Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.
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mifune
Engineer
Posts: 11 Joined: 22 Nov 2004 17:47
Post
by mifune » 14 Aug 2005 11:34
ive made some lego locomotives once, in ldraw and then exported them to blender. i still have the .blends, but not the ldraw files.
pictures:
ill upload the .blends later.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 14 Aug 2005 11:58
Some of these engines are Dutch ones, aren't they?
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 14 Aug 2005 13:00
Do you have an ldraw importer for blender?
dmh_mac
Transport Coordinator
Posts: 278 Joined: 25 Apr 2005 18:18
Post
by dmh_mac » 15 Aug 2005 13:24
Great! That makes rendering the sprites much easier I think.
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:
Post
by Killer 11 » 15 Aug 2005 14:41
The only problem of that script is that it doesn't import textures.
It only imports colors so lego face set will be done only in pov ray(but that's very easy)
Born Acorn
Tycoon
Posts: 7597 Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
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Post
by Born Acorn » 15 Aug 2005 14:45
I thought we were going for made up locos and not country specific ones. Imean it is going to go into a game played by people worldwide.
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
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Post
by Killer 11 » 15 Aug 2005 14:53
This set will have some real life trains but not from one country each country's limit should be like 2 trains so made up locos should be most common.
Also the limit will prevent this set becoming a Dutch lego set
From now on people please try to make made up locos ok
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:
Post
by Killer 11 » 15 Aug 2005 18:21
Finaly something from my side:
GLT-200 bulk cargo truck
GLT stands for Generic Lego Truck
I have made Iron ore, Coal and grain versions with 3 loading stages
Attachments
GLT-200 fully loaded with coal GLT-200 bulk cargo.PNG (172.63 KiB) Viewed 2703 times
lucaspiller
Tycoon
Posts: 1228 Joined: 18 Apr 2004 20:27
Post
by lucaspiller » 15 Aug 2005 21:10
Isn't this going to be BrickLand? If so you need "BRICK" on the side, and on the little dimples.
Nice job though.
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 16 Aug 2005 07:21
Killer 11 wrote:
Nice, but IMO the roof could use some more detail. And the coal perhaps too, look like I did coal, might give you some ideas.
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:
Post
by Killer 11 » 16 Aug 2005 07:38
Well LEGO sign will t convert to blender becouse blender can't import textures from dat/ldr files.
@Purno
Ok i will change the roof and later i will work with the coal.
BTW i have already planed GTL-200 Tank carrierer
maybe we could ransport weaponry from factory to some army base.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 16 Aug 2005 08:16
Killer 11 wrote: BTW i have already planed GTL-200 Tank carrierer
maybe we could ransport weaponry from factory to some army base.
It's Brickland, which is similar to Toyland. IMO it should not contain any army stuff.
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
Contact:
Post
by Killer 11 » 16 Aug 2005 08:39
Military toys
And some info about that blender script.
It can't import .mpd files and any files that contain submodels(prebuilt bogies and so on) so you have to import them one by one to collect your model.
About my truck.
Here it is randomized load of iron ore and nicer roof
And no LEGO signs
Attachments
GLT-200 bulk cargo.PNG (210.84 KiB) Viewed 2621 times
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 16 Aug 2005 08:45
Killer 11 wrote: Military toys
Nah, I don't know about that...
Nice
But I think the roof of the truck itself could use some more detail, TBH.
Killer 11
Tycoon
Posts: 2463 Joined: 06 Jan 2004 18:38
Location: Kaunas, Lithuania
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Post
by Killer 11 » 16 Aug 2005 08:50
well then what detail you need?
Don't say Air Horn becouse the ones that are in ldraw are hell too big and look silly.
Purno
Tycoon
Posts: 16659 Joined: 30 Mar 2004 12:30
Location: Almere, The Netherlands
Post
by Purno » 16 Aug 2005 09:19
Killer 11 wrote: well then what detail you need?
Don't say Air Horn becouse the ones that are in ldraw are hell too big and look silly.
/me doesn't know... :/ but the roof looks pretty empty, IMO
lucaspiller
Tycoon
Posts: 1228 Joined: 18 Apr 2004 20:27
Post
by lucaspiller » 16 Aug 2005 12:02
How about some of the little see through yellow dimples as lights?
No longer active here, but you can still reach me via email: luca[at]stackednotion[dot]com
Born Acorn
Tycoon
Posts: 7597 Joined: 10 Dec 2002 20:36
Skype: bornacorn
Location: Wrexham, Wales
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Post
by Born Acorn » 16 Aug 2005 12:48
In gmae they will be a lot smaller, so detail isn't really needed.
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