problems

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Trikky

problems

Post by Trikky »

Hi guys...

I'm having a problem with one of my games......

I have possibly one of the most complicated setups of trains....

But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?

http://www.transport-tycoon.co.uk/scenarios/problem.zip

It won't show up in the site list....But it IS there!
Thanks guys!
--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Bill Hayles

Re: problems

Post by Bill Hayles »

On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
Hi guys...

I'm having a problem with one of my games......
I've downloaded it (twice), but it won't unzip with any of my unzippers
- corrupt archive, they say. Sorry!


El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Steve

Re: problems

Post by Steve »

In article <q9lTOFyf5cBT9fjWQRJIC8FLw...@4ax.com>,
upl...@happynoweddie-ductape.net (Dan Ros) writes:
Ive had a look, but I cant actually find any problems! Which trains are
going wrong? Perhaps you just need some checkpoints.

PS If you reckon that's complicated, you should see my latest system.
Arrgh!!! There are 90 trains, and most trains can go to all stations.
This means that no matter where something is, I can get it to anywhere
else with very little new construction.
Gee... you know, super-complicated routes DO work too.

The only routes I ever make that are complicated are in RollerCoaster Tycoon.
-----STEVE!-----

"I need a better sig." -Me
Peter J. Dobrovka

Re: problems

Post by Peter J. Dobrovka »

What about a competition "who has the most complicated railway network (that
works)"?

Peter
Tomdebom9

Re: problems

Post by Tomdebom9 »

In article <830c1i$eu...@gxsn.com>, "Trikky" <tri...@bigfoot.com> writes:
Could somebody have a look at it and tell me what I'm doing wrong?

http://www.transport-tycoon.co.uk/scenarios/problem.zip

can u please state the verison of zips cause i keep on downloading them to find
either winzip doesnt recognise the archive-Winzip 6.or Transport Tycoon
origanol wont.P.s. does TTDLX run on a 486sx25 with 12 meg ram.and a rarely
connected 16speed cd drive.
Kmarcks

Re: problems

Post by Kmarcks »

"Trikky" <tri...@bigfoot.com> wrote in message news:830c1i$euq$1@gxsn.com...
Hi guys...

I'm having a problem with one of my games......

I have possibly one of the most complicated setups of trains....

But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?

hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo ;-)
o.k ere goes...3 trains were stopped .cant make money standing still
train 19 add no orders and wus running around lost and holding
every thing else up.

more than half of the trains did not have unload orders so they just kept
going back and foreward full
your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to
go all the waty around the track.

one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can send
it down a wrong track, and because its orders may tell it to go one way, it
cannot do so. its on the wrong track.

sorry to be long winded, but you did ask :-))
I did enjoy it though

kmarcks
Patchman
Tycoon
Tycoon
Posts: 7575
Joined: 02 Oct 2002 18:57
Location: Ithaca, New York
Contact:

Re: problems

Post by Patchman »

In article <832t88$69...@news03.btx.dtag.de>, Peter J. Dobrovka says...
What about a competition "who has the most complicated railway network (that
works)"?
Check out http://www.ii.uib.no/~thor/Transport_Ty ... mplex.html

I'm thinking about joining myself.

--
Josef Drexler | http://publish.uwo.ca/~jdrexler/
---------------------------------+---------------------------------------
Please help Conserve Gravity | To email me, please change the country
Avoid showers. Take a bath. | code to .ca - Death to Spammers!
Trikky

Re: problems

Post by Trikky »

Dan Ros <upl...@happynoweddie-ductape.net> wrote in message
news:q9lTOFyf5cBT9fjWQRJIC8FLwetJ@4ax.com...
Ive had a look, but I cant actually find any problems! Which trains are
going wrong? Perhaps you just need some checkpoints.
Hmm.....I thought I had enough in the game as it was......
PS If you reckon that's complicated, you should see my latest system.
Arrgh!!! There are 90 trains, and most trains can go to all stations.
This means that no matter where something is, I can get it to anywhere
else with very little new construction.
Could I have a copy of the savegame?
Just for learning purposes?
Thanks.

--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Trikky

Re: problems

Post by Trikky »

Bill Hayles <bill...@ctv.es> wrote in message
news:38540073.28033203@news.ctv.es...
On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
I'm having a problem with one of my games......
I've downloaded it (twice), but it won't unzip with any of my unzippers
- corrupt archive, they say. Sorry!
Erm....Hmm......No Idea......Anybody else had a problem?
Dan has D/L'd it so it can't be my end.......

