Now for the on-topic stuff

Ah, and more of a presonal note, could any of you tell me how exactly I could write switches? I am a programmer myself (more webbased though, have written some c++ too) and I am never to lasy to learn.
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I can scroll only 16. When I activate paper, beer, fish, food, petrol, tourists all together, I can't scroll to petrol, it is out of list. If I switch some other off (disabling the grf), I can turn it on for display and turn them back. Then it is out of scroll again, but the graph is displayedWith newcargos on, now all cargo types are displayed in the cargo payment window. Maximum 16 of them can be turned off at a time, though.
Ok, I try that later when I can be bothered having to restart my computer every 5 minutes.Patchman wrote:I'm afraid I can't reproduce the crash. I loaded it in a58 and let it run till the end of August with no crash.
I suspect the problem is in one of the graphics sets you have loaded but which I lack. I realize this will be annoying, but you'd need to find out which set it is by removing them from newgrfw.cfg until you can figure out which one causes the crash.
Sorry, but I need further information before I can do anything.
I'm not 100% sure that the old sounds that are supposedly 22,050Hz are actually meant to be played at 22,050Hz though... some of the sounds - eg, the plane touchdown - really do seem rather too short/fast. Since both DOS TTD and Windows TTD played these sounds at 11,025Hz, I think TTDPatch should continue to do this too.Csaboka wrote:Those "weird noises" are the original sounds being played at their correct sampling frequency. If it turns out that many people don't like them in their correct form, I'll add a bit to force them to the old incorrect frequency.
Why not just resample the sounds and add them back in via a grf, rather than (re)fudging the code?orudge wrote:I'm not 100% sure that the old sounds that are supposedly 22,050Hz are actually meant to be played at 22,050Hz though... some of the sounds - eg, the plane touchdown - really do seem rather too short/fast. Since both DOS TTD and Windows TTD played these sounds at 11,025Hz, I think TTDPatch should continue to do this too.
Yes, this makes sense to me.PikkaBird wrote:Why not just resample the sounds and add them back in via a grf, rather than (re)fudging the code?
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