Pictures of your OTTD games
Was fooling around and something useful came out of it..
Basically, each Loco has its own depot in the "shunting yard", basically 2 trains wait at the yard while 2 locos load lumber, after one loco has left the loading bay at the lumber mill, one train can come out of the yard and go load lumber, while the one that has unloaded goes to the yard for service, then it waits until a slot at the lumber mill is free.
Basically, each Loco has its own depot in the "shunting yard", basically 2 trains wait at the yard while 2 locos load lumber, after one loco has left the loading bay at the lumber mill, one train can come out of the yard and go load lumber, while the one that has unloaded goes to the yard for service, then it waits until a slot at the lumber mill is free.
- Attachments
-
- Extnertem Logistics Ltd., 15th Jan 1997.png
- (385.26 KiB) Downloaded 421 times
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
I've been playing singleplayer on 512x512.
You can see long route from western oilwell fields to rafinery at the east.
Unfortunatelly, around 1962 production in all industries dropped down to about 20 units monthly (for example, the oil wells were producing 100-250 units monthly when found, and 500-800 units around 1958), despite all stations were rated 84% and routes were effective.
Over 20 18-wagons long trais hauling oil were waiting on the stations. My profit dropped about 80%.
This sitiuation made my company almost bankrupt, so I could abort this game or cheat to incerase production back to "normal" state.
Do you know what happened to most industries, please? How can I restore the production? Remember my rating on all possible stations is 80-84%
You can see long route from western oilwell fields to rafinery at the east.
Unfortunatelly, around 1962 production in all industries dropped down to about 20 units monthly (for example, the oil wells were producing 100-250 units monthly when found, and 500-800 units around 1958), despite all stations were rated 84% and routes were effective.
Over 20 18-wagons long trais hauling oil were waiting on the stations. My profit dropped about 80%.
This sitiuation made my company almost bankrupt, so I could abort this game or cheat to incerase production back to "normal" state.
Do you know what happened to most industries, please? How can I restore the production? Remember my rating on all possible stations is 80-84%
- Attachments
-
- Meusza transport, 17th Jan 1969.png (37.05 KiB) Viewed 1061 times
this is the current game which i'm playing on bigmaps
- Attachments
-
- Wolfolo Coal Routes, 8 Mar 2071.png
- the map view
- (255.63 KiB) Downloaded 295 times
-
- Wolfolo Coal Routes, 24 Feb 2071.png
- another view of the metropoli's area with the coal mines station
- (380.93 KiB) Downloaded 295 times
-
- Wolfolo Coal Routes, 19 Feb 2071.png
- metropolitan line B
lossless way to build a metropolitan railway using slopes to avoid level crossings - (387.96 KiB) Downloaded 351 times
nice city planning
. Do you have it at the beginning as a scenario or you built it during the game?

OTTDCoop NewGRF Pack|Different sets of GRFs for TTDPatch (some of them work in OTTD) - 1|- 2|GRF sets for OTTD|OTTD nightly

I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
I hooked up my accelerator to my brake lights. I hit the gas, people behind me stop, and I'm gone.
Understeer is when you hit the wall with the front of the car. Oversteer is when you hit the wall with the rear of the car. Horsepower is how fast you hit the wall. Torque is how far you take the wall with you. Spoilers and bodykits are how much of the wall you take with you. Rollcages and windownets are how much of a mess you leave on the wall.
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
i built it during the gamegkirilov wrote:nice city planning. Do you have it at the beginning as a scenario or you built it during the game?
i chosed 2 cities then i made the road grid all around the cities and i built the railroad
while cities grow i build a new row/column of the grid, i build some tracks and the cities inglobe all which is in their path like a flood
well here is my most modern station...
the map size is 1024^2
the landscape is mountanious and the authorities hate me and my rude style
as you can see my cash is enough to ignore the costs, i can fully focus on the problems of building a track that can handle the traffic and is not blocked by cities...
the picture shows a part of my main transport lane (its fully extented to 2 tracks) and the most important steel mill (1500 t/m in avg)
the map size is 1024^2
the landscape is mountanious and the authorities hate me and my rude style

as you can see my cash is enough to ignore the costs, i can fully focus on the problems of building a track that can handle the traffic and is not blocked by cities...
the picture shows a part of my main transport lane (its fully extented to 2 tracks) and the most important steel mill (1500 t/m in avg)
- Attachments
-
- Cargo Mittelfranken GmbH, 20th Feb 2090.png
- (276.8 KiB) Downloaded 305 times
- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
-
- Chief Executive
- Posts: 660
- Joined: 31 May 2004 08:22
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
MrDetermination wrote:osai,
Post save gave. STAT!
Well here is some more stuff about my game:
sometimes I have problems with the train network and there are traffic jams caused by some strange junctions or tracks getting together. These parts need a redesign. But most parts are fluid and its just fun to watch.
I played with the latest nightly.
Enjoy it

- Attachments
-
- fuwasion.net, 6. Feb 2030.sav
- latest savegame
- (626.91 KiB) Downloaded 129 times
-
- network overview
- fuwasion.net overview.png (25.14 KiB) Viewed 2068 times
-
- fuwasion.net, 15. Feb 2030.png
- three cities divided by tracks
- (525.42 KiB) Downloaded 236 times
Christ mate, thats awesome enough as it is, but if you had DBSetXL, that would totally rock!
James
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
If you would realize that in the desert climate wood is the most precious AND you don't have to do anything with a sawmill, it is a good decision. Having sawmills already placed would make the game even easier.Born Acorn wrote:Supposedly its a feature and not a bug. Stupid feature, if you ask me. SOme people here don't even know about the Tropical lumber millAkalamanaia wrote:Nope, their still not deployed randomly.
TrueLight: "Did you bother to read any of the replies, or you just pressed 'Reply' and started typing?"
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
<@[R-Dk]FoRbiDDeN> "HELP, this litte arrow thing keeps following my mouse, and I can't make it go away."
-
- Engineer
- Posts: 26
- Joined: 13 Apr 2005 01:11
These pictures are on a 1024x1024 map. It's a pretty spread out network with about 180 trains so far, but still expanding.
- Attachments
-
- Straight through the middle.
- Slentfingford-Transport3,-6.png (235.3 KiB) Viewed 1009 times
-
- There's a string of large cities stretching all the way across the map, following my rail lines.
- Slentfingford-Transport4,-6.png (246.93 KiB) Viewed 1028 times
-
- Double roundabouts plus a lot of underpasses serving at least 20 trains.
- Slentfingford-Transport,-5t.png (217.54 KiB) Viewed 1135 times
-
- Engineer
- Posts: 26
- Joined: 13 Apr 2005 01:11
And a few more:
- Attachments
-
- Slentfingford-Transport5,-6.png
- And last, a panorama showing my network's busiest interchange. It connects about 7 different rail lines, but still manages to look alright. To the left side of the picture is another factory.
- (482.83 KiB) Downloaded 242 times
-
- One of my three major factories. This one produces around 1700 crates of goods.
- Slentfingford-Transport,-6t.png (233 KiB) Viewed 931 times
-
- A nice looking T junction on a mountain.
- Slentfingford-Transport2,-6.png (226.21 KiB) Viewed 967 times
A busy day at Stjørmark Mines. 

- Attachments
-
- Lønbu Transport, 4th Apr 2033.png
- (486.62 KiB) Downloaded 369 times
Kamerat on EFnet
Who is online
Users browsing this forum: No registered users and 12 guests