
New Graphics - Blender ".blend" thread (Works In Progress)
Moderator: Graphics Moderators
It would be most excellent+terrific+positive to write a script that adds additional sprites to specified sprite. Example:Purno wrote:Looks very nice, but perhaps the gardens of the houses could use some randomness?
Code: Select all
for (i=1;i>10;i++) { //repeat ten times
X=Random(30)+20; //random number from 20 to 50
Y=Random(20)+30; //random number from 30 to 50
DrawSprite(TileX+X, TileY+Y, ImageName)
}
Other method would be to render many house sprites each with different garden\roof design\colour, but IMO this would kill the kilobytes.
It seems to me that has entirely to much risk of putting bush_1 and bush_2 only a pixel or two apart, or worse yet, putting the bush on top of the driveway, sidewalk, or building.
I propose this (which the new graphics format will apparently support, when all is said and done) instead. Does it not serve well enough?
(OK, so that's not random in and of itself; they're called Random action 2s for a reason, and not because patchman was feeling random that day.)
I propose this (which the new graphics format will apparently support, when all is said and done) instead. Does it not serve well enough?
(OK, so that's not random in and of itself; they're called Random action 2s for a reason, and not because patchman was feeling random that day.)
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Nice work MeusH. Just some ideas and comments:
Roofs need eaves or possibly gutters, downpipes even. The sides (ends) of the roof shouldn't be the same material as the top. This could be weatherboard or something.
For the oilwell, maybe the roof could be corrugated?
The green toxic waste barrels seem out of place for the oilwell. Maybe the need to be less saturated? Maybe the roof overhangs at the front a little to create an awning?
The windows generally seem stuck on. Can you try recessing the window and only protrude the window sill (not the entire frame)?
The windows also seem a little too square, maybe you could try more rectangle (higher than wide) and window panes as well (2 panes wide by 3 high perhaps).
The oil rig could do with some dirt around it make it a bit more "messy" perhaps.
A balcony on the roof of the garage seems a little odd to me. though I'm not sure what do do here. Maybe it's an angled roof?
On one side of the house maybe try chimney? Could make it less "box" like.
i also agree with the garden. Seems some randomness not just "noise". The hedge I think could go a darker green as well (ie more contrast). Why a hedge all the way around and not a fence? Maybe nice white picket fence at the front?
How about adding something like a clothes line out the back or a small garden shed?
OK, hope that helps a bit. Keep up the good work
Roofs need eaves or possibly gutters, downpipes even. The sides (ends) of the roof shouldn't be the same material as the top. This could be weatherboard or something.
For the oilwell, maybe the roof could be corrugated?
The green toxic waste barrels seem out of place for the oilwell. Maybe the need to be less saturated? Maybe the roof overhangs at the front a little to create an awning?
The windows generally seem stuck on. Can you try recessing the window and only protrude the window sill (not the entire frame)?
The windows also seem a little too square, maybe you could try more rectangle (higher than wide) and window panes as well (2 panes wide by 3 high perhaps).
The oil rig could do with some dirt around it make it a bit more "messy" perhaps.
A balcony on the roof of the garage seems a little odd to me. though I'm not sure what do do here. Maybe it's an angled roof?
On one side of the house maybe try chimney? Could make it less "box" like.
i also agree with the garden. Seems some randomness not just "noise". The hedge I think could go a darker green as well (ie more contrast). Why a hedge all the way around and not a fence? Maybe nice white picket fence at the front?
How about adding something like a clothes line out the back or a small garden shed?
OK, hope that helps a bit. Keep up the good work

Thank you.joed wrote:Nice work MeusH. Just some ideas and comments:
I'll consider thatjoed wrote: Roofs need eaves or possibly gutters, downpipes even. The sides (ends) of the roof shouldn't be the same material as the top. This could be weatherboard or something.
Maybye, but material I'm using is not any kind of metal.joed wrote: For the oilwell, maybe the roof could be corrugated?
Anyway, I'll make all stuff more dirty.
These are chemicals barrels, I've seen them green on some photo. Anyway green is more petrolish - one can also imagine there is some oil in these barrelsjoed wrote: The green toxic waste barrels seem out of place for the oilwell. Maybe the need to be less saturated? Maybe the roof overhangs at the front a little to create an awning?
Yes, the windows and the doors are disaster and I'm currently working on how to make them look nicejoed wrote: The windows generally seem stuck on. Can you try recessing the window and only protrude the window sill (not the entire frame)?
The windows also seem a little too square, maybe you could try more rectangle (higher than wide) and window panes as well (2 panes wide by 3 high perhaps).
OIL RIG?joed wrote: The oil rig could do with some dirt around it make it a bit more "messy" perhaps.
It's basketball basket, or at least it should look like the basketjoed wrote: A balcony on the roof of the garage seems a little odd to me. though I'm not sure what do do here. Maybe it's an angled roof?

