Michael Blunck's new graphics [http://www.ttdpatch.de/]

Discuss, get help with, or post new graphics for TTDPatch and OpenTTD, using the NewGRF system, here. Graphics for plain TTD also acceptable here.

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nicfer
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Post by nicfer »

Bug finded in the newcargos: the grf file says that I need the version 2.1 a55vcs3 when the latest is 2.0.1 a55vcs3 :? Is my trouble or of the grf :?:. Ah, and I have the latest version (the a55vcs3).
Last edited by nicfer on 27 Jul 2005 20:53, edited 1 time in total.
Sorry for my english I am argentinian
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Post by lobster »

awesome, i tell you! :D
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Post by DanMacK »

*Drool* Awesome Michael! Is this for all 3 climates?
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Post by Aegir »

DanMacK wrote:*Drool* Awesome Michael! Is this for all 3 climates?
*nudge*

Sofar it appears to work in every climate, but the lack of DBSetXL in Tropical may cause some issues ;)
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Post by michael blunck »

> Is this for all 3 climates?

Yes, everything should work fine in all three climates.

> [...] the lack of DBSetXL in Tropical may cause some issues

Well, that reminds me that I should de-activate those lines in the NewCargo set which modify DB Set wagons in case it´s not active. 8)

Anyway, for developers (or even for users) it´d be easy to adapt their vehicle sets to the new cargoes. This can be done even from outside of those sets.

The needed cargo-IDs and cargo-bits for each of the new cargoes are given in the donotreadme of the NewCargoset. E.g., to have the USSet cars transport beer and/or fish you´d need a single line like this per vehicle to be changed:

-1 * 10 00 00 01 01 <veh-ID> 1D <new_cargo_bitmask>

To get <new_cargo_bitmask> you´ll have to add <old_cargo_bitmask> + 00 00 02 00 for fish and/or + 00 00 04 00 for beer (+ 00 00 06 00 for both, obv.).

Putting this/these lines in a single small .grf which gets activated after the USSet you should get the new cargoes there.

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Michael
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I cann't find the it

Post by CZAR ALEKSANDER »

hello

I cann't find the new windows patch please help


thanks
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Re: I cann't find the it

Post by Szappy »

CZAR ALEKSANDER wrote:hello

I cann't find the new windows patch please help


thanks
Aleksander
How did you find the dos version in the first place, then???

anyway, look here:
http://www.tt-forums.net/viewtopic.php?t=19720
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Dining car in ICE

Post by MJS »

Is it intentional that the ICE dining cars load a lot slower than all other ICE waggons?
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Post by Rob »

Yes, according to the reame at least.
Or was it the do not readme. :wink:

Coaches can load up to 40 passengers per tick, while dining cars load up to 8 passengers per tick.
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Post by cornelius »

This is pretty fantastic really :)

But I noticed that the information screen says "xx litres beer" rather than "xx litres of beer".
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I HAD IT WITH THIS NEW PATCH

Post by CZAR ALEKSANDER »

Hello Michael

I do what it say to do in the read me file and and I still the damm erro message saying newcargo.gf unable to load beacuse 9/123 sp. problem please help very much

thank

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Post by michael blunck »

> Bug finded in the newcargos: the grf file says that I need the version 2.1 a55vcs3

Yeah. That´s wrong, but it´s only a typo in the error message.

> Coaches can load up to 40 passengers per tick, while dining cars load up to 8 passengers per tick.

The main idea behind this concept is that it should be useful to transport passengers over long distances not by commuter EMUs but with long-distance express trains. Such, that the coaches of those express trains should load "ages" but (this is contrary to reality but we cannot help this in TTDs framework) carry considerably more passengers than the commuter coaches do. OTOH, commuter coaches load and unload more or less "instantaneous" which reflects pretty much their real behaviour.

> Is it intentional that the ICE dining cars load a lot slower than all other ICE waggons?

