Pictures of your games (non-OT thread)
The First Of Many!
Foggy Night Digging
People are complaining about the night works of the tunnel digging, moaning its keeping them awake, and also making them spill there wine with the vibrations!
Edit: Better picture uploaded!
Foggy Night Digging
People are complaining about the night works of the tunnel digging, moaning its keeping them awake, and also making them spill there wine with the vibrations!
Edit: Better picture uploaded!
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- People are complaining about the night works of the tunnel digging, moaning its keeping them awake, and also making them spill there wine with the vibrations!
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Prague 2041
I am glad that The Irish likes my Prague scenario...I have just finished playing it having everything (passengers, mail, cargo except for some non-producing factories) connected at 2041. So, glimpse into the future...


An isometric terrain model and 1960s real situation (not much changed). I tried to base my rail network on real rail network. Sometimes it was amazing how terrain generated form real terrain model supports this, but later it was necessary to include more tracks and connections - TTDX train traffic likes to jam quite often because of some flaws in the pathfinding mechanism. New tracks were also necessary to conect all the industries, especially high-producing ones.

The Cakovice Freight Complex is such a case. Most of the cargo comes from two farmland areas located westwards. Livestock and grain is carried to the northern station in long trains with powerful 1980s E499.3 "Pershing" locomotives, but we may also see some older machines at minor tracks. The southern station is service by modern 380 "Porsche" locomotives entirely (in development today). The whole complex produces lots of goods, so there are goods-carrying trains returning processed goods back to towns close to farmlands but also some truck stations and two airports with Antonovs waiting to be fully loaded. Most of Boeing passanger planes on the northern airport also carry goods - they actually were Antonovs before I switched to most recent version of the Planeset.

Another heavy freight complex is located in a valley southwards from the first one. It also processes livestock and grain (goods being transported to Zizkov Freight Station offscreen), but also iron ore from mines at the west. Coal mines above (in reality, they were never as much productive and ceased around 1920s) are serviced by trucks which unload at Hloubetin. Coal is loaded to trains and hauled to power plant at Malesice. This area is quite busy and it grew over time with growing needs, so tuning it not to get jammed was a hard job. We may again see many 380s, various truck types, a Doplhin intercity bus and 680 "Pendolino" used as a local passenger line on the very left.

The city centre. The main station and neighboring Masaryk station were quite important at the beginning, but became minor ones at 2041 - their position did not allow them to be expanded and it was also not possible to make old surrounding 1920s-1950s tracks more effective. At this time, most cargo is processed and sold at city outskirts (probably in some hypermartes
) and most trains at the centre are used for passenger service. We may see an old M495 "Ganz" climbing up to Dejvice. There are many Jumbocruisers on streets, which I used most before Doplhin buses were developed. On the left, we may see a final link in wood-processing chain: an unloading dock at Podskalí, from where wood is carried to neighboring sawmill. Goods are transported in several directions - to the main station and somewhere else by air.

Northern part of Prague. The track in the valley heads for Dresden, but because Dresden is too far to be included, it end just at Rez. 680 units do passenger and mail service there. Over the valley at two bridge modern arches (They may look too long, but this set is still an alpha and there are real plans to cross the valley with a highway bridge looking somehow like this.), E499.3s carry livestock and grain to Cakovice. Another such a line with 380s is at left lower corner.

The south. Berounka river comes from the west and merges with Vltava (Moldau). Bus stations are serviced by Doplhins again, but htere is also a train track heading for Beroun and then Pilsen (well, not...it si about 100km in real and cannot ever fit into this map) with 451.2 "Lochneska" EMU typical for this line. Other train tracks on the left side of the river at the Chuchle valley are minor ones carrying limestone from local quarries to a cement factory (well, it looks like oil, but believe me, it is limesone
) . The factory at the right side of the river represents the sugar mill at Modrany (demolished this year in reality). Again, there is quite frequent livestock anf grain. I do not know what kinds of sweets are made from cows and I probably do not want to know (Milka chocolate from the blue ones?) however. Whatever it is, ships carry it to Radotin (offscreen). The "Sance" hill is a part of major celtic oppidum, so I decided not to level it an instead built a tunnel.

