i've encountered a fairly strange bug with the a61: this doesn't seem to happen in a newly started game, but rather frequently in an old save. a locomotive you bought appears several tiles away from the depot if it can't move you can put rail there (usually the game crashes)
it's easy to reproduce. just go to any depot and buy a loco. if the bug doesn't come then close the depot window and reopen a depot (the same one or another) and retry.
Refittable to : - does not work for me; I need all the space I can get for callback 23.
Can we have that it does not show if callback 23 is defined for a vehicle or
a bit in 'Miscellaneous Flag' (action-0, property-27) to opt in or out of that feature.
it's easy to reproduce. just go to any depot and buy a loco. if the bug doesn't come then close the depot window and reopen a depot (the same one or another) and retry.
OK. This is fixed now. I was accidentally patching one place twice, instead of two similar places once each.
This problem only happens if trains are allowed to reverse in stations, and only for some depot orientations.
OzTransLtd wrote:Refittable to : - does not work for me; I need all the space I can get for callback 23.
Can we have that it does not show if callback 23 is defined for a vehicle or
a bit in 'Miscellaneous Flag' (action-0, property-27) to opt in or out of that feature.
I checked the code, and I don't understand why it's showing the "Refittable to:" line for a train engine. It shouldn't be there (because of the space issues), but I've been unable to reproduce it either. Can you send me a version of the set that shows this problem?
First impression of a62 is that the pathfinding is still not working correctly - see the image below, the train just keeps running from one platform to the other rather than heading off down the line, and it's not the only one which keeps getting stuck.
I'll try starting a new game though and see what happens.
Another thing I've noticed in the a61 and 62 is this: The AI is mis-building locos. At first I thought it was something I'd screwed up in my grf file, but it's odd... it seems to affect one company, and not others.
The game crashes if you attempt to click on one of those misbuilt locos. Savegame etc can be provided if anyone wants them.
I can confirm the pathfinding issues.
My train don't go into the right direction and when they have the oppertunity to go into the right direction(at a PBS signal) they refuse to move on.
I'm back to A61 which didn't give me any troubles.
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OK, I'm pretty sure I know what caused this. I believe the problem is the "path finding to north tile of station" fix, now they'll only find the station if it's within 64 tiles.
However, they'll also go to the north tile of the station even if, due to irregular stations, it's not a station tile. So that still needs to be fixed, but that'll take a bit longer now.
Please test the attached version and see if at least the other pathfinding problems are fixed.
Oskar, now that we have irregular stations (:D), would it be possible to allow station building as in the attached image? If you build a bus station/lorry station etc. then you can't add the railway station on, but if you build all the railway station first you can delete one platform and then build the bus station later. If it's too much hassle then don't bother, but if it doesn't involve much more than removing the error message then it would be nice to have.
Shouldn't be that hard, but I have no idea what could fail then.
So simply build a one tile station
In general it should be one line of code to be remove...
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