[TTD] Post your saved games and scenarios here!

Post your custom scenarios here. Saved games also welcome. All Transport Tycoon games acceptable (including TTDPatch and OpenTTD).
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Raichase
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Post by Raichase »

Marshy wrote:
Marshy wrote:Hey everyone, I'm no good at making maps. So I was wondering, Could I request a new version of the Temp Longmap.

The idea of it is to have a different shape. Instead of having a usual "backwards S", I would like to have an "S", on its side...|_|''| <--in that sort of shape.

Thanks!
Has anybody made one yet? :P
Make it yourself...

Just kidding. I might have a crack at it when I'm finished the map I am working on now... Why so pedantic about the shape of the S?

EDIT: Any particular theme or region you would want it to be set in/around? E.G. German town names, or in a coal-focused area, etc.
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Post by Raichase »

Here is my new scenario "Between a Rock and a River". Extensive playtesting of the map shape (read: I played once, watched the AI get completely confused and die, then cruised), I have hopefully found a good shape and landscape that is challenging, but still fun to play on, and realistic to boot.

I wanted to time this with the release of the ARS, but sadly, it looks like I am too late (at least to get on board with the first release. I'm earlier than the final release).

I hope to see you lot enjoying it and posting in the pictures thread!

Disclaimer - I suggest using Pikkabirds Viaduct graphics when playing this map, as I have used it in the creation of the map, and I don't know what effects you will get with it turned off.

Climate: Alpine
Year: 1921
Terrain: A map based around a single large river running through the map. Mountains are scattered where appropriate, the most notable being in the western corner of the map.
Author: Raichase

Notes: To make this map challenging, I am enforcing the following rules on myself.
1. You are not allowed to bridge the main river down the centre of the map, except at the two places where there are road bridges in place.
2. The towns in the snow must all be given food.
3. A suitable passenger network must cover all towns.

I'm looking forward to the challenge, I hope you guys get on board too :D

Enjoy!

As usual, if you have any problems, send me a PM and I'll flick you a copy of my NEWGRF and TTDPATCH config files. I strongly recommend playing this using the Alpine GRF, as it was made under that environment. Also, it looks nice :)).

Edit by... well, me: To anyone that has already downloaded it, please re-download it, or reset the start year back to 1921. I accidentally left it at 1932 when I posted the original version. Whoops.
Attachments
TRP01.SV0
The actual, factual scenario file!
(158.86 KiB) Downloaded 380 times
Landscape map, so you can see what you are up against...
Landscape map, so you can see what you are up against...
SCR130.png (30.83 KiB) Viewed 2009 times
Industry Map - Fairly busy, but thats to keep people occupied. It is not intended for all the industries to be serviced :).
Industry Map - Fairly busy, but thats to keep people occupied. It is not intended for all the industries to be serviced :).
SCR131.png (24.05 KiB) Viewed 2008 times
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Post by ConductorBob »

My new map. Its best played on hard mode without competitors with a few friends... Basically for starting out you're going to probably need to run multiple transport forms in a line.... :shock: Like oil by ship to a station to a refinery.... Its possible, just a PITA. But have fun and tell me what you think!
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Land Of Life.scn
(230.33 KiB) Downloaded 266 times
CPCNMAN007
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The save game of Gamers

Post by CPCNMAN007 »

My save game
include my image
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Trp50.sv1
(303.77 KiB) Downloaded 283 times
SCR2.jpg
SCR2.jpg (185.42 KiB) Viewed 6389 times
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White Rabbit
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Post by White Rabbit »

Lol...the train on the far left looks like it has been derailed. :D
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Post by CPCNMAN007 »

White Rabbit you liked
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fire87
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Post by fire87 »

The road reminds me of concrete on airfield.. :roll:
Currently working on:

Norwegian (NSB) Trainset
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Prebral
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Post by Prebral »

Prague scenario

Based on 3 arc seconds DMR satellite raster data converted and normalized by SV0Creator ( http://www.geocities.com/c3p1models/sv0creator.html ). I did some only minor terrain modifications like digging up the river to water level and making place for required industries and real life rail tracks on too slopy terrain to be normally effective.