If you want I'll send it to you unzipped?
BE WARNED IT IS BIG!
Let me know..

--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Peter J. Dobrovka

Re: problems

Post by Peter J. Dobrovka »

Josef Drexler schrieb in Nachricht ...
In article <832t88$69...@news03.btx.dtag.de>, Peter J. Dobrovka says...
What about a competition "who has the most complicated railway network
(that
works)"?

Check out http://www.ii.uib.no/~thor/Transport_Ty ... mplex.html
Hm... did you read that formula? - Why do bad ratings count positive to
complexity?
I don't know exactly how to measure complicity. Not complexity.
I have made a nice network in the England scenario, starting in London,
reaching to Cardiff. It looks somewhat disturbing for the eye because I used
RoRo-stations only and double-triple one-way-tracks with many tunnels and
forcing depots in-between. Actually it works perfectly and I have an
absolute amazing throughput in London (>80% for passengers and mail). This i
call complicated, although it is doesn't cover the map.
Unfortunately a big shot takes 500 kB even as jpeg so you better look the
savegame.

Peter

--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Bill Hayles

Re: problems

Post by Bill Hayles »

On Mon, 13 Dec 1999 20:20:57 -0000, "Trikky" <tri...@bigfoot.com> wrote:
Bill Hayles <bill...@ctv.es> wrote in message
news:38540073.28033203@news.ctv.es...
On Sun, 12 Dec 1999 14:32:25 -0000, "Trikky" <tri...@bigfoot.com> wrote:
I'm having a problem with one of my games......
I've downloaded it (twice), but it won't unzip with any of my unzippers
- corrupt archive, they say. Sorry!

Erm....Hmm......No Idea......Anybody else had a problem?
The problem must have been at my end. Third time lucky, and I'm looking
at it now. Apart from guiding one train back onto route, letting a
couple out of the depot and giving one (no.19) a destination, all trains
are making a profit.

So what exactly do you think the problem is? I don't normally use ro-ro
stations in the way you've used them, but I can see exactly what you're
doing and it seems to be OK.



El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Bill Hayles

Re: problems

Post by Bill Hayles »

On Mon, 13 Dec 1999 22:55:21 -0000, "Kmarcks" <k...@yahoo.com> wrote:

(and I'm adding to it, having had a look at this too)
"Trikky" <tri...@bigfoot.com> wrote in message news:830c1i$euq$1@gxsn.com...
Hi guys...

I'm having a problem with one of my games......

I have possibly one of the most complicated setups of trains....

But they keep going off on their merry ways......
Could somebody have a look at it and tell me what I'm doing wrong?

hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo ;-)

o.k ere goes...3 trains were stopped .cant make money standing still
One of them was stopped in a depot way off route, and needed guiding
back on track.
train 19 add no orders and wus running around lost and holding
every thing else up.
Agreed.
more than half of the trains did not have unload orders so they just kept
going back and foreward full
I can't see that. Except for the trains in the depots and no.19, all
the trains are making money. You don't need to specifically specify an
unload at a station where the cargo's accepted.
your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to
go all the waty around the track.
That's very true, and I don't run my lines like that, but I don't think
that's the big problem.
one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can send
it down a wrong track, and because its orders may tell it to go one way, it
cannot do so. its on the wrong track.
That's the crux of the matter, and you're entirely right. I think this
is the nitty gritty of why trains are going off course. It's something
in the AI behaviour of TTDLX that irritates me. You need to site your
depots where they are not going to attract trains off route (sometimes
easier said than done).
sorry to be long winded, but you did ask :-))
And I think you've hit the nail on the head in the last paragraph.
I did enjoy it though
It was interesting to see somebody else's way of doing things

kmarcks

El inglés loco
The mad Englishman of Benitachell
Bill Hayles
bill...@ctv.es
Trikky

Re: problems

Post by Trikky »

