[Developing]Finnish Set, Taster Released

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BobDendry
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Post by BobDendry »

Aka you are being extremely selfish. Look at the ausset, the UKRS, and the DB Set
Ausset - I code the ausset, draw for the ausset, and manage it, in between high school, helping one of my friends who is hurt. I do more then you do
UKRS - Pikka draws the entire set, codes far more advanced then me, and manages. He does more then you.
DB Set - MB manages to be mind blowing at absolutely everything GRF wise he puts his mind to, in between a full time job. He does more then you.
Aka, stop thinking about yourself for once, you do s*** all.
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Aegir
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Post by Aegir »

Hey, not to mention, I have enough little projects of my own to manage. If you want people to vollunteer to your project, you have to make it interesting. Or you'll be stuck doing it all by yourself.

I did P:GS solo pretty much, I had no rostered artists, all I had was krtaylor churning out readme's and the site, and then the occasional artist who would drop artwork in, some were usable, some weren't, some artwork was used, others were dropped as the set advanced. The vast majority of the set is comprised of artwork from other released station .grf's.

Only recently, as my set has matured, have artists such as Born_Acorn jumped on with large contributions. I've had lots of assistance in other forms, but the core work is quite often left to the leader until the set matures.
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DanMacK
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Post by DanMacK »

Let's see, I've done the Arctic Renewal Set and the Canadian set pretty much on my own. Dude, get over it. This set WILL get done (I've put too much work into it, as have you, Purno, Lakie and others) to have it die.

It's always in my "to-do" list, and when I get bored of other sets, I draw for this one. I know there's A LOT more promised stuff to do, and don't worry, I'll get to it. A good set takes time to produce, just ask me, krtaylor, MB, Pikka or any other artist/coder/organizer out there.

I know you do a bunch for this set (The tracking table could actually use an update though ;) )

That said, here are the revised Intercity coaches. They looked better lower by one pixel in the - views I find, as they're lower than a DR16 and DV12.
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VR 1st and 2nd class coaches - Revised from Purno's originals
VR 1st and 2nd class coaches - Revised from Purno's originals
VRCoach1.png (4.96 KiB) Viewed 10028 times
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Post by Raichase »

Great, how very selfish and immature of you. I simply pointed out that if you are going to do something, you may as well do it properly.

Lump all the blame onto me that you want, I never said any of the things you accused me of.

Tip: Get over it, get over yourself. It's not worth throwing a tanti over.
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Post by DanMacK »

Well, I PM'd Akalamanaia. As he doesn't want to run the set anymore, I'll take over. I'm waiting on the info for the website so I can do an update on it.
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Born Acorn
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Post by Born Acorn »

Raichase wrote:Great, how very selfish and immature of you. I simply pointed out that if you are going to do something, you may as well do it properly.

Tip: Get over it, get over yourself. It's not worth throwing a tanti over.
I say leave it. You should have seen the "tanti" he had when the Planeset thread was stickied and this one wasn't.
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Aegir
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Post by Aegir »

Born Acorn wrote:
Raichase wrote:Great, how very selfish and immature of you. I simply pointed out that if you are going to do something, you may as well do it properly.

Tip: Get over it, get over yourself. It's not worth throwing a tanti over.
I say leave it. You should have seen the "tanti" he had when the Planeset thread was stickied and this one wasn't.
*Aegir sniggers, then starts laughing uncontrollably*

Heh, I remember that...
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Raichase
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Post by Raichase »

Born Acorn wrote:
Raichase wrote:Great, how very selfish and immature of you. I simply pointed out that if you are going to do something, you may as well do it properly.

Tip: Get over it, get over yourself. It's not worth throwing a tanti over.
I say leave it. You should have seen the "tanti" he had when the Planeset thread was stickied and this one wasn't.
Awesome. Just goes to show that some people shouldn't be leaders.
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DanMacK
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Post by DanMacK »

Finnish Train Set Website has been updated with a full tracking table. Freight and passenger wagon pages are still under construction.

The proposed cargo scheme for early wagons with refits is below

Open Wagon - Coal, Iron Ore, Grain/Wheat, Goods
Flat Wagon - Wood, Steel, Goods
Box Van - Goods, Food, Paper, (Beer), (Fish)
Tank Wagon - Oil, Goods
Mail Car - Mail, Valuables, Gold
Passenger Car - Passengers

Will complete the early wagons sometime today. Any comments should be addressed to myself or Lakie.
=============
EDIT: Revised the DV12 to 7/8 length
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7/8L DV12
7/8L DV12
DV12.png (3.24 KiB) Viewed 9896 times
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Post by DanMacK »

The HR11 and DM4 needed a bit of work. Base sprites are jpl's, broadsides of the HR11 were completely redrawn from scratch.