City parts are represented by independent cities, there are often large empty spaces between them, but guidelines for growth are set by major roads. Industries are placed considering their real position, but some of them (usually farms) are just "filler" industries to place something into an industryless region. This is done to prevent game AI from founding new industries at silly places, however the limit was not reached so constructing few new industries may be possible.
Oil industry serves as proxy for limestone industry...until new industries are fully allowed, consider oil wells to be limestone quarries and refineries limekilns or cement/chemical factories.
As for settings, it should best work with custombridgeheads on, snowline off and AI players off because they like to level hills and so on. Maybe allowing AI players to run only bus and ship lines may be interesting. Buildonslopes required, scenario was created with TTRS 2 loaded and some other GRFs, but none of them are fundamental. Begins at 1920s, so use a set with early vehicles for best performance.
Attachments
TRP01.SV0
Scenario file.
(239.09 KiB) Downloaded 234 times
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lobster
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Post by lobster »

Scenario:

MOVE TO THE COUNTRYSIDE

Everyone familiar with the BBC-program will know what i mean. Beautiful yet quite hard-to-handle landscapes. Ofcourse, the local road systems aren't what you've hoped for, but they're there, that's one thing. And ofcourse, there's the farms... lot's, no, LOT'S of them. Ideal for beer industries but a disaster for construction prices.

Temperate climate. Also, i've re-set the length of bridges with TTDalter, although it should be playable without doing so. Remind if this isn't the case.
This scenario requires the latest patch (A57 in this case) and Michael Blunck's NewIndustries. It's recommended to use it with the (latest) DBsetXL and ofcourse all bridge/town/station/track/vehicle-sets you think are necessary. [edit] And ofcourse buildonslopes, higherbridges, newcargos etc.

Now, enjoy, and don't be a stranger. Post some of the progress in the appropriate thread, i'd love to see what others made of it.
Attachments
TRP00.SV0
"Move to the Countryside"
(463.25 KiB) Downloaded 290 times
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The Irish
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Post by The Irish »

Astath,

Sounds like an interesting map. I will give it a go over the weekend. Thanks.


Prebral,

I have started to play on your prage scenario. It's excellent. you can see some screenies in the pictures thread.
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Post by Aegir »

A mod of DanMacK's Arctic Islands scenario. Dubbed 'Alpine Islands'.

Released with permission and encouragement from the Man himself, reckons this is more fun to play, but meh. Ill let you lot decide.

Required: NewCargo Set from Michael Blunck and the Alpine Climate test (Not really required though).

Highly reccomended: DanMacK's Arctic Renewal Set.
Attachments
TRT03.SV0
(85.14 KiB) Downloaded 246 times
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Raichase
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Post by Raichase »

Here is my new scenario "Tycoon City". The idea for this scenario was orignally to pay homage to Jim Powers, the undisputed master of the city. However, rather than making the map one giant city (it's been done before, and this wouldn't have measured up anyway ;)), the map is centred around the capital city for the region, and the surrounds.

For those of you that downloaded "Between a Rock and a River", this scenario is the land to the NE. You will notice that I included the rest of Megalopolis in this map too ;).

I hope to see you lot enjoying it and posting in the pictures thread!

Disclaimer - I suggest using Pikkabirds Viaduct graphics when playing this map, as I have used it in the creation of the map, and I don't know what effects you will get with it turned off.

I have also used TTD Alter to alter the bridge lengths for a lot of the bridges. I hope that doens't 'cause problems (it never has for me, when I've downloaded peoples games who have done this.)

Climate: Temperate
Year: 1921
Terrain: Mostly very flat, at most 1-5 levels above sea-level. The centre of the map is Tycoon City, a large city that will probably be the focus of the scenario.
Author: Raichase

To make the map more challenging, try the following:

Don't cross the highways anywhere, unless you build a bridge over them, or there is ALREADY a bridge there to pass under. Note that this isn't compulsory, but you will find the map gets a lot harder this way, mostly in the city.

Enjoy!

As usual, if you have any problems, send me a PM and I'll flick you a copy of my NEWGRF and TTDPATCH config files. :)).
Attachments
TRP02.SV0
The scenario file. Essential DLing if you want to play the scenario.
(277.07 KiB) Downloaded 272 times
Industry Map - I'm sure you're all eager to have a look at THIS.
Industry Map - I'm sure you're all eager to have a look at THIS.
TYC - Industry.png (16.35 KiB) Viewed 1795 times
What you're up against.
What you're up against.
TYC - Map.png (20.06 KiB) Viewed 1858 times
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Post by orudge »

Raichase wrote:I have also used TTD Alter to alter the bridge lengths for a lot of the bridges. I hope that doens't 'cause problems (it never has for me, when I've downloaded peoples games who have done this.)
It shouldn't do, all this stuff is stored in the saved game/scenario.

