Idea for a new game... has anyone else thought of this?
Idea for a new game... has anyone else thought of this?
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Dan Ros kirjoitti viestissä <37c1e4fb.19406...@news.freeuk.com>...
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.
Elmo Allén
Like TT combined with SimCity. Very good idea. Now we have to find someHow about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.
Elmo Allén
Re: Idea for a new game... has anyone else thought of this?
In <7pmb39$is...@tron.sci.fi>, "Elmo Allen" <e...@saunalahti.fi>
wrote...
against local authorities, you should have to arrange a route for the
tracks and they will then approve (or not) it. Then you can build
without problems.
I am facinated by the underground tunnels that are used for various
types of transport, especially here in London. They have mail tunnels,
subways, foot tunnels, road tunnels and who knows what else.
--
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I leave you with today's subliminal message:
wrote...
Thanks!Like TT combined with SimCity. Very good idea.

I dont think a patch would do it.. Like for example; instead of workingNow we have to find some
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.
against local authorities, you should have to arrange a route for the
tracks and they will then approve (or not) it. Then you can build
without problems.
I am facinated by the underground tunnels that are used for various
types of transport, especially here in London. They have mail tunnels,
subways, foot tunnels, road tunnels and who knows what else.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Multiplayer multigame
I've always thought it would be great if I could combine SimCity, where one
player micromanages an individual city, with TTDX, where the other player is
trying to connect that city with others. The city's appearance on the TT map
would change as the SimCity city changed. The SC player could set the TT local
authority ratings at will and approve or deny building rights and offer
subsidies.
Now if we could only take that merged game and combine it with Civilization...
OK, the Despot/King/President doesn't build rail and road links he/she has to
contract with the TT player(s).
"Elmo Allén" wrote:
player micromanages an individual city, with TTDX, where the other player is
trying to connect that city with others. The city's appearance on the TT map
would change as the SimCity city changed. The SC player could set the TT local
authority ratings at will and approve or deny building rights and offer
subsidies.
Now if we could only take that merged game and combine it with Civilization...
OK, the Despot/King/President doesn't build rail and road links he/she has to
contract with the TT player(s).
"Elmo Allén" wrote:
Like TT combined with SimCity. Very good idea. Now we have to find some
programmers, artists, 3D artists, producers... well perhaps just have to
keep e-mailing those big companies. But the idea is great, just what I have
also thought. Perhaps a patch to TT would do at least the mapwide city idea.
Just bigger cities built together.
Elmo Allén
Re: Idea for a new game... has anyone else thought of this?
sounds like sim city to me...
Paul
forsd...@bigfeet.com
(replace feet with foot to reply)
Dan Ros wrote in message <37c1e4fb.19406...@news.freeuk.com>...
Paul
forsd...@bigfeet.com
(replace feet with foot to reply)
Dan Ros wrote in message <37c1e4fb.19406...@news.freeuk.com>...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Re: Multiplayer multigame
Or a golf game, so you could play on the greens before a dirty great bigNow if we could only take that merged game and combine it with
Civilization...
track gets built on it.
Or Carmageddon where you could drive over pedestrians as they wait for the
trains.
Or Flight Simulator, so you could swoop low and see the people travelling on
the trains.
How about Half Life? Set some trip bombs in the subways to blow the
opponents trains up....
Just an idea.
Re: Idea for a new game... has anyone else thought of this?
Have a look at A-Train / A IV Networks - not all transport types, but
just railways
In article <37c1e4fb.19406...@news.freeuk.com>, Dan Ros
<upl...@freeuk.com> writes
Zargon
just railways
In article <37c1e4fb.19406...@news.freeuk.com>, Dan Ros
<upl...@freeuk.com> writes
--How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
Zargon
Re: Idea for a new game... has anyone else thought of this?
Pop Along to Trains, Planes and Automobiles (http://www.tpa.freeuk.com),
click on forum, and start lobbying to have this type of scenario included in
Transport World, the successor to Transport Tycoon.
Nick Allan
Trains, Planes and Automobiles
Everything Transport World Related
http://www.tpa.freeuk.com
Dan Ros <upl...@freeuk.com> wrote in message
news:37c1e4fb.19406703@news.freeuk.com...
click on forum, and start lobbying to have this type of scenario included in
Transport World, the successor to Transport Tycoon.
Nick Allan
Trains, Planes and Automobiles
Everything Transport World Related
http://www.tpa.freeuk.com
Dan Ros <upl...@freeuk.com> wrote in message
news:37c1e4fb.19406703@news.freeuk.com...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Yeah, just like SimCity
...
except for planning routes, setting fares, competing against (or working
with) other companies and most of the rest of it.
