Release?: Airplane operational cost adjustment

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Mattpilot
Engineer
Engineer
Posts: 4
Joined: 05 Nov 2003 01:20

Release?: Airplane operational cost adjustment

Post by Mattpilot »

I've created a mod that made the aviation part of the game a little more realistic and playable.

One thing that bothered me was that there is very little difference between the runcost of huge planes and small ones. It didn't matter if you had a 747 on each route or not, even if they almost always were close to empty. I came up with a equation that uses cargo capacity & aircraft speed to vary the operating cost.

This change means that its very important to choose the right aircraft. You can't run a 747 short haul with 1/3 loads and expect a huge profit, if at all (depending on delay at a busy airport). Same with concorde and other bigger planes. Basically, if you don't have the supply, don't use big planes. I had 737's make more money than 747's because i could fill the 737 on every leg but not the 747. The concorde is only useful on very long flights (do to its speed), near full cargo, and if almost no delay is encountered - i'd recommend the enhanced airport mod for the dual runways.

I also made other minor adjustments to a few planes regarding seating capacity (concorde now 90 and C130 now 60), and obsolete year so a diversified fleet is always availabe.

Overall, not much has changed in regard to Cash flow - that is, if the right aircraft is doing the right job. I still have 747's giving me 250k a month that are flying near full loaded routes. Other 747's that were previously not always full have been replaced with smaller planes, like a 737 - which is now giving me a cashflow of 50k a month instead of a negative value the 747 gave me. All this mod does is eliminate the one size fits all airplane.

As for the "secret equation" i used to come up with for the operating cost, the less seats and the slower it is, the cheaper it is. Speed is a big modifier for operating cost. If you fly short routes where the aircrafts speed can't fully develop, a slower plane is more favorable. Thats why i extended the obsolete year for the F27 - so ya got a nice regional airplane for short routes.


Below you'll find the stats. If any of you are interested, please review the information and post suggestions that i will then consider. After thats done, i'll release the mod if anyone really wants it ;).


Code: Select all


		* indicates Change from original					based on 1970 $ inflation		

ID		Obsolete year		Seats		Speed		Operating Cost	

707		1987			160			604			67,124	*
737		none*			100			575			39,700	*
747		none			210			595			86,918	*
777		none			180			595			74,501	*
A320		none			140			595			57,945	*
A380		none			250			595			103,473	*
A5 Trimotor	1966			13			123			1,089	*
AB139 		none			15			150			4,223	*
BAE 146		none			88			482			29,485	*
C130		none			60*			345			35,899	*
Comet		1985			90			532			33,196	*
Concorde		2003			90*			1355			84,637	*
DC-3		1975			24			150			2,500	*
DH-16		1945			4			100			270	*
F27		none*			55*			266			10,066	*
F7		1954			8			106			586	*
JU52		1965			17			152			1,771	*
S55		2000			10			90			2,816	*
Viscount		1985			40			302			8,447	*
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metalangel
Tycoon
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Posts: 1092
Joined: 20 Mar 2004 14:41
Location: Brooklin, ON

Post by metalangel »

I like it! It'll be interesting to see if the AI notices (but then, the AI built four airports in one city, each served by a single 707).
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"(Locomotion is) one of the best-playing games of its type." -Chris Sawyer

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