Pictures of your junctions

Talk about the sequel to the original TT, Transport Tycoon Deluxe.
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The Irish
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Post by The Irish »

Hey Jim,

Except from taking up half the map, it looks pretty neat. :wink:
At least the trains have enough space to get round it, and won't block each other that easy.
Not bad at all :)
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Geo Ghost
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Post by Geo Ghost »

Wow, that look really Nice Jim :D
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Jim Powers
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More Complex Junction

Post by Jim Powers »

Mr. Geo.c Ghost ;

Thanks, Big Guy!

Always,
Jim Powers
Last edited by Jim Powers on 27 Jun 2005 13:56, edited 2 times in total.
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Jim Powers
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More Complex Junction

Post by Jim Powers »

Mr. The Irish;

This junction is a lot more complex and spacious, but, it is also
very efficient and carried a huge amount of traffic. Notice the
EXP.? That is the RR Express (Passenger/Mail) line and the others
were for what I call Industrial RR lines. Had a blast with that game some
years back also. I believe I still have the scenario which I used
to create this 'crisscross' RR system.

Always,
Jim Powers

(BTW I'm part Irish.)
Attachments
This was a whole lot of fun to build. Probably the most effective junction I've ever made.
This was a whole lot of fun to build. Probably the most effective junction I've ever made.
Air-Land-Sea Transport inc 001.jpg (173.25 KiB) Viewed 4701 times
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The Irish
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Re: More Complex Junction

Post by The Irish »

Jim Powers wrote:Mr. The Irish;

...

(BTW I'm part Irish.)
*** Caution *** OT OT OT

Oh, nice for you. BTW, I'm not, not even a part. All there is, is pure Swiss blood running trough my venes, unfortunatly. I would like to be some mixture of whatever nationalities. I think it makes people so much more interesting, and most of the times they are better looking too. :)

/OT
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Jim Powers
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Irish

Post by Jim Powers »

Mr. The Irish;

IIMA, what's the connection to Ireland, Sir?

And, What does "*** Caution *** OT OT OT " mean?
(Shh, am I stupid!)

Always,
Jim Powers
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Post by The Irish »

Hi Jim,

No connection to Ireland really. Just came there for work, about two years ago. Now I'm starting a new job in Belgium in a couple of weeks time. Probably have to change my nickname then too, we will see.

Oh, and OT stands for Off-topic, which we are not supposed to be doing, but sometimes you just can't help it, can you? :wink:
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Re: One of my Prettiest Junctions

Post by Hitperson »

Jim Powers wrote:Mr. Lost in my mind;

Here's one of my prettiest junctions, that I made some years back.
What do you think.
sorry for the delay in the responce but good i do like it although it is too big for my liking i like compact juntions.
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Post by Patchman »

I've just designed what I think is probably the most compact "perfect" 4-way junction.

Perfect meaning:
  • no jams possible
  • no unnecessary contention (trains stop only if they have the same destination, never for trains going elsewhere)
  • continuing tracks all straight
  • no more than one height level up and down on any route
  • no looping paths
  • all exiting routes before entering routes on any track
Attachments
compact 4-way junction
compact 4-way junction
4way.png (22.91 KiB) Viewed 4382 times
same as above, with the two bridges removed to show what's below
same as above, with the two bridges removed to show what's below
4way-nb.png (20.05 KiB) Viewed 4371 times
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Post by Yoeri »

Code: Select all

   ( \  
    \ \
 ____\ \_
(____)   \__
(____)
(____)   ___
 (___)__/

looks cool
Image
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Post by furdude6 »

There is a double signal that doesnt look like its supposed to be there... Its viewable in the one without the bridges its on the going down side of the track... is that supposed to be there??
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Post by Patchman »

No, that was a mistake. I didn't see it when I built it, and didn't notice it until after I posted the picture.

