0.4.0 Problems

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Samurai
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0.4.0 Problems

Post by Samurai »

I don't know about anyone else but I'm going back to 0.3.6

Every server i'm joining now is have MANY users getting d/c by desync errors including myself. That last server I just played, I was d/c roughly 10 times in 30 minutes it's horrible. This never happened with the previous problem and like I said, this is happening with EVERY server I join that's hosting 0.4.0.

Sorry guys, I'm reverting back until this is fixed :(
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Post by Purno »

So it's not a problem of my server, well that's somewhat good news. :D
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Post by Samurai »

What's your server name then?

If this is the case I'm only playing in yours :wink:
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Post by Purno »

My hosted games are always called something like "Purno's Game". Should be easy to discover if I'm the host :wink:

What's your username on OTTD?
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Post by Samurai »

'Samurai'

I'm nothing if not predictable :lol:
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Post by Purno »

Nopes, you're not on my list, I never had you on my server.
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Post by Samurai »

ok well if i see your server up, i'll jump in sometime :wink:
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Post by MeusH »

I'm getting "game desynchronisation" error on most servers, too.
I've posted before, it'd be nice if someone change behavior of server vs lagged clients: freeze instead of dropping (disconnecting)
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Post by Darkvater »

Are you guys sure you are using the same newgrf settings as the server? I know it is a pita cause you don't know what the server uses but they have to match exactly otherwise it is no wonder you are desyncing.
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Post by Parasite »

Hi!

Sorry for complaining in my first post on the forum... :roll:
I experience the same problem. I don't use any newgrf so if that is the cause, all servers do.
I haven't been playing on many servers since 0.4.0. was launched so I can't make a proper statistical analysis (not as if I could anyway :lol: ), but it seems to me that I get into desync with large map servers more often.
For example I desynced about 10 times in a row on raingroove#2 (1024*1024) while on Purno's (512*512) i had less events.

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Post by ShadowUser »

I have maybe DCed a total of 6 times over 30+ hours. I'm happy with this new patch so far. No problems for me at all. :)
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Post by Darkvater »

I have played for an hour on a dedicated server (512x512) map with two other people and there was not a single desync. About two 'connection lost' thingies and that's it.
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Post by DeletedUser21 »

I had a few connection losses in purno's game but only when I was screwing up the map with singapore kid big time :wink: and traveling around the map really fast. Otherwise none.

Had more problems with desyncs in 0.36 :)
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Post by Samurai »

I'm waiting on ShadowUser and raingrove to post here as raingrove literally had to close his server down due to us all being desynced roughly 5 times in 10 minutes.
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Post by raingrove »

frequent desyncs seem to be gone now that i have reduced the size of the map from 1024x1024 to 256x1024
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Post by Samurai »

ShadowUser did mention it could be the new map sizes :cry:

Any dev's looking into this by any chance?
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Post by lucaspiller »

Last night the dev's were looking into what is causing the desyncs, but I don't think anything has turned up yet.
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Post by Parasite »

lucaspiller wrote:Last night the dev's were looking into what is causing the desyncs, but I don't think anything has turned up yet.
We should send them a barrel of coffee. :wink:
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Post by MeusH »

Darkvater wrote:Are you guys sure you are using the same newgrf settings as the server? I know it is a pita cause you don't know what the server uses but they have to match exactly otherwise it is no wonder you are desyncing.
So I shall remove all additional newgrfs from my config file (assuming server is pure - nothing more to OTTD 0.4.0)?
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Post by lucaspiller »

Exactly MeusH. Could you also post what GRFs you are using, and whether removing them help?
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