Planeset [version 1.5.3 released 2006-10-24]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

Moderator: Graphics Moderators

Do you like the 'planespeed' switch?

Poll ended at 14 Aug 2003 16:11

Yes
5
21%
No, planes go to fast
10
42%
You should be able to set percentage
9
38%
 
Total votes: 24

User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

krtaylor: Please post the developer package and link to the tracking table to the Planeset homepage. For some reason I have a strong belief that very few willing people are going to seek for them from depths of this thread.

Grigory1: Those liveries are unusable for following reasons:

1. Your images are in 24bit colors. I want them in exactly correct pixel format which is 8bit indexed with the palette included in development package.
2. Your liveries are not based on the exact size and shape of the planes that are in Planeset. That is a must. You'll have to draw liveries over original CC sprites.
3. One-side view is of no use for us. We need all eight views.

Get the Planeset 1.0 development package for all information required. You'll have to dig this thread to find it (it's dated around the launchdate of 1.0 which occured in late August 2005).

The look of your liveries themselves is decent to say the least. Just try to adhere to the rulings above and I believe we'll soon have some nice-looking liveries.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

459:
OK, really I draw planes in the other scale because I proceed from sizes Boeing 747 (me very much it is pleasant as it is drawn), and also I want that they looked like close to real and have been recognized in game. I have sent kinds of liveries as samples, instead of for their inclusion in Planeset :)

DaleStan:
Unfortunately I am not able to code and would like to ask the help at the decision of some problems, :oops: for example at me it is impossible to code that in in the given window the kind of the plane with the closed hatch was: :shock:
Attachments
menu_184.png
menu_184.png (2.2 KiB) Viewed 2518 times
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

OK, I improved the website to add those two links.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Grigory1 wrote:DaleStan:
Unfortunately I am not able to code and would like to ask the help at the decision of some problems, :oops: for example at me it is impossible to code that in in the given window the kind of the plane with the closed hatch was: :shock:
Just copy the code for the An-124.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

DaleStan wrote:Just copy the code for the An-124.
Thanks

But I have made for 225 two liveries which should exchange in game and the coding will be another than at 124. help me
My GRF NFO files:
Attachments
225.rar
(7.44 KiB) Downloaded 106 times
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

459 wrote:If you find any other anomalies, please post them here :) .
In the characteristic of plane Boeing 747 EUD in Planeset - the payload of 170 tons :shock:

Really a maximum - 120 tons
Attachments
747_cap.PNG
747_cap.PNG (2.15 KiB) Viewed 2244 times
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

Grigory1 wrote:
459 wrote:If you find any other anomalies, please post them here :) .
In the characteristic of plane Boeing 747 EUD in Planeset - the payload of 170 tons :shock:

Really a maximum - 120 tons
We have discussed this lately, this case is exactly the same as with the A380F. You will see this s*** for each and every plane in the game. Will be addressed in 1.1 in form of cargo capacity callbacks as soon as I get it done (I'm in a bit lazy mood right now so I'd be very pleased if someone started posting liveries just to give a sign that me and DaleStan are not the only people actually doing something for the set :) ).
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Yes! Please do!

But I notice there are very few liveries being drawn right now anywhere in the TTD world. Most sets have slowed or stopped. Maybe people are busy?
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
SuperTycoon
Chief Executive
Chief Executive
Posts: 733
Joined: 24 Jun 2004 20:05

Post by SuperTycoon »

progress on B777 BA sprites, they had been shelved for a long time, i can finish them off in a few days if anyone thinks its worth it?
Attachments
b777oldba.png
b777oldba.png (7.32 KiB) Viewed 2131 times
Image
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Oh yes, I think that would be very nice indeed to have them.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
User avatar
459
Transport Coordinator
Transport Coordinator
Posts: 330
Joined: 18 May 2004 13:37
Location: Finland

Post by 459 »

