Maglev missing / Monorail waggons too. Help!

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brutt01d
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Maglev missing / Monorail waggons too. Help!

Post by brutt01d »

Hey! I'm a new user here, greetings! :D

I need help:

Run latest TTDX alpha, however after the appearance of monorail railways could not build any greight trains since the only waggons available were passanger and mail vans :( Also The maglev railways did not appear at all!!

I have also Deutsche Bahn graphix attached.

Here I'm not sure, maybe it's feature,but after 2051 the diesel and ICE3 electric trains start deteriorating quite fast (already 70% for a new train) and no newer models with higher reliability appear. Should it be so? Cause as i remember, in original TTD (or even in first TTD patches) even after 2030 or 2050 there were some 1 or 2 diesel train heads with good reliability still present...

And one more question here: what means monorail/maglev conversion??

Thx & regards.
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Hyronymus
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Post by Hyronymus »

If you read the manual to TTDpatch and to the DBsetXL you could've known that the amglev coaches aren't missing but are just a feature. Read here about the monorail/maglev conversion. And the decay on the ICE3 seems more than natural to me.
brutt01d
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Post by brutt01d »

Hyronymus wrote:If you read the manual to TTDpatch and to the DBsetXL you could've known that the amglev coaches aren't missing but are just a feature. Read here about the monorail/maglev conversion. And the decay on the ICE3 seems more than natural to me.
ICE3: hhmmm, OK then :)

Maglev: yes, thanks, I actually read the DB readme, but the manuals seems to do not explain why I don't have freight waggons! Yes, my maglev is set to the monorail models, but where are the coal/iron ore/grain and so on waggons?! That's the point. I think I do not understand smth here...


Btw, is there any downloadable/printable version of TTD patch manual? It's too complicated to connect to internet each time (I'm using a crappy modem) to find something in there. I could have printed it or had it on my desktop ;)

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Post by Prof. Frink »

brutt01d wrote:Maglev: yes, thanks, I actually read the DB readme, but the manuals seems to do not explain why I don't have freight waggons! Yes, my maglev is set to the monorail models, but where are the coal/iron ore/grain and so on waggons?! That's the point. I think I do not understand smth here...
Read it again.

http://www.ttdpatch.net/doc.html has downloadable versions of the manual as of 2.0r1, but not changes in the alphas.
Last edited by Prof. Frink on 23 Jun 2005 11:57, edited 1 time in total.
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Hyronymus
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Post by Hyronymus »

What's hard to understand about 'the amglev coaches aren't missing but are just a feature.'?
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Rob
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Post by Rob »

The creator of the DBset did make the monorail train the way it is in real life : no cargo waggons (except goods and valuables)

The stable version of the patch comes with a manual : ttdpatch.txt.
But that manual is outdated for the Alpha's, you'll need the wiki for that.
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brutt01d
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Post by brutt01d »

Rob wrote:The creator of the DBset did make the monorail train the way it is in real life : no cargo waggons (except goods and valuables)

The stable version of the patch comes with a manual : ttdpatch.txt.
But that manual is outdated for the Alpha's, you'll need the wiki for that.
Aha, so I can use transport for example coal only with electrified railways? OK.

Strange feature.

OK. Thanks.

Thanks for the info on stable versions manual also guys.
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Post by michael blunck »

brutt01d wrote:
Rob wrote:The creator of the DBset did make the monorail train the way it is in real life : no cargo waggons (except goods and valuables)[...]
Aha, so I can use transport for example coal only with electrified railways? OK.

Strange feature.
Well. In general the new train sets (DB Set, US Set, ...) are more orientated to "realism", simply because they have been developed together with The Patch.

E.g., the patch allows for realistic kinematics, that´s why we have locomotives for different tasks: slow but powerful engines for freight trains, fast but not so powerful ones for express passenger trains.

To simulate freight traffic even more realistically, we also have speed limits for freight waggons and we do simulate heavy goods trains by increasing the weight of the load by a certain factor.

Last but not least, the TransRapid doesn´t allow for bulk freight but only for passengers and "boxed goods".

All these features make playing harder but much more interesting than before. Just try it.

regards
Michael
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Post by brutt01d »

Yes, I understand. Of course, I will try :) I even have to, since I'm not going to restart the game or waste time (by now) on figuring out how to reset vehicles via console with cheat.blabla parameter (if I got it right when looking thru the manuals). Later maybe :)

But the funny thing to me is that, OK, the monorail is realistically expensive for freights, but then the diesel/electric (at least one or two) should kinda be operating with a good reliability still, and it is not the case. The highest reliability of available diesel/electric freight locomotives is (in 2051 at least) ranging from 70 to 74 percent, which is IMHO not very realistic in fact. This means that I will be not able to sustain my operating of the industries on the reached level. And carefully tuned freight systems (relying on the 85 to 95 % train reliability) are going to be ruined (or at least reconstructed). Well, OK then, one more pain in the arse, one less, doesn't matter (here I mean regular fun with replacing the obsolete road vehicle models manually).

Thanx :)
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Post by michael blunck »

brutt01d wrote:[...] the diesel/electric (at least one or two) should kinda be operating with a good reliability still, and it is not the case. The highest reliability of available diesel/electric freight locomotives is (in 2051 at least) ranging from 70 to 74 percent, which is IMHO not very realistic in fact.
Well. Firstly, in TTD, max reliability of engines is set by random. This cannot be set from a vehicle´s .grf. What can be set is reliability decay, i.e. how fast reliability decays after a vehicle has been serviced. This is set differently (and realistically, BTW) for the DB Set engines (check the donotreadme, inadvertantly o/c).

Secondly, reliability is a function of model lifetime. You may check the Wiki for the different phases (and reliabilities) of a vehicle.
This means that I will be not able to sustain my operating of the industries on the reached level. And carefully tuned freight systems (relying on the 85 to 95 % train reliability) are going to be ruined (or at least reconstructed)
Honestly, this set isn´t designed in a way to play forever, instead, it allows a good start already in 1920. Last vehicles are introduced around the year 2000 and you may well use them until 2050 (ICE-3, 182, "Tiger") which will give you some 120 years.

If this doesn´t help, there´s a PersistentEngines feature which may be of additional benefit.

regards
Michael
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