Kmarcks <k...@yahoo.com> wrote in message
news:833tk1$ebf$1@neptunium.btinternet.com...
hi, I had alook made it up yourself did you, interesting. i wus up toll
4am because of yoo ;-)
Sorry! B-)
o.k ere goes...3 trains were stopped. cant make money standing still
Yeah..At the main station....I was having problems and got miffed...It was
at that point that i gave up and asked for help!!
train 19 add no orders and wus running around lost and holding
every thing else up.
Hmm......I wonder how THAT one happened....(Not like me)
more than half of the trains did not have unload orders so they just kept
going back and foreward full
I didn't think you HAD to put in UNLOAD orders.....?
your roro stations look good but they dont ave a run around loop, sowhen a
train needs the depot it has to go all the waty around the track.
Hmm...Not sure how to do a Loop on those type of station.....Help please?
one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can
send
it down a wrong track, and because its orders may tell it to go one way,
it
cannot do so. its on the wrong track.
How do I change this?
sorry to be long winded, but you did ask :-))
That was WHY I asked....for help! B-)
I did enjoy it though
Thanks!! (I think!)

--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Trikky

Re: problems

Post by Trikky »

Tomdebom9 <tomdeb...@aol.come> wrote in message
news:19991213171451.25643.00000387@ngol02.aol.com...
Could somebody have a look at it and tell me what I'm doing wrong?
http://www.transport-tycoon.co.uk/scenarios/problem.zip
can u please state the verison of zips cause i keep on downloading them to
find
either winzip doesnt recognise the archive-Winzip 6.or Transport Tycoon
origanol wont.
Hmm....I use Winzip 7.0
P.s. does TTDLX run on a 486sx25 with 12 meg ram.and a rarely connected
16speed cd drive.
Yep......AFAIK it will run on a 286. (You need to have nothing in the
background tho')

--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Trikky

Re: problems

Post by Trikky »

Dan Ros <upl...@happynoweddie-ductape.net> wrote in message
news:gptVOATwBOGtTwMNj3lF8aT1VJma@4ax.com...
I dont use ro-ro although I think I have a good station rating. The
highest I ever saw on one of my games (without advertising) was 94% (on
a coal route), but it fell back down to 91% as I was watching.
I have a 99% one a station.......Farm to a factory.

--
Rick McGreal
ICQ - 51210676
Sometimes the light at the end of the tunnel is an oncoming train.
tri...@bigfoot.com
http://www.transport-tycoon.co.uk
Peter J. Dobrovka

Re: problems

Post by Peter J. Dobrovka »

Dan Ros schrieb in Nachricht ...

Can you make one of your savegames available?
I can. Get it at http://www.digitalprojects.com/way-x/bin/Trt02.zip
I've stuck one of mine up at http://www.uplink.freeuk.com/trt20.zip
Ok, I looked at it (it does work with J.'s patch only).
I dont use ro-ro although I think I have a good station rating. The
highest I ever saw on one of my games (without advertising) was 94% (on
a coal route), but it fell back down to 91% as I was watching.
Ok, you are in 2033 and run Lev1-engines and have breakdowns disabled. This
way it is easy. But your track layout is highly ineffective. The trains are
too free to choose their way. I have watched some trains, they go around
half the map and back before finding the right direction. Watch esp. trains
37 and 48. There are also single tracks with bidirectional signals on them -
if 2 trains meet in the middle this is fun.
There are also some tunnelled constructions that should prevent track
crossing but lead the train in wrong direction. And there are dead end
tracks.


Peter
Peter J. Dobrovka

Re: problems

Post by Peter J. Dobrovka »

Dan Ros schrieb in Nachricht ...
In <8361qk$mq...@news04.btx.dtag.de>, "Peter J. Dobrovka"
dobro...@t-online.de> wrote...



Ok, you are in 2033 and run Lev1-engines and have breakdowns disabled.
This
way it is easy. But your track layout is highly ineffective. The trains
are
too free to choose their way.

My passengers seem to disagree! 904 rating and all stations at Good or
above. I could not physically move more passengers.
This might be even true but is not the effect of your track layout.
Besides, I think it is more realistic that way.
Realism is another topic in TT. :-)
I have watched some trains, they go around
half the map and back before finding the right direction. Watch esp.
trains
37 and 48.

Thanks, I'll take a look. I was probably too lazy to put in proper
checkpoints.
Checkpoint = station without loading/unloading ?
There are also single tracks with bidirectional signals on them -
if 2 trains meet in the middle this is fun.

If there is, there is only one train using that line.
No: if there is, one train has do drive back to let the other trough. Of
course this will happen seldom.
There are also some tunnelled constructions that should prevent track
crossing but lead the train in wrong direction.

