problems
problems
Hi guys...
I'm having a problem with one of my games......
I have possibly one of the most complicated setups of trains....
But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?
http://www.transport-tycoon.co.uk/scenarios/problem.zip
It won't show up in the site list....But it IS there!
Thanks guys!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
I'm having a problem with one of my games......
I have possibly one of the most complicated setups of trains....
But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?
http://www.transport-tycoon.co.uk/scenarios/problem.zip
It won't show up in the site list....But it IS there!
Thanks guys!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
- corrupt archive, they say. Sorry!
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
I've downloaded it (twice), but it won't unzip with any of my unzippersHi guys...
I'm having a problem with one of my games......
- corrupt archive, they say. Sorry!
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Re: problems
In article <q9lTOFyf5cBT9fjWQRJIC8FLw...@4ax.com>,
upl...@happynoweddie-ductape.net (Dan Ros) writes:
The only routes I ever make that are complicated are in RollerCoaster Tycoon.
-----STEVE!-----
"I need a better sig." -Me
upl...@happynoweddie-ductape.net (Dan Ros) writes:
Gee... you know, super-complicated routes DO work too.Ive had a look, but I cant actually find any problems! Which trains are
going wrong? Perhaps you just need some checkpoints.
PS If you reckon that's complicated, you should see my latest system.
Arrgh!!! There are 90 trains, and most trains can go to all stations.
This means that no matter where something is, I can get it to anywhere
else with very little new construction.
The only routes I ever make that are complicated are in RollerCoaster Tycoon.
-----STEVE!-----
"I need a better sig." -Me
Re: problems
What about a competition "who has the most complicated railway network (that
works)"?
Peter
works)"?
Peter
Re: problems
In article <830c1i$eu...@gxsn.com>, "Trikky" <tri...@bigfoot.com> writes:
either winzip doesnt recognise the archive-Winzip 6.or Transport Tycoon
origanol wont.P.s. does TTDLX run on a 486sx25 with 12 meg ram.and a rarely
connected 16speed cd drive.
can u please state the verison of zips cause i keep on downloading them to findCould somebody have a look at it and tell me what I'm doing wrong?
http://www.transport-tycoon.co.uk/scenarios/problem.zip
either winzip doesnt recognise the archive-Winzip 6.or Transport Tycoon
origanol wont.P.s. does TTDLX run on a 486sx25 with 12 meg ram.and a rarely
connected 16speed cd drive.
Re: problems
"Trikky" <tri...@bigfoot.com> wrote in message news:830c1i$euq$1@gxsn.com...
train 19 add no orders and wus running around lost and holding
every thing else up.
more than half of the trains did not have unload orders so they just kept
going back and foreward full
your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to
go all the waty around the track.
one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can send
it down a wrong track, and because its orders may tell it to go one way, it
cannot do so. its on the wrong track.
sorry to be long winded, but you did ask
)
I did enjoy it though
kmarcks
o.k ere goes...3 trains were stopped .cant make money standing stillHi guys...
I'm having a problem with one of my games......
I have possibly one of the most complicated setups of trains....
But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?
hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo
train 19 add no orders and wus running around lost and holding
every thing else up.
more than half of the trains did not have unload orders so they just kept
going back and foreward full
your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to
go all the waty around the track.
one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can send
it down a wrong track, and because its orders may tell it to go one way, it
cannot do so. its on the wrong track.
sorry to be long winded, but you did ask

I did enjoy it though
kmarcks
Re: problems
In article <832t88$69...@news03.btx.dtag.de>, Peter J. Dobrovka says...
I'm thinking about joining myself.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Avoid showers. Take a bath. | code to .ca - Death to Spammers!
Check out http://www.ii.uib.no/~thor/Transport_Ty ... mplex.htmlWhat about a competition "who has the most complicated railway network (that
works)"?
I'm thinking about joining myself.
--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Avoid showers. Take a bath. | code to .ca - Death to Spammers!
