"Project Generic Stations" Thread
Moderator: Graphics Moderators
Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?
Cheers
James
Cheers
James
(British) Modular Stations Set - Thread: | Website:
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
Swiss Set - Thread: | Website:
Route Map Creator
My Screenshot Thread
- Born Acorn
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The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistakePikkaBird wrote:Yes... I think it's definitely a little bit overscale...astath wrote:awesome, Born. maybe a little too big compared to the trains, but an awesome design.
I think so, the way it will work, is that one type of station tile will be flagged as unpassable. I will use this to create a new element that will be dropped in as required.jamesvassie wrote:Using the 'new feature' would it be possible to have as many bay platforms and as many through platforms as you want?
Cheers
James
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
awesome Aegir. but before i start up TTDL: your newer versions are all smaller then the previous ones. how come?
"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
I trashed the side class. Not in there anymore. Needed to clear up space, and the side class was the least used.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
i see it now. really nice. 

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Well factory windows can be big...Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake

If this is a "country station", it's going to be surrounded by houses like that, so I think it is going to look a bit out of scale.

- Born Acorn
- Tycoon
- Posts: 7596
- Joined: 10 Dec 2002 20:36
- Skype: bornacorn
- Location: Wrexham, Wales
- Contact:
Yeah Im currently rescalingPikkaBird wrote:Well factory windows can be big...Born Acorn wrote:The TTD scale can never be definate. Look at the scale of the industries. for example. Windows as big as a train portal. I was trying to find a compromisebetween the both but have applied that to the canopy too by mistake![]()
If this is a "country station", it's going to be surrounded by houses like that, so I think it is going to look a bit out of scale.

i'm sorry to interrupt, bother or do anything unwanted, but Aegir, are these the sprites you require?
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"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
astath wrote:i'm sorry to interrupt, bother or do anything unwanted, but Aegir, are these the sprites you require?
Yeap, thats perfectly cut up. They havent made my release (2.75), but I will do a test of them. I am a bit woried though, it's a different shading style from that of TTD, it may clash somwhat. Ill do a test and get back to you. It may slide in nicely, it may need some, as I said earlier, 'dulling' down. You've used quite a vivid collection of colors

Anyways.... Here is another release, Two and three quarters. I added in a couple of ideas about the shelters, and fixed an problem with one orientation of the warehouses.
Ofcourse, my site has the news entry and a little picture (Not linking to the picture since being in Australia, the loading times will be quite slow for you non-aussies

And here are the files:
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- twoandthreequarterpigs.zip
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- twoandthreequarterpigsw.zip
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- (19.37 KiB) Downloaded 254 times
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
Actually, Astath, they aint perfectly cut up, sorry for saying otherwise. You have cut the sprites verticly: |. As apposed to on an angle (Allong the actual graphics to form tile peices): /.
I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.
I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.
Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.Aegir wrote:Actually, Astath, they aint perfectly cut up, sorry for saying otherwise. You have cut the sprites verticly: |. As apposed to on an angle (Allong the actual graphics to form tile peices): /.
I suggest you have another look at how they are done in other sprite sets and try again. Sorry for telling you the wrong thing, I wasnt looking hard enough.
but the complex truth always get's behind my ideas, doesn't it?

and yes, well, if the colouring's too bright or just not good, i guess i'll have to fix it later on. not too much of a problem.

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.astath wrote:no problem at all, i knew it was a non-conventional way of cutting them. my idea was: those sprites that've been cut into 2 pieces are sprites you can't build single (the station building must be 2*2 for instance). so that's why the cutting doesn't need to be so precise.
It's a nodding donkey in my avatar, not me! I'm an oil rig.
Not sure if it's just me, but when I use the latest version of this set..
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/
so you're saying i have to cut those EXACTLY sprite-wise? you know what, i'll just decode something and give it a look.onodera wrote:The parts of the sprites that stick out of the tile to the left or to the right will flicker because of sprite sorting.

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in itMarshy wrote:Not sure if it's just me, but when I use the latest version of this set..
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/

Currently working under the name 'reldred' on Github, and Discord.
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
NFO/NML coder, part-time patch writer for JGRPP, and all round belligerent.
14:40 <orudge> I can't say I discriminate against any particular user
14:41 <Aegir> orudge: I can!
i noticed you do, i have to rebuild all my stations with every update! 

"Your mother was a lobster, and your father... was also a lobster" -- The rascal formerly known as astath -- Last.fm -- Official TT-Dave Worley Fan Club

<orudge> make love to me while I surf, dear lobster

<orudge> make love to me while I surf, dear lobster
Yep. I started a new game this morning with the new update. I would build the station I wanted and then save the game. I would load it without changing ANY graphics whatsoever, and one of my generic stations would have changed to either a cut up version of the original TTDX style station OR a messy warehouse station.Aegir wrote:Ahh yes, but did you stick the new version of P:GS on? I changed the ID no's of all the stations in itMarshy wrote:Not sure if it's just me, but when I use the latest version of this set..
I would place a station. Save my game, quit, load it, and now the station is a totally different one.
EG. I placed a country station next to a town. And then when I loaded my game a few hours later it was now a load of cranes and warehouses =/.
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