Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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CZAR ALEKSANDER
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still not working

Post by CZAR ALEKSANDER »

hello wallyweb:
in my my newgrf. cfg I have the newcarg.grf and not nercargo.grf
and it will still not work for me I have tried about 6 times all I get is the error meesage.

thanks

Aleksander
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Post by Uwe »

Have you actually checked that the entry in your newgrf.cfg matches the filename of the grf-file?

The set is named newcargow.grf (Windows Version) or newcargo.grf (DOS), so you have to put the correct filename into the newgrf.cfg file.
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CZAR ALEKSANDER
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I have check the name in the newgrf.cfg

Post by CZAR ALEKSANDER »

hello usre

I have check the name in the newgrf.cfg file and still it will not work for me to use the newcargo grf in the game at all.

thanks

Aleksander
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Re: still not working

Post by DaleStan »

CZAR ALEKSANDER wrote:all I get is the error meesage.
What is the *exact* error message? Those three numbers at the end may be incomprehensible to you, but they are very important for tracking down the problem.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by George »

michael blunck wrote:Mmh. I don´t really know what to do now. One of those cargo-IDs would have to be changed - which would result in breaking one "family" of savegames (food) or the other (paper) but it need to be done.
So, I´d say, the decision is by you. I don´t know how many savegames would be out there which used Oskars temperate paper, of which Csabas implementation should be compatible.
Move food. There are lots of saves with paper.
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Post by michael blunck »

Hi all,

I´ve uploaded version 0.1 of the NewCargo Set which fixes a couple of bugs:

- fixed bug w. small block of flats changing to cottages,
- fixed version number displayed in error message,
- fixed cargo text for beer (english only),
- changed cargo-ID for food from 0B to 0C,
- changed cargo-ID for fish from 0C to 0E.

Unfortunately, I´ve had to change the cargo-ID for food which conflicted w. paper in temperate and in turn also the c-ID for fish had to be changed.

I´m sorry for any inconveniences with games saved so far.

regards
Michael
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Post by SHADOW-XIII »

I still have not tested it but man, that's awesome MB ... :bow:
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Post by George »

michael blunck wrote:I´ve uploaded
- changed cargo-ID for fish from 0C to 0E.
Hey! I've asked to reserved IDs 0D,0E,0F in the Csaba's topic! We get a conflict! Fortunately I didn't realize my set yet, so, it can be changed.
Please, list all the used IDs! We do not need IDs conflicts!
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CZAR ALEKSANDER
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the numbers are

Post by CZAR ALEKSANDER »

hello michael :

the error message unable use newcarg.grf sprities numbers 9/4 unable find

thanks

Aleksander
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Post by lobster »

eeeh, a minor thing... i can't get ANY place to build my brewery, in my existing game. when creating a new scenario it's not that much problem, but those exact (alike) locations that work in the new scenario won't work in my current game. i'll post a screenshot later on.
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Post by michael blunck »

> i can't get ANY place to build my brewery [...]

Mmh, I don´t have problems doing this:


regards
Michael
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Re: the numbers are

Post by DaleStan »

CZAR ALEKSANDER wrote:numbers 9/4 unable find
Czar, I believe I said "exact error message". There are no error messages with only two numbers.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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CZAR ALEKSANDER
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in valide sprite # 15 9/4

Post by CZAR ALEKSANDER »

hello michael:

this is the error message I get

unable to load Newcargo.grf due to invalide sprite 15 9/4.
please help

thanks

Aleksander
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Post by michael blunck »

> unable to load Newcargo.grf due to invalide sprite 15 9/4.

Mmh. That´s weird. There´s neither an action 1 nor action 2 sprite that low.
Could you give more information on what you´re trying to do?

- newgrf.cfg
- ttdpatch.cfg
- screenshot
- ...

regards
Michae
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Post by DaleStan »

I can't reproduce (nor explain) Alex's problem, but
michael blunck wrote:Unfortunately, I´ve had to change the cargo-ID for food which conflicted w. paper in temperate
this change is not in evidence; paper mills still produce food, and printing works still accept food.

Your site claims "last update on 29-jul-2005", but the file in the zip is newcargow.grf, size 23980, modification date: 2005/Jul/27 14:03:16, and it claims to be "NewCargo Set V0.0 27.07.05". The donotreadme also says "v0.0".
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
Projects: NFORenum (download) | PlaneSet (Website) | grfcodec (download) | grfdebug.log parser
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Post by michael blunck »

> Your site claims "last update on 29-jul-2005", but the file in the zip is newcargow.grf, size 23980, modification date: 2005/Jul/27 14:03:16, and it claims to be "NewCargo Set V0.0 27.07.05"

That´s even more weird. I´ve just checked it and for me it seems to be OK. Nevertheless I´ve uploaded both files anew. I don´t think I can do any more ATM.

regards
Michael
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Post by Csaboka »

DaleStan wrote:this change is not in evidence; paper mills still produce food, and printing works still accept food.
Have you tried starting a new game? Industry data isn't refreshed for industries already on map, so they may "remember" the wrong cargo type. Your other possiblity is using "Cht: ReloadIndustries" to re-initialize all industries on the map.
Reality is that which, when you stop believing in it, doesn't go away.—Philip K. Dick
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Post by DaleStan »

Dale is officially confused. This computer is quite insistant that you are serving up v0.0, even after one of my other computers successfully acquired v0.1.

And yes Csaba, it was a new game.
To get a good answer, ask a Smart Question. Similarly, if you want a bug fixed, write a Useful Bug Report. No TTDPatch crashlog? Then follow directions.
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Post by Prof. Frink »

DaleStan: That's probably your computer (or ISP) caching the old version.

I had a similar problem getting an updated GRDtoGRF once.
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Post by Aegir »

Csaboka wrote:Your other possiblity is using "Cht: ReloadIndustries" to re-initialize all industries on the map.
Theirs a "Cht: ReloadIndustries" now? WOO! Now I can fix that scenario I was working on that I converted from Temperate climate!

/me dances around

Oh, and absolutly amazing work Michael, you never cease to amaze me (But Newstations 0.5 would amaze me even more *nudge nudge* *wink wink*).

Keep up the excellent work!

Edit: Damn, that didnt work. Still got the wrong stats for industries...
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