The problems were:
- The prop. 09 problem I mentioned before
- I forgot to mention, but additional tiles must have prop 13 as zero, otherwise TTD may try to build the tile as a stand-alone building
- The statue used ID 01, which was already taken by the E part of the hotel, this caused some problems.
I don't know if this is intentional, but one of the hotel tiles accepts cargo 12, which isn't defined. I haven't changed that.
Of course it alters nearby tiles. After all, it thinks those tiles are a part of a 2x2 building, so the other parts are on the nearby tiles. If they aren't there, it writes some data to the landscape anyway, causing pseudo-random changes.George wrote:Have a look at one more screenshot. The hotel affects additional tiles nearby. The roads and TREES are changed! That's why it had snow tree crash. Now it made tropic tree (but no crash)
[Your suggestions]
I've added them to my todo list, I may work on them sometime later (which may not be soon). I've got so many requests and suggestions lately that I simply can't work on all of them soon.
No. Altough callback 17 is never called for additional tiles (if they're coded properly), enabling it isn't an error, and it shouldn't cause problems.George wrote:may be it is a reason of the crash, because I check callback 17 for every tile?