How do you add your sprites intro ttd

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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bmxonline
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How do you add your sprites intro ttd

Post by bmxonline »

Hello,

I have a question..
How do you can add your sprites intro ttd.
I have search on the web but i dont find something.
I have read somewhere on the forum that you need to coded it.

Is there a tutorial for but i want to less it.

Bye


*sorry for the bad english*
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Geo Ghost
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Post by Geo Ghost »

There are tutorials for basic coding i belive.
As far as i know, Coding is rather difficult, but can be done with practice.
I think there's different types of coding, or at least that is what i have heard.
Im not a coder myself so i wont know for sure.
Theres a few people you could ask who do coding.
Prof. Frink
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Post by Prof. Frink »

If the new sprites are a direct replacement for existing TTD sprites it's fairly simple:

Use grfdiff (Included with the grfcodec package) to create a .grd file
Then use grdtogrf to make a .grf file suitable for use in TTDPatch.

If it's more advanced (changing vehicle specs etc.) you need to know NFO coding, which is very complex. If you have graphics you want coded, you can post them in the Graphics forum, but most people with the know-how to code .grfs are busy on larger sets.
DaleStan
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Post by DaleStan »

The tutorial is here, but it's unfinished and not canon.
The canon reference is over here. You are not expected to understand all of it; I doubt anyone does. Ask around; there are people who are willing to help you learn.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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