If we follow the river from there, we will come to Branik and Smichov city districts. Both of them lie at the edge of Bohemian Karst (which continues offmap westwards), so there are also limestone quarries (eh...oil wells). Notice these two bridges over a lower track at Prokopske udoli (St.Procopi Valley). Both the lower and two-viaduct tracks are based on real ones, but I had to add some other connections to avoid jams caused usually by lost trains searching for a depot. In real, these tracks are quite old but not much really used today, so you will not see the expensive 680 deployed there (at Jinonice) as I did. Some older electric locos carry the limestone and goods...I am not sure, which these are when looking at the screenshot, but they come from 1960s/70s.
An isometric terrain model and 1960s real situation (not much changed). I tried to base my rail network on real rail network. Sometimes it was amazing how terrain generated form real terrain model supports this, but later it was necessary to include more tracks and connections - TTDX train traffic likes to jam quite often because of some flaws in the pathfinding mechanism. New tracks were also necessary to conect all the industries, especially high-producing ones.
The Cakovice Freight Complex is such a case. Most of the cargo comes from two farmland areas located westwards. Livestock and grain is carried to the northern station in long trains with powerful 1980s E499.3 "Pershing" locomotives, but we may also see some older machines at minor tracks. The southern station is service by modern 380 "Porsche" locomotives entirely (in development today). The whole complex produces lots of goods, so there are goods-carrying trains returning processed goods back to towns close to farmlands but also some truck stations and two airports with Antonovs waiting to be fully loaded. Most of Boeing passanger planes on the northern airport also carry goods - they actually were Antonovs before I switched to most recent version of the Planeset.
Another heavy freight complex is located in a valley southwards from the first one. It also processes livestock and grain (goods being transported to Zizkov Freight Station offscreen), but also iron ore from mines at the west. Coal mines above (in reality, they were never as much productive and ceased around 1920s) are serviced by trucks which unload at Hloubetin. Coal is loaded to trains and hauled to power plant at Malesice. This area is quite busy and it grew over time with growing needs, so tuning it not to get jammed was a hard job. We may again see many 380s, various truck types, a Doplhin intercity bus and 680 "Pendolino" used as a local passenger line on the very left.
The city centre. The main station and neighboring Masaryk station were quite important at the beginning, but became minor ones at 2041 - their position did not allow them to be expanded and it was also not possible to make old surrounding 1920s-1950s tracks more effective. At this time, most cargo is processed and sold at city outskirts (probably in some hypermartes

Northern part of Prague. The track in the valley heads for Dresden, but because Dresden is too far to be included, it end just at Rez. 680 units do passenger and mail service there. Over the valley at two bridge modern arches (They may look too long, but this set is still an alpha and there are real plans to cross the valley with a highway bridge looking somehow like this.), E499.3s carry livestock and grain to Cakovice. Another such a line with 380s is at left lower corner.
The south. Berounka river comes from the west and merges with Vltava (Moldau). Bus stations are serviced by Doplhins again, but htere is also a train track heading for Beroun and then Pilsen (well, not...it si about 100km in real and cannot ever fit into this map) with 451.2 "Lochneska" EMU typical for this line. Other train tracks on the left side of the river at the Chuchle valley are minor ones carrying limestone from local quarries to a cement factory (well, it looks like oil, but believe me, it is limesone

If we follow the river from there, we will come to Branik and Smichov city districts. Both of them lie at the edge of Bohemian Karst (which continues offmap westwards), so there are also limestone quarries (eh...oil wells). Notice these two bridges over a lower track at Prokopske udoli (St.Procopi Valley). Both the lower and two-viaduct tracks are based on real ones, but I had to add some other connections to avoid jams caused usually by lost trains searching for a depot. In real, these tracks are quite old but not much really used today, so you will not see the expensive 680 deployed there (at Jinonice) as I did. Some older electric locos carry the limestone and goods...I am not sure, which these are when looking at the screenshot, but they come from 1960s/70s.
- White Rabbit
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Re: Prague 2041
[quote="Prebral"][/quote]
All i can see is writing. The pictures wont show at all for me
All i can see is writing. The pictures wont show at all for me

Re: Prague 2041
It seems that the image hosting has some connectivity troubles. Imageshack is recently not what it used to be and I do not know, how reliable is the other service I used. Try again laterGeo.c Ghost wrote:
All i can see is writing. The pictures wont show at all for me

Two pictures from my current game, two little islands.

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- Raichase
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Yeah, it's a screenie. If anyone says "about time", I'm going to wail on them with a 2 by 4.
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- A "Rhinegold" Express rushes past a local train stopped at the quaint little station up at Chuffies Pass. Being summer time, the snow isn't as heavy as in winter time.
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Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
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about timeRaichase wrote:Yeah, it's a screenie. If anyone says "about time", I'm going to wail on them with a 2 by 4.
You should really ro-ro them, argh I hate the ineffeciency you get by just having a huge junction like thatJezulkim wrote:Two pictures from my current game, two little islands.