From the few colour pictures of the KEi, KEis and KCik coaches I've seen, the stripe on them is white compared to the yellow on the HR11 and DM4, but correct me if I'm wrong...
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HR11 and DM4 sprites
HR11 and DM4 sprites
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Post by Purno »

Great work Dan! It's good to see this set back on the tracks again.
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Post by Lakie »

Looks great DanMacK,

Any new orders for the coder?
For example, a new outline of the Taster 2. ;)

~ Lakie
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Some revised TE's

Post by DanMacK »

Some revised tractive efforts... the current ones in the beta appear to be WAYYY off...

VR1 - 132Kn
VR2 - 130kN
VR3 - 229kN
HV3 - 111kN
TV1 - 152kN
TK3 - 126kN
PR1 - 173kN
PR2 - 200kN
TR1 - 200kN
TR2 - 255kN
HR1 - 152kN

Will also check HP's as well and get full specs for the TV1
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Post by DanMacK »

OK, after a long delay, here are most of the early wagons for the FTS. I want to add a wood carrying version of the open wagon and a goods carrying version of the flat wagon, but for the moment, these fill the gap. Now, the specs aren't 'exact', but I believe they're realistic and balanced

Specifications:

Box Van
========
Weight: 12T
Capacity: 14 crates of goods
Refit to: 14T of Paper, 14T of food, 12 items of livestock
Top speed: 55MPH
Introduced: 1920
Available: 1920-1960
Cost: $2,400

Open Wagon
========
Weight: 8T
Capacity: 12Tof coal
Refit to: 12Tof Iron Ore, 12Tof grain/wheat, 12 crates of goods
Top Speed: 50MPH
Introduced: 1920
Available: 1920-1960
Cost: $2,000

Flat Wagon:
========
Weight: 7T
Capacity: 14T of wood
Refit to: 14T of Steel
Top Speed: 50MPH
Introduced: 1920
Available: 1920-1960
Cost: $1,600

Tank Wagon:
Weight: 10T
Capacity: 3,500L of oil
Refit to: 15T of food, 15T of goods
Introduced: 1920
Available 1920-1960
Cost: $1,800
=======================

Now... as for what to include in the next version...

Give me a day or two :P
Attachments
Finish Train Set Early Cargo Wagons
Finish Train Set Early Cargo Wagons
FTSEarlyCargo.png (46.2 KiB) Viewed 9757 times
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Post by Lakie »

Looks very nice DanMacK, *updates private tracking table*
I'll try to get them coded sometime soon*...
DanMacK wrote:Give me a day or two :P
Oh dear... *runs* :P


* - As soon as possible, could be a few hours, could be a few months. :?

~ Lakie
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Post by DanMacK »

Some modern freight wagons

2 DR16's roll through the northern countryside hauling a mixed freight train consisting of Hai+Hai+Hio+Kbp+Kbp+Occ+Occ+Occ+Occ+Simn+Hai+Sonk+Obrk+Obrk+Hio

Decoding of the Above:
Hai = 4 axle Box Van =>Refitted to Paper
Hio = 2 axle box van =>Refiited to Wood
Hkb = 2 axle Flat Wagon =>Refitted to goods (Container)*
Occ = 4 axle flat wagon =>Refitted to Goods (Container)*
Simn =>4 axle Sidewall Van =>Refitted to Paper
Sonk =>4 axle Tank Wagon =>Refitted to Goods
Obrk =>4 axle open wagon =>Refitted to steel (Scrap)

More on the way.
* Containers by Purno

EDIT: Also a quick edit of the early tankers... they were 2px too short
Attachments
VR Freight Train
VR Freight Train
VRFreight.png (137.32 KiB) Viewed 9854 times
Revised Tankers
Revised Tankers
RevisedTanker.png (4.82 KiB) Viewed 9694 times
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DanMacK
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Post by DanMacK »

Here's a revised revised Intercity coach. Matching photos up, the SR1 is the same height as an intercity coach. That said, it was 2px higher than the version I revised.

That also said, Akalamanaia mentioned the pantographs on the SR1 weren't overly visible. Below is the revised Intercity as well as an in-progress shot of a 1px lower SR1 (the diagonals are fine however)compared to an Intercity and a revised double decker coach (looking more like a double decker :D)
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Progress on SR1
Progress on SR1
SR1Progress.png (2.45 KiB) Viewed 9683 times
Revised Intercity
Revised Intercity
RevisedRevisedIntercity.png (5.29 KiB) Viewed 9680 times
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DanMacK
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Post by DanMacK »

I've been talking to Akalamanaia and we both agreed that a new thread was in order. Since he's not around near as much and with em leading the set, it was decided I should start a new thread for the set, seeing as I'm the new project leader and all.

The release thread will remain open, but this one should be locked. I'll post the current vehicle list and such in the new thread. This set needs a fresh start.
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Post by Raichase »

DanMacK wrote:The release thread will remain open, but this one should be locked. I'll post the current vehicle list and such in the new thread. This set needs a fresh start.
I live to serve. Make good use of your new thread, this ones gunna sink faster than... well, something that sinks rather fast, mmkay?
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