The rear wings look like the pre-edit models with rounded edges, they should be corrected as the current CC sprites are. You should try making the sprite slightly darker, the white color kinda "burns through". Otherwise just fine.
Planeset has been officially released!
Get it here. Help us to draw liveries for all planes!
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Post by Patchman »

I just want to mention, from alpha 61 the patch will support running sounds for planes (and all other vehicle types). Not that you have to add them, but if you want to, you can.
Josef Drexler

TTDPatch main | alpha/beta | nightly | manual | FAQ | tracker
No private messages please, you'll only get the answering machine there. Send email instead.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Yes, if anybody has any WAV files of more appropriate takeoff sounds or landing sounds, post them. Remember though, they need to be VERY SHORT or they'll get annoying.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

For those on the sound hunt, all sounds must be 8-bit mono sound files in WAV format, PCM encoding. There are two allowed frequencies: 11025 Hz and 22050 Hz. The file size cannot exceed 64KB.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

I would think if it was some other format, it would be possible to convert, though.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Sure, it's possible to convert, but it must be in that format in order for TTD to use it. I don't have the tools to do the conversion, and am hoping not to have to find them.

The effective limit is (IIRC) 2.5 seconds at 22050 Hz or 5 seconds at 11025 Hz.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Szappy
Chief Executive
Chief Executive
Posts: 689
Joined: 29 Mar 2004 14:35
Location: Budapest, Hungary
Contact:

Post by Szappy »

IIRC sndrec32.exe can convert between any format, that has the codec installed.
Usage:
File -> Properties -> Convert...

It also allows (very basic) editing functions, like volume control, pitch control, and cropping.
Image please use email instead of PM
DaleStan
TTDPatch Developer
TTDPatch Developer
Posts: 10285
Joined: 18 Feb 2004 03:06
Contact:

Post by DaleStan »

Grigory1 wrote:But I have made for 225 two liveries which should exchange in game and the coding will be another than at 124. help me

Code: Select all

   -1 * 9 	 02 03 10 01 01 00 00 00 00
   -1 * 9 	 02 03 11 01 01 02 00 02 00
   -1 * 14	 02 03 12 82 01 00 FF 01 00 00 00 47 01 00
   -1 * 10	 03 03 01 05 01 FF 12 00 02 00
Add the first three sprites, and change the action3 to match the fourth. Variable 01 contains the current date (in the same format as C4), and cargotype FF means "in purchase window".
Szappy wrote:IIRC sndrec32.exe can convert between any format, that has the codec installed.
*poke* *rummage*
It appears that it can convert *to* any format, but I was unable to get it to open anything other than WAV files.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
User avatar
Grigory1
Traffic Manager
Traffic Manager
Posts: 204
Joined: 07 Jun 2005 09:36
Location: Tallinn, Estonia
Contact:

Post by Grigory1 »

Thanks, DaleStan!
All works how I and wanted :D :D :D

New version An-225 Mriya! (the Livery up to the end 1991 USSR - with 1992 Ukraine), replaces in Рlaneset 1 Airbus A320
Who applies new planes in game, I ask to test and I wait for remarks
Thanks George for the help in coding!

Now 01.10.2005 :!:
Attachments
an225_gr.PNG
an225_gr.PNG (199.57 KiB) Viewed 1905 times
an225_gr.grf
01.10.2005 Win
(16.47 KiB) Downloaded 160 times
Last edited by Grigory1 on 30 Sep 2005 23:35, edited 2 times in total.
User avatar
krtaylor
Tycoon
Tycoon
Posts: 11784
Joined: 07 Feb 2003 01:58
Location: Texas, USA
Contact:

Post by krtaylor »

Awesome! I really wish there were some way to get it into the main GRF file.
Development Projects Site:
http://www.as-st.com/ttd
Japan, American Transition, Planeset, and Project Generic Stations available there
Post Reply

Return to “Graphics Development”

Who is online

Users browsing this forum: Bing [Bot], Google [Bot] and 21 guests