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Things to do:
1) Bend
2) Cheese It
1) Bend
2) Cheese It
Some screenshots from my latest game with the Dutch Trainset
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- SCR18.png (87.78 KiB) Viewed 2095 times
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- SCR17.png (87.81 KiB) Viewed 2097 times
Contributor to the The 2cc Set and Dutch Trainset. Inventor of the Metro concept. Retired Graphics Artist.

Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
Download TT | Latest TTDPatch | OpenTTD | OpenTTDCoop | BaNaNaS: OpenTTD content system | 2048² OTTD scenario of the Netherlands
GRF Codec | GRF Crawler | GRF Maker | Usefull graphics & tools sites | NML Documentation Wiki | NFO Documentation Wiki
All my graphics are licensed under GPL. "Always remember you're unique, just like everyone else."
- White Rabbit
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- Raichase
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I take it you like smashing your way through towns? If only I could get them to like me that muchsultana wrote:There's always space for ro-ro stationsWhite Rabbit wrote:Jezulkim'sm screenshots are my favourite.The terminus stations do look picturesque, although I cannot fathom how he's going to get the space for ro-ro stations.

Since you've been gone, we've had so many graphics improvements to TT, we even have an AU set going down. Have a browse through this thread, and poke around the TTDPatch Graphics forum.
A lots changed


Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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- Raichase
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Who likes trains negotiating a big city?
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- Here is where the fish all end up, at the Industry centre to the west of the city. It is anyones guess where the fish go from there (with no transport service for food, I imagine they get packed up and expire...)
- SCR140.png (67.09 KiB) Viewed 1874 times
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- If you look closely, you can see the same BR85 bringing it's train back into the loading platform at the docks. This is the dock where fish are loaded/unloaded off the ships.
- SCR139.png (33.94 KiB) Viewed 1874 times
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- Here we can see a commuter train (a 4-car ET-41) waiting as it leaves Banley City Station for an empty fish train (hauled by a BR85) to clear the line ahead. Delays due to the dock-trains are short, and not often.
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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Raichase - Perfect timing, all the time: [13:37] * Now talking in #tycoon


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Or the people in the few houses around the factory eat fish five times a day.Raichase wrote:Here is where the fish all end up, at the Industry centre to the west of the city. It is anyones guess where the fish go from there (with no transport service for food, I imagine they get packed up and expire...)
Who knows, maybe they have lots of cats?
I was going to suggest that the factory is run by seals.Patchman wrote:Or the people in the few houses around the factory eat fish five times a day.Raichase wrote:Here is where the fish all end up, at the Industry centre to the west of the city. It is anyones guess where the fish go from there (with no transport service for food, I imagine they get packed up and expire...)
Who knows, maybe they have lots of cats?
Hey, I always like to think my supplying the town with whatever is much more important than a house or 5.Raichase wrote:I take it you like smashing your way through towns? If only I could get them to like me that much.
Since you've been gone, we've had so many graphics improvements to TT, we even have an AU set going down. Have a browse through this thread, and poke around the TTDPatch Graphics forum.
A lots changed. It is good to see you posting again though
.
Yeah, I've noticed all the new graphics, I'll have to spend abit getting all the new ones. I'm using "classic" TTD, or even "classic" TTD Patch atm

Things to do:
1) Bend
2) Cheese It
1) Bend
2) Cheese It
Here are a couple of goings on in narrow gauge land...
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- On a nearby mineral branch, Single Fairlie No. 2 heads a loaded iron ore train while a Double Fairlie on slate duties awaits a clear signal.
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- Single Fairlie No. 3 arrives at Lendingbury with a train of bogie carriages, older four wheelers and a mail van.
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Whoa, those look good!cornelius wrote:Here are a couple of goings on in narrow gauge land...
EDIT: Added a screenie of my newly rebuilt, needlessly complicated, but damn fun to watch Central Station. Tracks on the far left are the Central/West line, tracks to the South is the Sunny Flats Line, and also the commuter trains around to Eastern Banley share those tracks too.
PBS is the bomb!
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Posted by Raichase. Visit my Flickr! Gallery, Blog (get a feed of everyone at once at Planet TT-Forums).
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