Re: problems
Dan Ros <upl...@happynoweddie-ductape.net> wrote in message
news:q9lTOFyf5cBT9fjWQRJIC8FLwetJ@4ax.com...
Just for learning purposes?
Thanks.
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:q9lTOFyf5cBT9fjWQRJIC8FLwetJ@4ax.com...
Hmm.....I thought I had enough in the game as it was......Ive had a look, but I cant actually find any problems! Which trains are
going wrong? Perhaps you just need some checkpoints.
Could I have a copy of the savegame?PS If you reckon that's complicated, you should see my latest system.
Arrgh!!! There are 90 trains, and most trains can go to all stations.
This means that no matter where something is, I can get it to anywhere
else with very little new construction.
Just for learning purposes?
Thanks.
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
Bill Hayles <bill...@ctv.es> wrote in message
news:38540073.28033203@news.ctv.es...
Dan has D/L'd it so it can't be my end.......
If you want I'll send it to you unzipped?
BE WARNED IT IS BIG!
Let me know..
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:38540073.28033203@news.ctv.es...
Erm....Hmm......No Idea......Anybody else had a problem?On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
I'm having a problem with one of my games......
I've downloaded it (twice), but it won't unzip with any of my unzippers
- corrupt archive, they say. Sorry!
Dan has D/L'd it so it can't be my end.......
If you want I'll send it to you unzipped?
BE WARNED IT IS BIG!
Let me know..
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
Josef Drexler schrieb in Nachricht ...
complexity?
I don't know exactly how to measure complicity. Not complexity.
I have made a nice network in the England scenario, starting in London,
reaching to Cardiff. It looks somewhat disturbing for the eye because I used
RoRo-stations only and double-triple one-way-tracks with many tunnels and
forcing depots in-between. Actually it works perfectly and I have an
absolute amazing throughput in London (>80% for passengers and mail). This i
call complicated, although it is doesn't cover the map.
Unfortunately a big shot takes 500 kB even as jpeg so you better look the
savegame.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Hm... did you read that formula? - Why do bad ratings count positive toIn article <832t88$69...@news03.btx.dtag.de>, Peter J. Dobrovka says...
What about a competition "who has the most complicated railway network
(that
works)"?
Check out http://www.ii.uib.no/~thor/Transport_Ty ... mplex.html
complexity?
I don't know exactly how to measure complicity. Not complexity.
I have made a nice network in the England scenario, starting in London,
reaching to Cardiff. It looks somewhat disturbing for the eye because I used
RoRo-stations only and double-triple one-way-tracks with many tunnels and
forcing depots in-between. Actually it works perfectly and I have an
absolute amazing throughput in London (>80% for passengers and mail). This i
call complicated, although it is doesn't cover the map.
Unfortunately a big shot takes 500 kB even as jpeg so you better look the
savegame.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Re: problems
On Mon, 13 Dec 1999 20:20:57 -0000, "Trikky" <tri...@bigfoot.com> wrote:
at it now. Apart from guiding one train back onto route, letting a
couple out of the depot and giving one (no.19) a destination, all trains
are making a profit.
So what exactly do you think the problem is? I don't normally use ro-ro
stations in the way you've used them, but I can see exactly what you're
doing and it seems to be OK.
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
The problem must have been at my end. Third time lucky, and I'm lookingBill Hayles <bill...@ctv.es> wrote in message
news:38540073.28033203@news.ctv.es...
On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
I'm having a problem with one of my games......
I've downloaded it (twice), but it won't unzip with any of my unzippers
- corrupt archive, they say. Sorry!
Erm....Hmm......No Idea......Anybody else had a problem?
at it now. Apart from guiding one train back onto route, letting a
couple out of the depot and giving one (no.19) a destination, all trains
are making a profit.
So what exactly do you think the problem is? I don't normally use ro-ro
stations in the way you've used them, but I can see exactly what you're
doing and it seems to be OK.