There is a lot in TT that seems to be taken for granted, like fare prices,
that could easily be incorporated into the game. And I do agree that the
scale is ever so slightly out of proportion, but *less* so than it is in
SimCity.
Paul Forsdick <forsd...@bigfeet.com> wrote in message
news:7po8e6$bc7$1@uranium.btinternet.com...
...
except for planning routes, setting fares, competing against (or working
with) other companies and most of the rest of it.
There is a lot in TT that seems to be taken for granted, like fare prices,
that could easily be incorporated into the game. And I do agree that the
scale is ever so slightly out of proportion, but *less* so than it is in
SimCity.
Paul Forsdick <forsd...@bigfeet.com> wrote in message
news:7po8e6$bc7$1@uranium.btinternet.com...
sounds like sim city to me...
Paul
forsd...@bigfeet.com
(replace feet with foot to reply)
Dan Ros wrote in message <37c1e4fb.19406...@news.freeuk.com>...
How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
Have you not heard about Railroad Tycoon... It`s almost whats your
requested.
Dan Ros wrote:
Mr.XL
m...@usa.net
requested.
Dan Ros wrote:
---How about a game, similar to TT, but you have to build transport
networks within a city that covers the whole map? That would make the
scale much more realistic, at the moment the tracks and stations are way
out of proportion to the cities and buildings.
You could build underground railways and tunnels, connections to other
cities or main line stations built by some other company, operate bus
routes and manage things like fares, which you have no control over in
TT.
--
http://www.uplink.freeuk.com - ICQ: 15212336
I leave you with today's subliminal message:
Mr.XL
m...@usa.net
Re: Idea for a new game... has anyone else thought of this?
In <7pupgp$kj...@pump1.york.ac.uk>, "Stephen Down"
<ste...@sjd117.freeserve.co.uk> wrote...
perhaps they could come up with "dynamic tiles" where they can divide
themselves into many parts.
--
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I leave you with today's subliminal message:
<ste...@sjd117.freeserve.co.uk> wrote...
I think its very difficult to get a good scale using the tile system..There is a lot in TT that seems to be taken for granted, like fare prices,
that could easily be incorporated into the game. And I do agree that the
scale is ever so slightly out of proportion, but *less* so than it is in
SimCity.
perhaps they could come up with "dynamic tiles" where they can divide
themselves into many parts.
--
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I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
In <37C2EF9F.2...@usa.net>, m...@usa.net wrote...
--
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I leave you with today's subliminal message:
Yeah.. do you think it's worth buying?Have you not heard about Railroad Tycoon... It`s almost whats your
requested.
--
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I leave you with today's subliminal message:
Re: Idea for a new game... has anyone else thought of this?
No. It hasn't the character of TT and just setting up a station takesYeah.. do you think it's worth buying?
My 2p's worth...
hours. Laying track is easier ... click and drag ... but can also be a lot
fiddlier.
Working out which is the best train to use is also a pig, but the *worst*
thing has to be the map. When you specify where you want the train to go,
you select stars on a small-scale map. 3 stars tight together, called
Chicago North, Chicago West and Chicago PiddleSticks. Now, which one did I
want? Oh stuff it, I don't care anymore.
But the grahics are ok ... although the sound is poor.
But i'll get off my soap box. Before I'm pushed off.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
Re: Idea for a new game... has anyone else thought of this?
On Wed, 25 Aug 1999 21:30:41 +0300, "Elmo Allén" <e...@saunalahti.fi> wrote:
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time
As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
The bottom line is lack of processor power. Simulations work in general terms byPerhaps it is time to dump the whole tile system. Why couldn't anybody make
a game that is based on coordinates.
having small intervals of "simulated time", between which all the positions of the
objects are calculated, decisions made, and then redisplayed. In order to make the
simulation run in real time, all those calculations must be performed within the same
interval of "real time".
To simulate to a "real world" accuracy (maybe down to a few
metres) you would need a very small time step, and have to perform
a hell of a lot of calculations. Also if you divide the world into large chunks you
can optimise calculations with look up tables, which you couldn't do using more
accurate calculations.
The faster supercomputers in the world (Crays) are
put to use doing simulations of the world, namely weather forecasting, though
obviously to be useful these have to be done in a lot less than real time

As computers get quicker, the time and distance steps will be reduced, and we'll
get better simulations. 10 years ago I was playing simulations which were really
incredibly crude, and I marvel at what is achieved now with programs like
Transport Tycoon and Flight Simulator. I often just sit back and watch and forget to play!
Actually, all computer progams are simulations of the real world, so basically all effort
in computer technology is directed at producing better simulations. The ultimate goal is
virtual reality.
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