global warming map (rel tues 16th aug)

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Do you like the idea of a global warming map?

Poll ended at 16 Aug 2005 22:40

Yes
9
90%
No
1
10%
 
Total votes: 10

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Plank of Wud
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global warming map (rel tues 16th aug)

Post by Plank of Wud »

hi!

i have made a global warming map which has been released ahead of schedule as i am now only making an un-modded version. it is of no real place and there are veichles from both alpine and british climates.

the game is classed as expert

the general idea is of raised sea levels which flooded the land so earth walls were built to keep water out. there are seperate islands. the start year is 2030.

there are only electric trains.

there will be 1 version with no extra veichles or mods. you can add the ones you want once you've downloaded the map.

thanks.

plank


the scenario is complete and is availible below.

:D :D :D :D :D :D :D
Attachments
Global Warming.zip
the scenario
(168.75 KiB) Downloaded 337 times
the map
the map
Screenshot10.JPG (66.32 KiB) Viewed 6552 times
part of the land
part of the land
Screenshot9.JPG (137.06 KiB) Viewed 6551 times
Last edited by Plank of Wud on 16 Aug 2005 10:29, edited 12 times in total.
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metalangel
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Post by metalangel »

Did you play Railroad Tycoon 2: The Second Century? There's a mission in there in 2050 where the coalition of 'people against humanity' or something destroy a geothermal powerplant in Spain. The resulting escaping gases cause a super greenhouse effect, and the ocean levels are rising rapidly, threatening the world (including the drained-and-now-heavily-populated Mediterranean Basin). You have to use Thalys and GG-1 locos to deliver concrete to fill the hole before the world floods... each game year the water rises, gradually washing away your tracks...
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Stormscape
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Post by Stormscape »

No, it's faster then that. Each game DAY, water rises by up to 220 feet, depending on how much cement has been delivered. I've failed everytime at 54 loads.... pisses me off everytime.
eh wot?
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metalangel
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Post by metalangel »

Whatever. Usually that game runs in years, for that scenario it runs in days.

I've actually beaten it, but to get the gold medal (and save London and the Med Basin) is, to my mind, impossible. I didn't like RRT2 that much anyway, it was far too arbitrary, unlike TTD where the trains were real (I mean, in RRT2, where does all the rolling stock come from? My train carries cotton from point A to point B, but then goes back empty, where are all the cotton cars coming from at point A? And what's being done with them at point B??)
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Plank of Wud
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Post by Plank of Wud »

actually i got the idea from railroad tycoon 3 in the dutchlantis mission.

anyway, i'm going to start work on the scernario now.


bye.
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Post by Plank of Wud »

*progress report*

the earth walls to keep out water are in place.

hills will be added next then towns, then industries and trees.

screenshots failed to post.
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Post by Plank of Wud »

version one without extra veichles is complete but not availible.

i am currently unable to attach anything to my messages.

i will try the other pc.
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chevyrider
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Post by chevyrider »

The problem is that if you remove the dykes, the water doesn't flood the land like in ttd.
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Plank of Wud
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Post by Plank of Wud »

the problem has been fixed! the map is avaible for download atlast!
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Post by metalangel »

Yeah, 'Damn!!!!' was a great map, wasn't it? The fun for me came when, if the AI (or myself feeling malevolent) bulldozed a dyke, trying to reroute and keep the transport running for as long as possible as the water overtook the cities.
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Post by Plank of Wud »

[quote="metalangel"]Yeah, 'Damn!!!!' was a great map, wasn't it? The fun for me came when, if the AI (or myself feeling malevolent) bulldozed a dyke, trying to reroute and keep the transport running for as long as possible as the water overtook the cities.[/quote]

yea, i like removing dykes from towns were only the ai operated. i bankrupted 2 companys by removing dykes :-)
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Carpe Diem
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Revolution Rails

Post by Carpe Diem »

Couldn't help myself

Revolution Rails

"The seas created by global warming have receeded, but the trees haven't come back. Apparantly the seas have deposisted huge amounts of chemicals over the land. Harvest it and make your fortune.

Start year is 2040 and you must deliver 25,000 crates of goods to win.

Medium Scenario with no AIs.

Somehwere around 20 years is my record, though I bet theres someone out there who can topple that crappy time.
Attachments
Revolution Rails.zip
(145.94 KiB) Downloaded 224 times
Station.JPG
Station.JPG (138.48 KiB) Viewed 6366 times
Map.JPG
Map.JPG (69.32 KiB) Viewed 6365 times
The only thing necessary for the triumph of evil is for good men to do nothing.
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chevyrider
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Post by chevyrider »

I did the revolution rails map.
This one has a good story and very much details.
I played it in 11 years and 1 month.
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I needed only one chemical plant for this.
Time to bring in the mods for the other plants.
Need larger tankers and for sure much bigger goods wagons.
Also i've to place some extra factories in the corners.
I publish the screenshot when all plants are served. :lol:
Thanks for this one. :wink:
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maley123
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Post by maley123 »

This is no good crap
and add abit more effect with tis scenrio
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Post by Illegal_Alien »

maley123 wrote:This is no good crap
and add abit more effect with tis scenrio
What the hell are you talking about?
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Post by maley123 »

Noting, nothing
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chevyrider
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Post by chevyrider »

maley123 wrote:This is no good crap
and add abit more effect with tis scenrio
maley123, i just played one of your random scenario's today.
That's crap.
I advise you to study the "revolution rails" map, what shows how it has to be.
So stop posting your own scenario's, till you reach an above average level of design.
In the mean time i play my own not published maps.
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maley123
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Post by maley123 »

My maps aren't random atcully and i base them on diffaculty above looks and a good map doesn't have to look good
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