El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Re: problems
On Mon, 13 Dec 1999 22:55:21 -0000, "Kmarcks" <k...@yahoo.com> wrote:
(and I'm adding to it, having had a look at this too)
back on track.
the trains are making money. You don't need to specifically specify an
unload at a station where the cargo's accepted.
that's the big problem.
is the nitty gritty of why trains are going off course. It's something
in the AI behaviour of TTDLX that irritates me. You need to site your
depots where they are not going to attract trains off route (sometimes
easier said than done).
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
(and I'm adding to it, having had a look at this too)
One of them was stopped in a depot way off route, and needed guiding"Trikky" <tri...@bigfoot.com> wrote in message news:830c1i$euq$1@gxsn.com...
Hi guys...
I'm having a problem with one of my games......
I have possibly one of the most complicated setups of trains....
But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?
hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo
o.k ere goes...3 trains were stopped .cant make money standing still
back on track.
Agreed.train 19 add no orders and wus running around lost and holding
every thing else up.
I can't see that. Except for the trains in the depots and no.19, allmore than half of the trains did not have unload orders so they just kept
going back and foreward full
the trains are making money. You don't need to specifically specify an
unload at a station where the cargo's accepted.
That's very true, and I don't run my lines like that, but I don't thinkyour roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to
go all the waty around the track.
that's the big problem.
That's the crux of the matter, and you're entirely right. I think thisone other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can send
it down a wrong track, and because its orders may tell it to go one way, it
cannot do so. its on the wrong track.
is the nitty gritty of why trains are going off course. It's something
in the AI behaviour of TTDLX that irritates me. You need to site your
depots where they are not going to attract trains off route (sometimes
easier said than done).
And I think you've hit the nail on the head in the last paragraph.sorry to be long winded, but you did ask)
It was interesting to see somebody else's way of doing thingsI did enjoy it though
El inglés locokmarcks
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Re: problems
Kmarcks <k...@yahoo.com> wrote in message
news:833tk1$ebf$1@neptunium.btinternet.com...
at that point that i gave up and asked for help!!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:833tk1$ebf$1@neptunium.btinternet.com...
Sorry! B-)hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo![]()
Yeah..At the main station....I was having problems and got miffed...It waso.k ere goes...3 trains were stopped. cant make money standing still
at that point that i gave up and asked for help!!
Hmm......I wonder how THAT one happened....(Not like me)train 19 add no orders and wus running around lost and holding
every thing else up.
I didn't think you HAD to put in UNLOAD orders.....?more than half of the trains did not have unload orders so they just kept
going back and foreward full
Hmm...Not sure how to do a Loop on those type of station.....Help please?your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to go all the waty around the track.
How do I change this?one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can
send
it down a wrong track, and because its orders may tell it to go one way,
it
cannot do so. its on the wrong track.
That was WHY I asked....for help! B-)sorry to be long winded, but you did ask)
Thanks!! (I think!)I did enjoy it though
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
Tomdebom9 <tomdeb...@aol.come> wrote in message
news:19991213171451.25643.00000387@ngol02.aol.com...
background tho')
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:19991213171451.25643.00000387@ngol02.aol.com...
Hmm....I use Winzip 7.0Could somebody have a look at it and tell me what I'm doing wrong?
http://www.transport-tycoon.co.uk/scenarios/problem.zip
can u please state the verison of zips cause i keep on downloading them to
find
either winzip doesnt recognise the archive-Winzip 6.or Transport Tycoon
origanol wont.
Yep......AFAIK it will run on a 286. (You need to have nothing in theP.s. does TTDLX run on a 486sx25 with 12 meg ram.and a rarely connected
16speed cd drive.
background tho')
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
Dan Ros <upl...@happynoweddie-ductape.net> wrote in message
news:gptVOATwBOGtTwMNj3lF8aT1VJma@4ax.com...
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
news:gptVOATwBOGtTwMNj3lF8aT1VJma@4ax.com...
I have a 99% one a station.......Farm to a factory.I dont use ro-ro although I think I have a good station rating. The
highest I ever saw on one of my games (without advertising) was 94% (on
a coal route), but it fell back down to 91% as I was watching.