I was also wrong, two out of the twelve possible routes actually have two sloped sections...
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Post by Rob »

Patchman wrote:...........I was also wrong, two out of the twelve possible routes actually have two sloped sections...
In picture two they don't. :wink:
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Post by WWTBAM »

because of the bridges
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Post by iNVERTED »

May I ask how you built the bridge without the end part? I've seen it discussed ages ago but completely forgot about them. :|
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Post by Patchman »

iNVERTED wrote:May I ask how you built the bridge without the end part? I've seen it discussed ages ago but completely forgot about them. :|
Custom bridge heads. Read about it in the patch manual.

Anyway, I've made two variations of this junction. The first one eliminates bridges for the main tracks, the second one removes the double hill for the two turn-offs.
Attachments
No double hills on any paths
No double hills on any paths
4way-3.png (24.55 KiB) Viewed 4093 times
No bridges on straight tracks
No bridges on straight tracks
4way-2.png (22.29 KiB) Viewed 4093 times
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Post by iNVERTED »

Got it. I assume the weird signals are pbs?

And yea, nice junctions, makes me wonder how people figure these out... although I prefer the spiral one as it's so easy to remember.
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Plain English, Please

Post by Jim Powers »

Dear Mr. Josef Drexler;

First of all Thank you, Sir, for actually being the TTD God!

Now, with all due respect, you answered Mr. iNVERTED in YOUR element.
Now, here's the problem, I read "The Patch's" instructions. I put the cfg.
file on 'Notepad', I have Custom bridge Heads 'On', I added -H-. NOW,
if that's not the Command Line, Where in the heck is it? See, we are just
plain people who haven't a clue where a 'Command Line' is. Thus, we can't
use so many features (like Path Finder for instance,) all because we need
clear and simple instructions. When the manual read about the .cfg file
why cauldn't they simply put "On the Command Line, at such & such, you
add -H-." That's elementry for you 'Pros', but, for us 'Regulars', it's
completely over our heads.

I really hope you understand this is NOT criticism, but only asking for
clearer help is all, My Friend. :wink:

You're the Best!

Always,
Jim Powers
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Re: Plain English, Please

Post by DaleStan »

Jim Powers wrote:if that's not the Command Line, Where in the heck is it?
For 9x/Me:
<Winkey-R> command <enter>
For NT/2k/XP:
<Winkey-R> cmd <enter>

(<Winkey> is that key with the Windows symbol on it, just outside the <alt> keys on normal 104-key keyboards.)
Jim Powers wrote:When the manual read about the .cfg file
why cauldn't they simply put "On the Command Line, at such & such, you add -H-."
Personally, I use the command line to write a valid config file[0], and then do everything else by editing the config file. A config file can do everything the command line can, except for the debug switches, which are rarely useful for normal gameplay.

The command line, like the config, is relatively unordered. "ttdpatch -H -YD" is the same as "ttdpatch -YD -H".

[0] ttdpatchw -!T- -W ttdpatch.cfg
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Post by Flamelord »

Mr. Jim Powers,

The "command line" that is referred to is actually an argument used when starting TTDPatch with the command prompt. If you have Windows XP (This will be my assumption), go to the Start Menu and click Run. Type in cmd and hit the enter key. It should now have a command prompt DOS window running on the desktop. Navigate to your transport tycoon folder (Mine is "C:\TTDX", so I'd type in this: "cd C:\TTDX" because cd stands for change directory). Once you are there, it should be prompting you with a line like this:

C:\TTDX>

At this point, you want to type in either one of these or the other, depending on whether you have the windows version of TTD or the DOS version (With our assumption that you're using XP, we'll also assume that you need the windows version, since you can't run the DOS version in XP. That means you need the first one of these two):

ttdpatchw.exe -H-

OR, for the DOS version:

ttdpatch.exe -H-

That should be what you were asking. I'm sorry if I make it sound like I think you're clueless; I did assume you'd have no knowledge of DOS so that I'd only have to explain once. :)

I'm never not...
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