Idea for a new game... has anyone else thought of this?

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Dan Ros

Idea for a new game... has anyone else thought of this?

Post by Dan Ros »

How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
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I leave you with today's subliminal message:
Elmo Allén

Re: Idea for a new game... has anyone else thought of this?

Post by Elmo Allén »

Dan Ros kirjoitti viestissä <37c1e4fb.19406...@news.freeuk.com>...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
Like TT combined with SimCity. Very good idea. Now we have to find some
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.

Elmo Allén
Dan Ros

Re: Idea for a new game... has anyone else thought of this?

Post by Dan Ros »

In <7pmb39$is...@tron.sci.fi>, "Elmo Allen" <e...@saunalahti.fi>
wrote...
Like TT combined with SimCity. Very good idea.
Thanks! :)
Now we have to find some
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.
I dont think a patch would do it.. Like for example; instead of working
against local authorities, you should have to arrange a route for the
tracks and they will then approve (or not) it. Then you can build
without problems.

I am facinated by the underground tunnels that are used for various
types of transport, especially here in London. They have mail tunnels,
subways, foot tunnels, road tunnels and who knows what else.
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I leave you with today's subliminal message:
David Wallenstein

Multiplayer multigame

Post by David Wallenstein »

I've always thought it would be great if I could combine SimCity, where one
player micromanages an individual city, with TTDX, where the other player is
trying to connect that city with others. The city's appearance on the TT map
would change as the SimCity city changed. The SC player could set the TT local
authority ratings at will and approve or deny building rights and offer
subsidies.

Now if we could only take that merged game and combine it with Civilization...
OK, the Despot/King/President doesn't build rail and road links he/she has to
contract with the TT player(s).

"Elmo Allén" wrote:
Like TT combined with SimCity. Very good idea. Now we have to find some
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.

Elmo Allén
Paul Forsdick

Re: Idea for a new game... has anyone else thought of this?

Post by Paul Forsdick »

sounds like sim city to me...

Paul
forsd...@bigfeet.com
(replace feet with foot to reply)

Dan Ros wrote in message <37c1e4fb.19406...@news.freeuk.com>...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Chris locke

Re: Multiplayer multigame

Post by Chris locke »

Now if we could only take that merged game and combine it with
Civilization...
Or a golf game, so you could play on the greens before a dirty great big
track gets built on it.
Or Carmageddon where you could drive over pedestrians as they wait for the
trains.
Or Flight Simulator, so you could swoop low and see the people travelling on
the trains.
How about Half Life? Set some trip bombs in the subways to blow the
opponents trains up....

Just an idea.
Zargon

Re: Idea for a new game... has anyone else thought of this?

Post by Zargon »

Have a look at A-Train / A IV Networks - not all transport types, but
just railways

In article <37c1e4fb.19406...@news.freeuk.com>, Dan Ros
<upl...@freeuk.com> writes
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
Zargon
Nick Allan

Re: Idea for a new game... has anyone else thought of this?

Post by Nick Allan »

Pop Along to Trains, Planes and Automobiles (http://www.tpa.freeuk.com),
click on forum, and start lobbying to have this type of scenario included in
Transport World, the successor to Transport Tycoon.

Nick Allan

Trains, Planes and Automobiles
Everything Transport World Related
http://www.tpa.freeuk.com

Dan Ros <upl...@freeuk.com> wrote in message
news:37c1e4fb.19406703@news.freeuk.com...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Stephen Down

Re: Idea for a new game... has anyone else thought of this?

Post by Stephen Down »

Yeah, just like SimCity
...
except for planning routes, setting fares, competing against (or working
with) other companies and most of the rest of it.

There is a lot in TT that seems to be taken for granted, like fare prices,
that could easily be incorporated into the game. And I do agree that the
scale is ever so slightly out of proportion, but *less* so than it is in
SimCity.


Paul Forsdick <forsd...@bigfeet.com> wrote in message
news:7po8e6$bc7$1@uranium.btinternet.com...
sounds like sim city to me...

Paul
forsd...@bigfeet.com
(replace feet with foot to reply)

Dan Ros wrote in message <37c1e4fb.19406...@news.freeuk.com>...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Guest

Re: Idea for a new game... has anyone else thought of this?

Post by Guest »

Have you not heard about Railroad Tycoon... It`s almost whats your
requested.


Dan Ros wrote:
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.

You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
---
Mr.XL
m...@usa.net
Dan Ros

Re: Idea for a new game... has anyone else thought of this?

Post by Dan Ros »

In <7pupgp$kj...@pump1.york.ac.uk>, "Stephen Down"
<ste...@sjd117.freeserve.co.uk> wrote...
There is a lot in TT that seems to be taken for granted, like fare prices,
that could easily be incorporated into the game. And I do agree that the
scale is ever so slightly out of proportion, but *less* so than it is in
SimCity.
I think its very difficult to get a good scale using the tile system..
perhaps they could come up with "dynamic tiles" where they can divide
themselves into many parts.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Dan Ros

Re: Idea for a new game... has anyone else thought of this?

Post by Dan Ros »

In <37C2EF9F.2...@usa.net>, m...@usa.net wrote...
Have you not heard about Railroad Tycoon... It`s almost whats your
requested.
Yeah.. do you think it's worth buying?
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Chris locke

Re: Idea for a new game... has anyone else thought of this?

Post by Chris locke »

Yeah.. do you think it's worth buying?
My 2p's worth...
No. It hasn't the character of TT and just setting up a station takes
hours. Laying track is easier ... click and drag ... but can also be a lot
fiddlier.
Working out which is the best train to use is also a pig, but the *worst*
thing has to be the map. When you specify where you want the train to go,
you select stars on a small-scale map. 3 stars tight together, called
Chicago North, Chicago West and Chicago PiddleSticks. Now, which one did I
want? Oh stuff it, I don't care anymore.

But the grahics are ok ... although the sound is poor.
But i'll get off my soap box. Before I'm pushed off.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Bob Cousins

Re: Idea for a new game... has anyone else thought of this?

Post by Bob Cousins »

On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
Perhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
The bottom line is lack of processor power. Simulations work in general terms by
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".

To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.

The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time ;-)

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!

Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
David Wallenstein

Re: Multiplayer multigame

Post by David Wallenstein »

Don't forget Frogger.
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