Your game does look very interesting, anyway, I'll see if I can squeeze in a little game before I head off to uni on Saturday!
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Suprised

Post by Jim Powers »

Dear Mr. Raichase;

I was just scanning The Forum, and ran across your scenario. I hadn't
noticed who was the author at first, and wanted to let him know that I
liked the layout and the title, "Tycoon City". When I switched to the left
side and saw that it was my good faithful Buddy, Mr. Raichase !
Then, I read your very generous and kind words in my behalf,
and was fully suprised,..... and really very honored, Sir.
Thanks, My Friend, Thank You!

Always,
Jim Powers
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Post by Aegir »

Have fun, another scenario, should be quite difficult.

Requires the TTRS2 Climate mod, availible here.
Attachments
TRT00.SV0
(92.2 KiB) Downloaded 217 times
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Most region scenario

Post by Prebral »

Image

For my second scenario based on DMR satellite images I chose the Most region. The area is located at Czech republic, east-north-northwards from Prague, just between rivers Labe (Elbe), Ohře (Eger) and Krušné hory (Ore Mountains, Erzgebirge).
There are four distinctive terrain types in the area. The first one represent the Ore mountains, upland borderland (Czech/German) plateaus with many polymetalic mines which break down in steep slopes to the Czech side.
The second one is Most Brown Coal Basin named after the city of Most (Brux). Former lakes of Tertiary Era gave birth to large coal-beds exploited in a large scale since 19th century. Today, deep shafts are closed but there are still many large strip mines which swallowed more than 40 villages and towns (including the old city of Most) up to now. It is a strange landscape, land of contrasts.
The third terrain type is České Středohoří, Central Bohemian Mountains, a former volcanic belt of conical hills parted to two halves by river Elbe at valley called "Porta Bohemica". Only the western part of these mountains is on this map.
Last terrain type is represented by farmlands by river Ohře, flat, warm region with many hops plantations.

The scenario is a bit unbalanced for play against AI, because you may get rich very quicky thanks to many coal mines. It may be more challenging for complex rail network builders and maybe ever multiplayer against human players.
No specific GRFs are required, I hope - I did not include NewIndustries and other these things.
Attachments
TRP04.rar
Most region scenario - rar
(59.87 KiB) Downloaded 204 times
TRP04.SV0
Most region Scenario - uncompressed
(155.09 KiB) Downloaded 252 times
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The Irish
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Post by The Irish »

OK, as seen in the pictures thread. My savegame of playing Rai's excellent "Between a Rock and a River" scenario.

To be used with CanSet and NGrails. No new cargo required.
Attachments
TRP35_Banley Northern.SV1
(590.69 KiB) Downloaded 244 times
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Rob
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Post by Rob »

My latest save, as reques/meted on IRC.
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robsgame.rar
(451.71 KiB) Downloaded 322 times
SCR6.png
SCR6.png (153.03 KiB) Viewed 1840 times
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HaroldV
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Post by HaroldV »

My current work in progress, a Poland scenario:
Attachments
An overview (well, almost; I couldn't fit it all on the screen.)
An overview (well, almost; I couldn't fit it all on the screen.)
poland075.png (10.03 KiB) Viewed 5633 times
poland075.zip
Poland Scen 0.75
(74.63 KiB) Downloaded 207 times
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Loko
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Post by Loko »

Hi everyone,

Here is my savegame based on one of the earlier Poland scenario. Includes some modifications.

See the power of TTD !!!
- 255 trains
- 255 RV
- 255 ships

Enjoy :)

BTW It would be great to have more then 255 vehicles each type...
Attachments
TRP60.SV1
My game - enjoy!
(864.77 KiB) Downloaded 271 times
just take a look...
just take a look...
SCR2.png (65.91 KiB) Viewed 1794 times
TTDconfig.rar
ttdconfig + newgrfw.cfg
(1.55 KiB) Downloaded 180 times
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