Jonty's Graphics [Now Drawing and Coding! Feed me Sprites!]
Moderator: Graphics Moderators
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
Oh shut up!maley123 wrote:you have no wheels on -- view
He doesn't have to draw wheels for any trains, there are trains which you can't see their wheels.
jonty-comp, keep going!

Last edited by Death on 13 Dec 2005 17:51, edited 1 time in total.
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Ooh, just some friendly advice:jonty-comp wrote:I'll probably have the other 8 views tomorrow... then I have to do the other carriage.I can see now why it takes you people so long to make a set.
The pacer is much shorter than other rail vehicles, so it should be a few pixels shorter. I remember I had to do it.
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
Looks great!
Perhaps to make it look more realisticly like 2 seperate carriages, why dont you add some grey pixels to one of the set of sprites to make it look like two seperate cars? Just a suggestion though
James
Perhaps to make it look more realisticly like 2 seperate carriages, why dont you add some grey pixels to one of the set of sprites to make it look like two seperate cars? Just a suggestion though
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Cool. But the _ view doesn't look right. It's too boxy.

In order to protect the visitors of this site,
TTO Full Conversion!
This post has been lol 1337 times.
- jonty-comp
- Tycoon
- Posts: 2542
- Joined: 22 Oct 2005 16:05
- Location: Chesterfield, England
- Contact:
I wondered about that...Jezulkim wrote:Cool. But the _ view doesn't look right. It's too boxy.

I await your wisdom.

EDIT: Oh wait, there's another door on the back carriage as well. I've drawn it in and here's the finished product (below). Would someone be kind enough as to code it to replace the Mandeley-Morel DMU or the Dash? I tried doing it but I only got errors, and I really want to see what it looks like in the game.

- Attachments
-
- Class 142 'Pacer' DMU.PNG (6.88 KiB) Viewed 3116 times
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Hey this is a strange train, are these trains built up from railbusses? Because I don't see the door from on of the coaches to the next coach in the sprites...
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Okay, some quick feedback...
Firstly, you've got a cab at both ends of each car. That shouldn't be so - it should have a cab at one end, and a corridor connection at the other. I also think you've got the doors wrong - the two cars are actually the same, with one door on the left-hand-side and two on the right-hand-side.
Secondly, the cab front on the real one slopes back slightly... you might be able to represent that somehow. Also, in the original orange livery, the sides are a much different colour from the yellow front, so you might want to change that around. Maybe even make the sides company colour blue?
Thirdly, try lifting the grey bar at the bottom up one or two pixels, and put the underframe details in.
Fourthly, give us some stats, fix the graphics, and I'll code it up for you.
Firstly, you've got a cab at both ends of each car. That shouldn't be so - it should have a cab at one end, and a corridor connection at the other. I also think you've got the doors wrong - the two cars are actually the same, with one door on the left-hand-side and two on the right-hand-side.
Secondly, the cab front on the real one slopes back slightly... you might be able to represent that somehow. Also, in the original orange livery, the sides are a much different colour from the yellow front, so you might want to change that around. Maybe even make the sides company colour blue?
Thirdly, try lifting the grey bar at the bottom up one or two pixels, and put the underframe details in.
Fourthly, give us some stats, fix the graphics, and I'll code it up for you.

Who is online
Users browsing this forum: belgi, Bing [Bot] and 29 guests