Pictures of your OTTD games
- d00mh4mm3r
- Tycoon
- Posts: 1137
- Joined: 03 Feb 2005 03:32
- Location: Melbourne; Australia
Hi all,
here are some pics of a game from me and some other Guys.
We have player the Integrated Build I4 for a long time and it was very funny and no big Problems.
We have build a big Network all together, thanks for subsidery and Track sharing.
here are some pics of a game from me and some other Guys.
We have player the Integrated Build I4 for a long time and it was very funny and no big Problems.
We have build a big Network all together, thanks for subsidery and Track sharing.
- Attachments
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- and third part of our Network
- bucky Transport, 20. Jan 2006.png (26.02 KiB) Viewed 1058 times
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- Second part
- bucky Transport, 17. Jan 2006.png (23.22 KiB) Viewed 1060 times
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- First part of Screen
- bucky Transport, 13. Jan 2006.png (27.39 KiB) Viewed 1131 times
And here is another sight of the map and the savegame
- Attachments
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- autosave4.sav
- and the savegame
- (358.72 KiB) Downloaded 152 times
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- the other sight
- bucky Transport, 26. Jan 2006.png (26.58 KiB) Viewed 1076 times
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- Engineer
- Posts: 11
- Joined: 07 Feb 2005 10:03
- Location: france
- Contact:
right here: http://www.tt-forums.net/viewtopic.php?t=14849TOTOleHero wrote:Sorry but where can we found this Build ? I'm very interesting for shre tracks with other players.FoxAlpha wrote: We have player the Integrated Build I4 for a long time and it was very funny and no big Problems.
ThanX
-
- Engineer
- Posts: 11
- Joined: 07 Feb 2005 10:03
- Location: france
- Contact:
Thanx a lot.Jumper wrote:
right here: http://www.tt-forums.net/viewtopic.php?t=14849
I am really very impatient that that is integrated in the next release with the spinoff version features


I love this game.
Thanx to all developpers for their improving.
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
Some screenshots from multiplayer games. All these crazy things people do... 

- Attachments
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- This is what happens when you mess up on the order list and make 100 planes go to one airport.
- SoroSuub Systems, 13th Jul 2020.png (164.58 KiB) Viewed 1081 times
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- The red company is training new helicopter pilots. That guy seems to need to practice on his landing. :)
- Moo Sucks and was Smashed, 13th Jul 2015 #1.png (32.73 KiB) Viewed 2734 times
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- Nothing special...except... :O :O :O
- Martan Transport, 14th Oct 1957.png (183.31 KiB) Viewed 1059 times
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
The statistics speak for themselves. Can you believe that one single, misplaced signal caused all that trouble for me? 
Let this be a lesson to us: it doesn't always pay off to put all eggs (stations and tracks) into one basket (network).

Let this be a lesson to us: it doesn't always pay off to put all eggs (stations and tracks) into one basket (network).
- Attachments
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- Resilience Transport, 1st Dec 2090.png (150.57 KiB) Viewed 1070 times
- latinoloco
- Transport Coordinator
- Posts: 315
- Joined: 24 Apr 2005 23:06
- Location: Sydney, Australia
that is kind of funny.. like freaken hilarious... but sometimes it does pay off, if u do the job rightWhite Rabbit wrote:The statistics speak for themselves. Can you believe that one single, misplaced signal caused all that trouble for me?
Let this be a lesson to us: it doesn't always pay off to put all eggs (stations and tracks) into one basket (network).

- MHTransport
- Engineer
- Posts: 97
- Joined: 25 Mar 2004 00:32
A lesson learnt.
[quote="White Rabbit"]The statistics speak for themselves. Can you believe that one single, misplaced signal caused all that trouble for me? 
Let this be a lesson to us: it doesn't always pay off to put all eggs (stations and tracks) into one basket (network).[/quote]
That is why I stay away from massive junctions. I prefer to only use T intersections; there simplicity makes them easy to get right. But even still I am bitten by this problem ocassionally.
What would be great would be a little icon over any block that could not be entered or exited.

Let this be a lesson to us: it doesn't always pay off to put all eggs (stations and tracks) into one basket (network).[/quote]
That is why I stay away from massive junctions. I prefer to only use T intersections; there simplicity makes them easy to get right. But even still I am bitten by this problem ocassionally.
What would be great would be a little icon over any block that could not be entered or exited.
- White Rabbit
- Tycoon
- Posts: 1734
- Joined: 22 Jun 2005 19:15
Hey, if you look at my previous screenshots (they're all from the same save game) you'll see that my network is large because the map is large, and the reason why I have so many gridlocks is actually because I DON'T have big junctions to take care of my trains.
I have only one big station, the rest being smaller 2x5 or 3x6 ones.

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- Engineer
- Posts: 9
- Joined: 31 Dec 2004 09:23
Small map network, with lines running thru cities
- Attachments
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- Get Oot n Walk Pet, 12th Apr 2054.png
- (355.17 KiB) Downloaded 403 times
Here's a little game a friend and I have been playing for some time now, the "main" station is currently serving 272 trains. The goal is 400trains on one station 
heres a couple of screenshots


let us know if you guys want the save game
(1.9Mb)
FluxXx

heres a couple of screenshots
let us know if you guys want the save game

FluxXx

Last edited by t0ffluss on 20 Jul 2005 20:36, edited 1 time in total.
Here's mine:
Biggest city:
http://users.skynet.be/klaasdc/openttd/screen2.png
And here's my most complex piece of art
But i'm really stuck, I can't add more trains without jams...
http://users.skynet.be/klaasdc/openttd/screen2.png
^^ Very nice t0ffluss, that must have taken a huge amount of work
Biggest city:
http://users.skynet.be/klaasdc/openttd/screen2.png
And here's my most complex piece of art

http://users.skynet.be/klaasdc/openttd/screen2.png
^^ Very nice t0ffluss, that must have taken a huge amount of work

Last edited by CopperCAT on 21 Jul 2005 18:47, edited 1 time in total.
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