SS0 and SS1 files

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Chris Locke

SS0 and SS1 files

Post by Chris Locke »

Tycoon uses SS0 and SS1 files for scenarios to display as "system" scenarios
(when you select the type of game you want, then "new game") and I've worked
out trh??.ss0 files are for the desert maps, for instance. Now, there is a
trh00.ss1 file in mine, which just also happens to be the one highlighted in
blue.
Now, I thought thats the reason some were highlighted, and some weren't but
it appears not. Tycoon does *very* strange things to the scenario if you
rename a *.ss0 file to a *.ss1 file, and vice versa.

"Whats the point to all this?" I hear you sob.

Well, I'm writing a program at the mo and wanted to know if a scenario could
be "renamed" so it could sit behind the "new game" button, rather than "load
scenario".... and then I came upon the above pheneneneneomeneneon.

So, has anyone else played with this, and worked out what the difference is
between these files?! Does anyone else care?! Hmm...maybe not.



---
Chris
Phillip Michael Jordan

Re: SS0 and SS1 files

Post by Phillip Michael Jordan »

SS0 is just a bare map without opponents YET afaik
SS1 already has opponent
Please teach me otherwise if I'm mistaken

Phillip
Chris Becke

Re: SS0 and SS1 files

Post by Chris Becke »

"Chris Locke" wrote:
Tycoon uses SS0 and SS1 files for scenarios to display as "system"
scenarios
(when you select the type of game you want, then "new game") and I've
worked
out trh??.ss0 files are for the desert maps, for instance. Now, there is
a
trh00.ss1 file in mine, which just also happens to be the one highlighted
in
blue.
Now, I thought thats the reason some were highlighted, and some weren't
but
it appears not. Tycoon does *very* strange things to the scenario if you
rename a *.ss0 file to a *.ss1 file, and vice versa.

"Whats the point to all this?" I hear you sob.

Well, I'm writing a program at the mo and wanted to know if a scenario
could
be "renamed" so it could sit behind the "new game" button, rather than
"load
scenario".... and then I came upon the above pheneneneneomeneneon.

So, has anyone else played with this, and worked out what the difference
is
between these files?! Does anyone else care?! Hmm...maybe not.
If we follow the logic:

trt???.sv0 - user scenario.
trt???.sv1 - user save game.
trt???.sv2 - user multiplayer save.
trt???.ss0 - "system" scenario.
trt???.ss1 - "system" save game.
title.dat - the "menu" background.

The primary diffrence between scenario and savegame is how ttdlx starts the
game. A savegame is just loaded and play begins. In a scenario the player
has to setup their company first.

Chris

--
VisualC++ & Win32 FAQ: http://www.mvps.org/vcfaq
My Win32 Page: http://users.lia.net/chris/win32
Chris Locke

Re: SS0 and SS1 files

Post by Chris Locke »

trt???.ss0 - "system" scenario.
trt???.ss1 - "system" save game.
Thanks for your help....


---
Chris
Rémi Denis

Re: what about SS2?

Post by Rémi Denis »

Chris Becke <chr...@mvps.org> a écrit dans le message :
386f77d6$0$63...@helios.is.co.za...
If we follow the logic:

trt???.sv0 - user scenario.
trt???.sv1 - user save game.
trt???.sv2 - user multiplayer save.
trt???.ss0 - "system" scenario.
trt???.ss1 - "system" save game.
title.dat - the "menu" background.
And there is no:
trt???.ss2 - "system" multiplayer save!

I won't be suprised to hear that TT beta tester never tried the multiplayer
mode...

--
Rémi
Chris
Chris Becke

Re: what about SS2?

Post by Chris Becke »

"Rémi Denis" wrote:
trt???.sv0 - user scenario.
trt???.sv1 - user save game.
trt???.sv2 - user multiplayer save.
trt???.ss0 - "system" scenario.
trt???.ss1 - "system" save game.
title.dat - the "menu" background.

And there is no:
trt???.ss2 - "system" multiplayer save!

I won't be suprised to hear that TT beta tester never tried the
multiplayer
mode...
I don't know if that could work. In a multiplayer game, if the players load
a game, they each get their own locally saved version of the game. Sharing a
save game would confuse TT as to shich player is player 1 and which is
player 2.

This means a single ss2 file could never restore properly.

Chris
--
VisualC++ & Win32 FAQ: http://www.mvps.org/vcfaq
My Win32 Page: http://users.lia.net/chris/win32
Rémi Denis

Re: what about SS2?

Post by Rémi Denis »

Chris Becke <chr...@mvps.org> a écrit dans le message :
3872386c$0$...@hades.is.co.za...
I don't know if that could work. In a multiplayer game, if the players
load
a game, they each get their own locally saved version of the game. Sharing
a
save game would confuse TT as to shich player is player 1 and which is
player 2.

This means a single ss2 file could never restore properly.
Ok, you must be right, but it was more a joke than something else...
--
Rémi
Chris
--
VisualC++ & Win32 FAQ: http://www.mvps.org/vcfaq
My Win32 Page: http://users.lia.net/chris/win32


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