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Re: problems
Dan Ros schrieb in Nachricht ...
way it is easy. But your track layout is highly ineffective. The trains are
too free to choose their way. I have watched some trains, they go around
half the map and back before finding the right direction. Watch esp. trains
37 and 48. There are also single tracks with bidirectional signals on them -
if 2 trains meet in the middle this is fun.
There are also some tunnelled constructions that should prevent track
crossing but lead the train in wrong direction. And there are dead end
tracks.
Peter
I can. Get it at http://www.digitalprojects.com/way-x/bin/Trt02.zipCan you make one of your savegames available?
Ok, I looked at it (it does work with J.'s patch only).I've stuck one of mine up at http://www.uplink.freeuk.com/trt20.zip
Ok, you are in 2033 and run Lev1-engines and have breakdowns disabled. ThisI dont use ro-ro although I think I have a good station rating. The
highest I ever saw on one of my games (without advertising) was 94% (on
a coal route), but it fell back down to 91% as I was watching.
way it is easy. But your track layout is highly ineffective. The trains are
too free to choose their way. I have watched some trains, they go around
half the map and back before finding the right direction. Watch esp. trains
37 and 48. There are also single tracks with bidirectional signals on them -
if 2 trains meet in the middle this is fun.
There are also some tunnelled constructions that should prevent track
crossing but lead the train in wrong direction. And there are dead end
tracks.
Peter
Re: problems
Dan Ros schrieb in Nachricht ...

course this will happen seldom.
basics of TT's pathfinding and build your junctions according to this.
A train near its goal finds the way quite good but far away it seems to
think only one square ahead.
...
will connect Edinburgh an Glasgow to it later.
network by track layout. With very fast trains this becomes nearly
unimportant. If I disable breakdowns, too.
The idea of having every station accessible by every other station is good,
but I think it is more interesting to provide the best connection instead of
watching the ratings only.
3DTT won't let you and me build the map full of tracks because they will be
much more expensive to maintain than in TT, esp. bridges and tunnels.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
This might be even true but is not the effect of your track layout.In <8361qk$mq...@news04.btx.dtag.de>, "Peter J. Dobrovka"
dobro...@t-online.de> wrote...
Ok, you are in 2033 and run Lev1-engines and have breakdowns disabled.
This
way it is easy. But your track layout is highly ineffective. The trains
are
too free to choose their way.
My passengers seem to disagree! 904 rating and all stations at Good or
above. I could not physically move more passengers.
Realism is another topic in TT.Besides, I think it is more realistic that way.

Checkpoint = station without loading/unloading ?I have watched some trains, they go around
half the map and back before finding the right direction. Watch esp.
trains
37 and 48.
Thanks, I'll take a look. I was probably too lazy to put in proper
checkpoints.
No: if there is, one train has do drive back to let the other trough. OfThere are also single tracks with bidirectional signals on them -
if 2 trains meet in the middle this is fun.
If there is, there is only one train using that line.
course this will happen seldom.
Oh, this possibility does exist. But to find out this you have to know theThere are also some tunnelled constructions that should prevent track
crossing but lead the train in wrong direction.
Well as you can see, because I let my trains go in all directions, the
junctions are very complicated. TT just doesnt have the features I need
to route trains properly the way I would like. Ie- all stations
accessible from all stations.
basics of TT's pathfinding and build your junctions according to this.
A train near its goal finds the way quite good but far away it seems to
think only one square ahead.
...
Maybe, but my focus was the London-Cardiff-Manchester network. I think iHaving said that, there are a lot of improvements that I would make
straightaway - improve the service between Glasgow and Edinborough for
one.
will connect Edinburgh an Glasgow to it later.
This is one of the last challenges of this game. Building an efficientAlso your station ratings are all quite low.. perhaps that is due
to playing with breakdowns on. I cant stand playing with them on,
myself.
network by track layout. With very fast trains this becomes nearly
unimportant. If I disable breakdowns, too.