From the above we´ve seen that long-distance coaches should load longer than commuter coaches, and dining-cars load even longer than normal coaches. So, if you have a long train for a long journey you´ll get an extra dining-car to make the train load even longer than a shorter express train w/o a dining-car would do.

> I noticed that the information screen says "xx litres beer" rather than "xx litres of beer"

Yeah, another typo. I´ll change it.

> I still the damm erro message saying newcargo.gf unable to load beacuse 9/123 sp. problem

Did you load the latest version of Csabokas patch?

http://users.tt-forums.net/csaboka/ttdp ... 55vcs3.zip

regards
Michael
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Post by lobster »

hmmm, another small question for you, Michael:

to try out those awesome new industries i was busy creating a new game in the scenario editor, and even though the Brewery was in the list, it refused to let me place one. just kept telling me that the site was unsuitable, even though it was 50 squares of utter flatness. odd. nevertheless, brilliant stuff! we'd probably need new stations for these new cargos too! *hint* :wink:
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Post by Dropzone »

Possible bug with the newcargo GRF: when it's activated, it turns the "Small block of flats" building into "Cottages" (screenshots: before and after activating the newcargo GRF).

Also, if you're using Zimmlock's TTRS, none of its buildings accept food or beer (screenshots: without and with the TTRS activated) - but I suppose that's something that needs to be fixed in the TTRS rather than in this GRF.

edit:
astath wrote:hmmm, another small question for you, Michael:

to try out those awesome new industries i was busy creating a new game in the scenario editor, and even though the Brewery was in the list, it refused to let me place one. just kept telling me that the site was unsuitable, even though it was 50 squares of utter flatness. odd. nevertheless, brilliant stuff! we'd probably need new stations for these new cargos too! *hint* :wink:
I noticed that too, then I realised that you can only place it on the edge of a large-ish town (bigger than about 400-500 inhabitants).
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Post by lobster »

ah, that explains a lot. thanks, and i guess i just have to turn off the TTRS as long as it's not "fixed".
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Post by nicfer »

Other bug with the newcargos is paper showed as food in temperate. And the cargo in the wagon of paper is showed as coal instead of paper, and food processing plant acepts the paper :S.
Sorry for my english I am argentinian
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all I get is the error message

Post by CZAR ALEKSANDER »

hello

all I get is the error message stating newcarg.grf will not load . and I have the patch 201.55 ver 3 and they still will not load ok.

thanks

Aleksander
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Re: all I get is the error message

Post by wallyweb »

CZAR ALEKSANDER wrote:hello

all I get is the error message stating newcarg.grf will not load . and I have the patch 201.55 ver 3 and they still will not load ok.

thanks

Aleksander
In your newgrf cfg file do you have newcarg.grf or nercargo.grf?

EDIT - typo - I meant to say newcargo.grf :oops:
Last edited by wallyweb on 29 Jul 2005 02:30, edited 1 time in total.
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Post by Csaboka »

SLaY3r: I guess that is a collision between paper.grf and newcargo.grf. Both want to use cargo slot 0B, paper.grf for paper and newcargo.grf for food. The result is quite a mess until you disable one of those sets.
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Post by michael blunck »

> [brewery] site was unsuitable
> you can only place it on the edge of a large-ish town

Yes, that´s true. A brewery can only be placed in a 6 fields distance from the center of a town which has at least 448 inhabitants.

> turns the "Small block of flats" building into "Cottages"

Yes, thanks. Bug has been fixed.

> Other bug with the newcargos is paper showed as food in temperate [...]

That´s bad. It´s because I completely forgot to include Csabas "temperatepaper" implementation when deciding for cargo IDs, which now uses the same cargo-ID as "temperate food".

Mmh. I don´t really know what to do now. One of those cargo-IDs would have to be changed - which would result in breaking one "family" of savegames (food) or the other (paper) but it need to be done.

So, I´d say, the decision is by you. I don´t know how many savegames would be out there which used Oskars temperate paper, of which Csabas implementation should be compatible.

regards
Michael
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