Well as you can see, because I let my trains go in all directions, the
junctions are very complicated. TT just doesnt have the features I need
to route trains properly the way I would like. Ie- all stations
accessible from all stations.
Oh, this possibility does exist. But to find out this you have to know the
basics of TT's pathfinding and build your junctions according to this.
A train near its goal finds the way quite good but far away it seems to
think only one square ahead.

...
Having said that, there are a lot of improvements that I would make
straightaway - improve the service between Glasgow and Edinborough for
one.
Maybe, but my focus was the London-Cardiff-Manchester network. I think i
will connect Edinburgh an Glasgow to it later.
Also your station ratings are all quite low.. perhaps that is due
to playing with breakdowns on. I cant stand playing with them on,
myself.
This is one of the last challenges of this game. Building an efficient
network by track layout. With very fast trains this becomes nearly
unimportant. If I disable breakdowns, too.
The idea of having every station accessible by every other station is good,
but I think it is more interesting to provide the best connection instead of
watching the ratings only.

3DTT won't let you and me build the map full of tracks because they will be
much more expensive to maintain than in TT, esp. bridges and tunnels.

Peter

--
Die 3. Dimension der Strategiespiele:
http://www.digitalprojects.com/way-x
Ellis Feaster

Re: problems

Post by Ellis Feaster »

Dan Ros wrote in message ...
In <832t88$69...@news03.btx.dtag.de>, "Peter J. Dobrovka"
dobro...@t-online.de> wrote...
What about a competition "who has the most complicated railway network
(that
works)"?

Peter

I'm up for that. :-)
Me too! I love building complex, effective networks. Sometimes, to really
challenge myself, I set a rule that every train station I service, MUST be a
part of the contiguous network. The biggest challenge of this is I always
seem to have 4 or 5 trains that seem to develop amnesia, and can't find the
station, unless I put in a dummy station, requiring nothing, and accepting
nothing, as kind of a land buoy, to point the way.


Ellis B
Kmarcks

Re: problems

Post by Kmarcks »

"Trikky" <tri...@bigfoot.com> wrote in message news:8361ie$9v$3@gxsn.com...
Kmarcks <k...@yahoo.com> wrote in message
news:833tk1$ebf$1@neptunium.btinternet.com...

train 19 add no orders and wus running around lost and holding
every thing else up.

Hmm......I wonder how THAT one happened....(Not like me)
I do that some times as well :-)usually when im upgrading locos
more than half of the trains did not have unload orders so they just
kept
going back and foreward full

I didn't think you HAD to put in UNLOAD orders.....?
well Im not sure which is best, perhaps Ill test that one day

Hmm...Not sure how to do a Loop on those type of station.....Help please?

What I mean is a full circle around the station to allow the train to
take a short cut to the depot
its not easy to explain this. much easier to show you. i can send a
zip save game to you by
email if you wish ??? its at 2046 and all Maglevs, but it does show you what
i mean
one other thing, when you join up multi tracks, if a train needs a depot
just as it reaches a crossing, then it will go to the nearest, this can
send
it down a wrong track, and because its orders may tell it to go one way,
it
cannot do so. its on the wrong track.

How do I change this?

you cant, it is the way the depot request works, all you can do is avoid
joining too many tracks up.
or make sure the lost train can get back
some times all you need to do is to change the lost train orders to make it
look for the other station
That was WHY I asked....for help! B-)
one other thing, one of your stations looks unusual to me, do you have
Josefs patch on your setup???
I dont so it may explain that station if you built it up from two tracks to
four, its the one moving iron ore top right of the map. its a four track
station with two track roof. :-)
I did enjoy it though

kmarcks
--
Peter J. Dobrovka

Re: problems

Post by Peter J. Dobrovka »

Ellis Feaster schrieb in Nachricht ...

[who has the most complicated railway network]

...
Me too! I love building complex, effective networks. Sometimes, to really
challenge myself, I set a rule that every train station I service, MUST be
a
part of the contiguous network. The biggest challenge of this is I always
seem to have 4 or 5 trains that seem to develop amnesia, and can't find the
station, unless I put in a dummy station, requiring nothing, and accepting
nothing, as kind of a land buoy, to point the way.
This is ok, but can you do it even without these "land buoys"? My networks
can. Did you take a look?
http://www.digitalprojects.com/way-x/bin/Trt02.zip

Peter
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