There is already a chimney on the roof. Please expand the suggestion maybye I don't understand itjoed wrote: On one side of the house maybe try chimney? Could make it less "box" like.
Yep, the fence would be nice but I'd like to make it a texture (I'm not into adding >1000 faces...)joed wrote: i also agree with the garden. Seems some randomness not just "noise". The hedge I think could go a darker green as well (ie more contrast). Why a hedge all the way around and not a fence? Maybe nice white picket fence at the front?
That's a good idea since I'm lacking ideas on what to put to the gardenjoed wrote: How about adding something like a clothes line out the back or a small garden shed?
Thank you very much again, you, hatebreed, thgergo and Purno for your supportjoed wrote:OK, hope that helps a bit. Keep up the good work
I just thought the green didn't fit. But if it's the case then that's ok. MAybe they need to sit on pallets?These are chemicals barrels, I've seen them green on some photo. Anyway green is more petrolish - one can also imagine there is some oil in these barrels
Um yeah. I meant the actually drilling unit sorry. As that's where the oil is extracted, you'd think there'd be more "mess" around it. And the unit would be dirty for lots of use.OIL RIG?
Yeah, I know there is already chimneys on the houses, but they seem very subtle. So I thought another option might be a half external chimeny, ie that is on one side of the house and protrudes. Might add a bit more interest.There is already a chimney on the roof. Please expand the suggestion maybye I don't understand it
Just another idea, how about maybe the oilwell building needs a security fence around it. So it's off limits to the general public.
If there's any more comments you need, I'm happy to oblige

Looks wicked! Is i based on a hopper from the DB?
James
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- Gorre
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No, it's based on Czech hopper, type Falls, you can find photos and a plan at the bottom of this Czech page. and if you click on the "Zpět na katalog", which means "Back to catalogue", there are 6 pages of our wagons.jamesvassie wrote:Looks wicked! Is i based on a hopper from the DB?
I'm using standard Alltaken's light setup, not the vehicle one, but the one for the buildings.shampie wrote:Which way is you light coming from on your train-wagon?
perhaps some rust and some writing on it?
TTD-CARGO =)
I will to make it looking old when it's done.
![Pleased :]](./images/smilies/pleased.gif)
I will make more colour variations, you know it's not a being problembelugas wrote:Interesting...
Indeed, there is something odd about it.
Can you remove the color and make it metal grey, it would give a better idea, i guess.
Getting away from houses, Gorr3?
And don't be afraid, I'm making more then just one thing at once.
![Pleased :]](./images/smilies/pleased.gif)
Looks awesomeG0RR3 wrote:Hello,
I'm currently trying to make out how to create real-looking wagon, I used real technical specifications so the model is correct, but it needs more work on texturing, it is looking little bit odd.

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- Gorre
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Because I don't understand how does it work .. there are 40 different frames, I expect I should make the "empty" parent with my objects, but right now, Building setup servers good for my preview purposes.Alltaken wrote: Why?![]()
![Pleased :]](./images/smilies/pleased.gif)
Texturing work is, off course, planned, when the model is done. I'm not very good at texturing, but I like experiments...MeusH wrote:This van looks really nice in shapes, altought I'd suggest more work on texturing. Also the colour should be deeper and darker IMO.
![Pleased :]](./images/smilies/pleased.gif)
open the vehicle file.
build your train facing the way you have it now (in the render). then select all the objects in the train and then select the empty. now press Ctrl+P and make parent.
the train will now follow the empty which has an IPO set up for 40 frames. pressing left/right, up/down. will now rotate your vehicle in relation to the camera.
Alltaken
build your train facing the way you have it now (in the render). then select all the objects in the train and then select the empty. now press Ctrl+P and make parent.
the train will now follow the empty which has an IPO set up for 40 frames. pressing left/right, up/down. will now rotate your vehicle in relation to the camera.
Alltaken
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