems somthing to do with tourist cargo and iron ore could you check these cargos in your files please
or release the files without iron ore and tourists to test
pleas upload the fixed agricultur.grf with getreide and the fixed fahrzeuge file
I'll have a look into this bugs in more details.
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Post by goalie »

bug in ecs or patch?

the stations around a Tierhaltung(german Term) accept Faserstoffe instead of Obst in the factory window the right goods are displayed

p.s. Viehzucht would be better in german for Tierhaltung
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Post by George »

goalie wrote:bug in ecs or patch?
the stations around a Viehzucht(german Term) accept Faserstoffe instead of Obst in the factory window the right goods are displayed
ECS. Stations are right, factory window is wrong.

Fixed
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Post by goalie »

George wrote:
goalie wrote:bug in ecs or patch?
the stations around a Viehzucht(german Term) accept Faserstoffe instead of Obst in the factory window the right goods are displayed
ECS. Stations are right, factory window is wrong.

Fixed
why i think obst is feed to vieh but waht will happen with faserstoffe in a tierhaltung
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Post by George »

goalie wrote:
George wrote:
goalie wrote:bug in ecs or patch?
the stations around a Viehzucht(german Term) accept Faserstoffe instead of Obst in the factory window the right goods are displayed
ECS. Stations are right, factory window is wrong. Fixed
why i think obst is feed to vieh but waht will happen with faserstoffe in a tierhaltung
Faserstoffe im ECS ist also den Futter und den Heu.
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Post by goalie »

i understand
then please upload the fixed file
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George
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Post by George »

goalie wrote:i understand
then please upload the fixed file
http://george.zernebok.net/download/dev ... /18122005/
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Post by goalie »

bad news george the set does not work in tropics

and the schiffbaubetrieb is enabled but can not be fund or build
next bug the first postbag on aststion or in a vehicle is displayed as
1.000 litre wasser
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Post by George »

goalie wrote:bad news george the set does not work in tropics
What do you mean? The only problem I know is that AI trys to transport paper to towns, because it uses food ID. I'll swap paper and food ID in the next alpha of ECS
goalie wrote:and the schiffbaubetrieb is enabled but can not be fund or build
Because it is not coded yet
goalie wrote:next bug the first postbag on station or in a vehicle is displayed as 1.000 litre wasser
Fixed
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Post by goalie »

i can not start a game in tropics with ecs
it ever says can not load more spirites in townvector
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Post by George »

goalie wrote:i can not start a game in tropics with ecs
it ever says can not load more spirites in townvector
I can do it :? What vectors do you use?
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Post by goalie »

here is my newgrf.cfg
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newgrfwtropicecs.cfg
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Post by goalie »

wood vector causes the problem after i comment it oput the game works fine in tropic
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Post by George »

goalie wrote:wood vector causes the problem after i comment it oput the game works fine in tropic
Could you give me more info about the problem. I can not reproduce it.
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Post by goalie »

George wrote:
goalie wrote:wood vector causes the problem after i comment it oput the game works fine in tropic
Could you give me more info about the problem. I can not reproduce it.
if i deactivate woodvector in the cfg everything works
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George
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Post by George »

goalie wrote:
George wrote:
goalie wrote:wood vector causes the problem after i comment it oput the game works fine in tropic
Could you give me more info about the problem. I can not reproduce it.
if i deactivate woodvector in the cfg everything works
Strange

this order does not work
newgrf/_mainsets/ECSTownw.grf
newgrf/_mainsets/ECSAgriw.grf
newgrf/_mainsets/ECSBasTrw.grf
newgrf/_mainsets/ECSChemw.grf
newgrf/_mainsets/ECSConstw.grf
newgrf/_mainsets/ECSMacTrw.grf
newgrf/_mainsets/ECSWoodw.grf

this order works
newgrf/_mainsets/ECSTownw.grf
newgrf/_mainsets/ECSBasicw.grf
newgrf/_mainsets/ECSChemw.grf
newgrf/_mainsets/ECSMachw.grf
newgrf/_mainsets/ECSWoodw.grf
newgrf/_mainsets/ECSConstw.grf
newgrf/_mainsets/ECSAgriw.grf

What can be wrong and how to search such a problem?
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Post by Patchman »

That error most likely means that TTDPatch has run out of industry tiles to use. Note that in the two lists you specify, one is using BasTr and one Basic, so the files aren't exactly the same.
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Post by George »

Patchman wrote:That error most likely means that TTDPatch has run out of industry tiles to use. Note that in the two lists you specify, one is using BasTr and one Basic, so the files aren't exactly the same.
I've tried to reorder the files and in my order ECSBasTR, ECSBasAR, ECSBasic do not give the error, but in goalie's order they do. Could you make the patch to give more info about this problem?
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Post by Patchman »

There is no more info. The patch has run out of unused industry tiles. There are (currently; though Csaba is AFAIK planning to support more) only 256 tile types available for use, once they're all defined, all following attempts to define more will show this error message.
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Post by George »

Patchman wrote:There is no more info. The patch has run out of unused industry tiles. There are (currently; though Csaba is AFAIK planning to support more) only 256 tile types available for use, once they're all defined, all following attempts to define more will show this error message.
but why do the same grfs in differen order give and give not the error? could the error box display the spright number, which defins this wrong (256-th) tile?
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