The idea of having every station accessible by every other station is good,
but I think it is more interesting to provide the best connection instead of
watching the ratings only.
3DTT won't let you and me build the map full of tracks because they will be
much more expensive to maintain than in TT, esp. bridges and tunnels.
Peter
--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Re: problems
Dan Ros wrote in message ...
challenge myself, I set a rule that every train station I service, MUST be a
part of the contiguous network. The biggest challenge of this is I always
seem to have 4 or 5 trains that seem to develop amnesia, and can't find the
station, unless I put in a dummy station, requiring nothing, and accepting
nothing, as kind of a land buoy, to point the way.
Ellis B
Me too! I love building complex, effective networks. Sometimes, to reallyIn <832t88$69...@news03.btx.dtag.de>, "Peter J. Dobrovka"
dobro...@t-online.de> wrote...
What about a competition "who has the most complicated railway network
(that
works)"?
Peter
I'm up for that.
challenge myself, I set a rule that every train station I service, MUST be a
part of the contiguous network. The biggest challenge of this is I always
seem to have 4 or 5 trains that seem to develop amnesia, and can't find the
station, unless I put in a dummy station, requiring nothing, and accepting
nothing, as kind of a land buoy, to point the way.
Ellis B
Re: problems
"Trikky" <tri...@bigfoot.com> wrote in message news:8361ie$9v$3@gxsn.com...
its not easy to explain this. much easier to show you. i can send a
zip save game to you by
email if you wish ??? its at 2046 and all Maglevs, but it does show you what
i mean
or make sure the lost train can get back
some times all you need to do is to change the lost train orders to make it
look for the other station
Josefs patch on your setup???
I dont so it may explain that station if you built it up from two tracks to
four, its the one moving iron ore top right of the map. its a four track
station with two track roof.
I do that some times as well :-)usually when im upgrading locosKmarcks <k...@yahoo.com> wrote in message
news:833tk1$ebf$1@neptunium.btinternet.com...
train 19 add no orders and wus running around lost and holding
every thing else up.
Hmm......I wonder how THAT one happened....(Not like me)
well Im not sure which is best, perhaps Ill test that one daymore than half of the trains did not have unload orders so they just
kept
going back and foreward full
I didn't think you HAD to put in UNLOAD orders.....?
take a short cut to the depot
Hmm...Not sure how to do a Loop on those type of station.....Help please?
What I mean is a full circle around the station to allow the train to
its not easy to explain this. much easier to show you. i can send a
zip save game to you by
email if you wish ??? its at 2046 and all Maglevs, but it does show you what
i mean
joining too many tracks up.one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can
send
it down a wrong track, and because its orders may tell it to go one way,
it
cannot do so. its on the wrong track.
How do I change this?
you cant, it is the way the depot request works, all you can do is avoid
or make sure the lost train can get back
some times all you need to do is to change the lost train orders to make it
look for the other station
one other thing, one of your stations looks unusual to me, do you haveThat was WHY I asked....for help! B-)
Josefs patch on your setup???
I dont so it may explain that station if you built it up from two tracks to
four, its the one moving iron ore top right of the map. its a four track
station with two track roof.

kmarcksI did enjoy it though
--
Re: problems
Ellis Feaster schrieb in Nachricht ...
[who has the most complicated railway network]
...
can. Did you take a look?
http://www.digitalprojects.com/way-x/bin/Trt02.zip
Peter
[who has the most complicated railway network]
...
This is ok, but can you do it even without these "land buoys"? My networksMe too! I love building complex, effective networks. Sometimes, to really
challenge myself, I set a rule that every train station I service, MUST be
a
part of the contiguous network. The biggest challenge of this is I always
seem to have 4 or 5 trains that seem to develop amnesia, and can't find the
station, unless I put in a dummy station, requiring nothing, and accepting
nothing, as kind of a land buoy, to point the way.
can. Did you take a look?
http://www.digitalprojects.com/way-x/bin/Trt02.zip
Peter
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